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Old Jun 01, 2007, 12:53 AM // 00:53   #1
Frost Gate Guardian
 
Join Date: Dec 2006
Location: NY
Guild: The Ebon Vanguard
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Default Guild Hall NPC's & Mods

Heya

Unfortunately, we completed purchasing all of my guild hall NPC's about 10 months ago and, since then, no new ones have been made available. Building up the gold reserve to purchase the NPC's was always a real hoot for the guild and, as the alliance grew, it became a great community activity! Could the following be added to the guild hall npc list:

- Guild Emblemer
- Sunspear Reward guy
- Festival Hat guy
- Tamer
- Guards that wander around
- Henchmen - each one from each chapter addable individually and used exclusively from scrimmages
- Storage Upgrade NPC
- Kurzick Allegiance NPC
- Luxon Allegiance NPC
- Kurzick Faction guy - you trade faction for amber NPC
- Luxon faction guy - luxon version of the kurzick amber guy

We'd like to see NPC's that wander around a bit. My alliance feels that it would add a living element currently missing from guild halls. And we also feel strongly about hall guards, it stands to reason that a guild would hire mercenaries for securing the hall.

Guild Hall Mods we'd like to see:

my guild has the frozen isle hall. About where you zone in, you see a reddish looking tabbard hanging from some posts. Could those be changed to reflect the guild cape?

Thanks!
- Guild Hall NPC - for changing the guild hall
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Old Jun 01, 2007, 10:52 AM // 10:52   #2
Underworld Spelunker
 
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Want to know which one would be really, really cool?

An artisan with all the craftable materials of all other artisans, or maybe two of them so you have to pay 200k to get them all.
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Old Jun 01, 2007, 11:06 AM // 11:06   #3
Desert Nomad
 
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Quote:
Originally Posted by stevedallas
- Guild Emblemer
- Festival Hat guy
- Tamer
- Guards that wander around
- Henchmen - each one from each chapter addable individually and used exclusively from scrimmages
- Storage Upgrade NPC
- Kurzick Faction guy - you trade faction for amber NPC
- Luxon faction guy - luxon version of the kurzick amber guy
Id agree with these, make the luxon/kurzick npc one person that u get and will only allow trading for the aligned side. (in other words if ur Luxon aligned u get the luxon npc, if ur Kurzick aligned u get the kurzick nps)

The Henchmen i would change slightly so that u can purchase not any henchmen but one "core" style henchmen of each profession (so inother words there would be 6 more u could add to the hall, Rit, Derv, Mes etc.)

On a side note some of the older npcs could do with a drop in price, eg the skill trader and material crafters should really be 50k and not 100k. I think the Max for any npc should be 50k if there going to add more in.

so in general
/signed
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Old Jun 01, 2007, 11:19 AM // 11:19   #4
Wilds Pathfinder
 
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Location: Scotland
Guild: Dragons of Torment (DOA)
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nice idea, we definetly need improvements to the NPC in guild halls,
We haven't bothered to buy some of the existing ones as they have barely any function for us

/signed
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Old Jun 01, 2007, 05:46 PM // 17:46   #5
Krytan Explorer
 
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This'd be cool.
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Old Jun 01, 2007, 06:22 PM // 18:22   #6
Ascalonian Squire
 
Join Date: Dec 2006
Location: The Land Of Liquid Sunshine
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I like the idea. Introduce some useful NPC's, maybe even change some of the existing ones, like the wonderfully useless Weaponsmith

/signed
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Old Jun 01, 2007, 08:01 PM // 20:01   #7
Academy Page
 
Join Date: Oct 2006
Guild: Majestic Dragons [MaD]
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I'd like to see some NPCs moving into your hall, much like NPCs you see wandering around in the pre-sear etc. Wandering guards is ok, but civilian NPCs would really add a living element to your hall. They would be added as an upgrade like everything else.

Other things they could add:
Fireworks NPC: First you add it as an upgrade, then you can pay him 200G everytime you want a small firework festival in the hall.
Monster Hunt NPC: Monsters spawn around the hall (in a new instance) and your party have to fight them off. Killing them won't give you any XP or loot, it's merely for fun. Level of the monsters could be set based on average level in your party.
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Old Jun 01, 2007, 08:28 PM // 20:28   #8
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/signed
pretty much for all of them also the fireworks, that would add a lovely addition to our guild parties and alliance parties we throw
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Old Jun 01, 2007, 08:29 PM // 20:29   #9
Ascalonian Squire
 
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Guild: The Jet Black Wings [SnT]
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Kurzick/Luxon Allegiance and Guards I don't see much of a point in. If you run a guild, you need to get to the capital, not just buy your allegiance. Plus, it's only used by the leader of the guild ever so rarely. It would be a bit pointless. The guards would be kind of boring.

