May 30, 2007, 03:09 PM // 15:09
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#1
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Build personalised side games - choose the enemy and where to fight!
Imagine a side game, similar to the rollerbeatles in principle. You speak to an NPC, and he takes you to another location on the battle ayles where you build a team of 8, 16 or more.
Your team can then choose a fortress style location from a selection of PvE areas from all continents. All places we have been to including Ascalon city, Lions Arch, Droks etc.
Except their deserted, except for a few guard NPCs.
You then have to choose which creatures to fight off, such as the char, titans, undead, spirits, dragons, margonites!
Your job being to fend them off from this isolate town/outpost for as long as you can, in a Zulu style scenario.
The longer you last, then higher a score you get, and that score is added to a register. You then have to complete to be better then the other groups.
It would be almost completely personalised, and customisable. Choose to fight any type of one creature, and fight in a selection of different locations we all know and love.
Imagine the customisable games you can make in RTS games, but a little less complex. There would be no rare drops, or gold. Its purely for to compete to last longer then anyone else.
It would be seperated on the battle ayles, and no infringe on any continents. It would be accessible to lvl20s only.
Last edited by freekedoutfish; May 30, 2007 at 03:17 PM // 15:17..
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May 30, 2007, 03:35 PM // 15:35
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#2
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Not too bad of an idea, but I'd suggest a few changes.
Make them like Challenge Missions, where the highest score is recorded for anyone to view.
Make the monsters that attack the same, all the time, but have random groupings - first wave is Dwarves, ssecond wave is Margonites, third wave is Dwarves again, etc.
Provide either a title (account based) or a reward item of some kind.
It sounds a lot like a Challenge Mission available to people from any game. Putting it on the Battle Isles would allow PvP characters to be used (good thing), but may make it hard for enemy use. Should someone who ONLY owns Factions be able to fight Margonites? If reward items were used, would it be a core item, or something new?
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May 30, 2007, 03:47 PM // 15:47
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#3
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by MagmaRed
Should someone who ONLY owns Factions be able to fight Margonites? If reward items were used, would it be a core item, or something new?
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Thats why I would let people choose what to fight and where, or atleast what to fight in each wave. It would give someone who doesnt own Nightfall an opportunity to fight margonites and see what its like.
It would also give them a chance to see outposts and cities they otherwise couldnt, due to not owning the campaign. It would almost be like an advertisement to say "hey if you like fighting them, then get nightfall" and "if you like the looks of the cities, then get the game"!
I say have it open to everyone and let people fight all main creatures in all games regardless of what you do or dont own.
I think the more you can personalise the challenges, the more lifespan you get out of it. If its all pre-programmed to a degree, then it gets stale. An almost completely customised challenge will keep people interested for longer.
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May 30, 2007, 05:03 PM // 17:03
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#4
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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I like it. Sort of a Kobayashi Maru test for GW. That'd be fun.
Scoring might be hard to compare between a team fighting this group vs a team fighting that. I think I side with MagmaRed with making the groupings random.
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May 30, 2007, 09:23 PM // 21:23
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#5
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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If it wasn't random, and you got to pick what you faced, it would allow for some VERY easy battles. Pick trolls and go anti melee - easy win.
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May 31, 2007, 06:24 AM // 06:24
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#6
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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i think freeked ment the scoring would be based on what you fought like if you looked up trolls group of 8 you would see so and so's team got a score of 2000 and if you looked up margonites group of 16 you would see so and so's team got a score of w/e. so teams with a high troll score dont get much prestige while people with high margonite score would be 1337.
oh and far as OP goes i would love to have something like this "LFG to kick the $#!^ outta some char." lol
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May 31, 2007, 08:05 AM // 08:05
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#7
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by MagmaRed
If it wasn't random, and you got to pick what you faced, it would allow for some VERY easy battles. Pick trolls and go anti melee - easy win.
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Well if the players choose an easy game thats their choice. The scores would reflect that, and show who is better at fighting which creatures at which mode (normal or hard).
Thats the point - you can personalise the game. If you want a quick easy fight, then fine. If you want a mega, stupidly hard fight then great.
But the score board would list hard mode and normal mode fights, and then have lists of creatures at each mode. You could see the best score for fighting that creature at that mode.
If you choose to fight easy creatures, then it gets listed against (for instance) drawfs in normal mode. It wouldnt be deceptive, because there would be no expectations of it being hard in normal mode.
