May 25, 2007, 11:09 PM // 23:09
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#1
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Blunt sword, piercing axes and hammers, slashing daggers for PvP characters
Currently when PvP characters generate swords, axes, hammers or daggers, they are limited to one damage type. However other damage types exist on those weapons in PvE, which could give a slight advantage to the PvE character if they somehow know their opponent has a higher defense against that damage type (such as a dagger user going against someone in bonelace insignia).
So what I think should be done about it is that ANET add the following weapon options to PvP characters:
* Blunt swords (Jitte )
* Piercing axes (Battlepick, some Battle Axes and Piercing Axe)
* Piercing hammers (Colossal Pick)
*Slashing daggers (8 skins exist plus greens, There are even collector slashing daggers)
I don't really care about what skin these extra damage types have, though I would prefer it to be a different skin to the current PvP weapons, and all existing skins doing the usual damage type, so that a prepared opponent can easily know when switch to the shield vs that damage type. Though if the enemies have both types . . .
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May 25, 2007, 11:19 PM // 23:19
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#2
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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its a good point, but some of them are very noticable, battle picks and colossal picks stand out a lot so its easy to notice them and switch shields.
thought he daggers would be a plus.
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May 28, 2007, 05:21 PM // 17:21
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#3
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It would be easier if instead of Swords, Axes and Hammers they were Light, Heavy and Two handed weapons...
That way you could have Light weapons using the Sword skills... but being Piercing(Rapier), Slashing(Cutlass) and Blunt (Jitte, Light hammer)...
Etc...
But... how to notice them? For two handed weapons it would be just by the loots, the way the carry the weapon... for one handed ones, the size would be the way. An small sword would be light, a sword with a size that doubles a light one, would be heavy...
With the system changed that way, they would just need to
And there is one more thing. In PvE you can get Staves dealing any damage linked to any attribute... but you can only get fixed attributes in PvE...
But... maybe they are just bonuses to make up for PvE armor, that is much slower to make.
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