Though, filling up the hall as if it were an actual town would be nice, and I do like the idea of Fireworks and a Monster generating instance NPC.
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Old Jun 01, 2007, 09:24 PM // 21:24   #10
Frost Gate Guardian
 
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Guild: One Life to Live Again [Life]
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/Signed

We defenetly need improvement for the hall.
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Old Jun 01, 2007, 10:42 PM // 22:42   #11
Wilds Pathfinder
 
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/signed........this is a very good idea. I'm likin it
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Old Jun 02, 2007, 12:30 AM // 00:30   #12
Lion's Arch Merchant
 
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/signed

Some other suggestions could be.
- "All" Skills NPC per Campaign. (Must have the city unlocked to use) (like Dakk in Ember Light Camp for Prophecies, or the guy in Gate of Torment for NF.)
- Key NPC. (Buy all the different types of key based on what campaigns you own)
- Low % discounted prices.. (dumped 480k to have a full hall and don't even get even 5g off any item)
- Map Traveler or a Passive Update so we don't HAVE to go back to Lions Arch/?Factions?/Kamadan to go where we want.
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Old Jun 02, 2007, 01:44 AM // 01:44   #13
Desert Nomad
 
Join Date: May 2007
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Quote:
Originally Posted by Lexxor
I'd like to see some NPCs moving into your hall, much like NPCs you see wandering around in the pre-sear etc. Wandering guards is ok, but civilian NPCs would really add a living element to your hall. They would be added as an upgrade like everything else.

Other things they could add:
Fireworks NPC: First you add it as an upgrade, then you can pay him 200G everytime you want a small firework festival in the hall.
Monster Hunt NPC: Monsters spawn around the hall (in a new instance) and your party have to fight them off. Killing them won't give you any XP or loot, it's merely for fun. Level of the monsters could be set based on average level in your party.
Love the idea of picking foes so i can try out some team builds for say Vanquishing before we go to the area

/signed for ALL the ideas

Maybe upgradeable merchant that sells at 1% discount per 100k or whatever you pay him (max 15% before PvP'ers come bitch about holding towns being made worthless)
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Old Jun 02, 2007, 01:47 AM // 01:47   #14
Frost Gate Guardian
 
Join Date: Dec 2006
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Guild: The Ebon Vanguard
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Wow, you guys are great! I also have to voice my support for, really, all of the additional ideas you've all posted in response to this thread! It's great to see such a positive reaction!
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Old Jun 02, 2007, 03:10 AM // 03:10   #15
Desert Nomad
 
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Guild: Angels of Strife[Aoc]
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oh yea /signed

and some things i would like to see

have weaponsmith upgrade that makes him craft weapons of a selected skin *guild leader chooses* that say like

Tenshi Strife: I'm weilding a furious Aoc Axe of fortitude!

i choose the tag cause the whole name would be much too long....

it would also be nice to be able to buy some isle of the nameless dummies and such so you can go kill shit in your hall lol.
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Old Jun 02, 2007, 10:09 AM // 10:09   #16
Academy Page
 
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Guild: Majestic Dragons [MaD]
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What about theese Guild Hall upgrades..

Trashcan Chest .. items in here are lootable by all, and they're automatically destroyed after 24 hours. "One man's trash is another man's treasure"

Rollerbeetle Race .. turns your Guild Hall to a rollerbeetle race course (in a new instance). Race starts 15 seconds after last person entered it.

Snowball Fight .. 2 parties can duke it out in the hall with snowballs, same as during Wintersday.
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Old Jun 02, 2007, 10:58 AM // 10:58   #17
Wilds Pathfinder
 
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Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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Quote:
Originally Posted by Lexxor
What about theese Guild Hall upgrades..

Trashcan Chest .. items in here are lootable by all, and they're automatically destroyed after 24 hours. "One man's trash is another man's treasure"

Rollerbeetle Race .. turns your Guild Hall to a rollerbeetle race course (in a new instance). Race starts 15 seconds after last person entered it.

Snowball Fight .. 2 parties can duke it out in the hall with snowballs, same as during Wintersday.
Probably cant be done.

How about a way to change the appearence of your hall? Night time, Day time, Dusk, raining, snowing. Simple effects to the game maybe?
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