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May 31, 2007, 02:14 PM // 14:14
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#8
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I still think random is the only feasible way to go. If you have the scoreboard keep track of scores for each monster type, and each difficulty (normal and hard) you will have WAY too many scores to deal with. I also don't see them making it available to pick party size, but they might. If so, have different scores set for Normal and Hard mode for each party size option. And party size would need to be the same as PvE missions, 4, 6, 8, and 12. just consider how many scores you are wanting them to keep track of:
Scales
Skree
Insects
Margonites
Kournans
Undead
Tengu
Trolls
Ettins
White Mantle
Dwarves
Griffins
Imps
Titans
Mursaat
Jade Brotherhood
Am Fah
Luxons
Kurzicks
Outcasts
Naga
Wardens
Shiro'ken
Afflicted
Plants
Torment Creatures
Mandragors
Great Beasts
Wurms
Scarabs (insects?)
Hydras
Dredge
Oni
Devourers
Charr
Centaurs
Behemoths
Celestials
Dragons
Drakes
Gargoyles
Forgotten
Grawl
Golems
Shadow Army
Minotaurs
Turtles
Wallows
Yeti
Mantises
Kirin
Heket
Giants
And I'm sure I missed a few. Just simplify things and make it random, and what you MIGHT face can be based on what difficulty you select. Even the difficuly level would have variences. So wave 1 on Hard Mode might have Margonite Warriors and Elementalists, but wave 2 adds in Rangers and Monks, and wave 3 adds in Dervishes and Mesmers. Each wave can have a few levels varying the numbers you face, but I don't see value in letting people pick something easy. How many of the creatures would never get picked? How many would get picked all the time? Not knowing what you face also makes you plan, while facing something as easy as all Trolls would allow for easy team builds. If you set up to face heavy melee, and end up with Jade Brotherhood, made up of Elementaists, Mesmers,and Ritualists, you may not do too well.
Random FTW!
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May 31, 2007, 03:26 PM // 15:26
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#9
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by MagmaRed
...snip snip...
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Well I wasnt quite thinking to include every creature in existance! Perhaps just the more dangerious, organised, humaniod ones.
Like the main 2 groups of bad guys from each campaign!
Randomising seems fine. I just worry it removes that fun factor of being able to build your own battles. Something I really like doing in RTS games, which I think could work here to an extent.
Either way, aslong as it can either be hard mode or normal, fine by me. Oh and I wasnt thinking we choose party sizes ourselves. I just meant Anet could make the parties either 16+, to give it a more epic feel.
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May 31, 2007, 03:32 PM // 15:32
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#10
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Hall Hero
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Sounds pretty fun. What would the rewards be like, Freeked?
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May 31, 2007, 03:41 PM // 15:41
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#11
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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sounds like fun
Shiny Greens for rewards! or minis, or Balth or whatever faction, shiny title, and some other stuff
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May 31, 2007, 03:52 PM // 15:52
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#12
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by freekedoutfish
Well I wasnt quite thinking to include every creature in existance! Perhaps just the more dangerious, organised, humaniod ones.
Like the main 2 groups of bad guys from each campaign!
Randomising seems fine. I just worry it removes that fun factor of being able to build your own battles. Something I really like doing in RTS games, which I think could work here to an extent.
Either way, aslong as it can either be hard mode or normal, fine by me. Oh and I wasnt thinking we choose party sizes ourselves. I just meant Anet could make the parties either 16+, to give it a more epic feel.
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2 Monsters types from each game gives a whole 6 types you get to choose from..... BORING! I also don't think people with Factions ONLY should have access to fight Margonites or Mursaat (infusion!), and have to deal with skills they don't have access to. Teams of 16+ might sound cool to some, but not to me. Why? I have set views on how teams work. Some do damage, so do defense, some do healing, etc. When you add too many to a group, the variables mean new needs, or no use. Having a team of 16 would double our current max of 8 (outside of AB, Urgoz, and Deep). When you usually see 2 Monks for 8 people, do you now use 4 Monks? Who heals who, who protects who, etc. comes into issue. Having 2 'teams' of 8 work together would be like Vizunah and Unwaking. Not terribly effective, but not horrid. I personally don't see it as something special.
Make it a version of Hard Mode. You can only complete in this 'mission' when you have finished one version of the game. Each version of the game allows you to fight ANY monster type from the game(s) you have unlocked Hard Mode for. So if you have Hard Mode for Prophecies and Factions, you can fight Mursaat and Afflicted, but not Margonites. Allow a choice of 4, 6, or 8 team members, and Normal or Hard Mode. Monsters you face are RANDOMLY chosen from any Hard Mode game you have unlocked. Group sizes are determined by party size. Rewards would be:
1) new hero armor skin (same as NF challenge missions)
2) experience and gold (varios on team size and Normal/Hard Mode)
3) new mini-pet for time period high score (like the Greased Lightning)
Just my thoughts on it.
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Jun 01, 2007, 07:59 AM // 07:59
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#13
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Bryant Again
Sounds pretty fun. What would the rewards be like, Freeked?
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Well you wouldnt get drops, or weapons! It would be purely for the fun of slaughtering an endless number of creatures. The same satisfaction you get from an RTS or FPS game really!
Otherwise it would become a farming ground.
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