May 30, 2007, 05:39 AM // 05:39
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#1
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Lion's Arch Merchant
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A quick fix for factions
So, you've saved the empire from Shiro. Everyone hails your valor, toasts your name, and generally thinks you are awesome. The Imperials celebrate your victory, even the Kurzicks and Luxons greet you as one of their own.
Then, one morning, you're touring the countryside, basking in that post-saving-the-empire glow. Slaying the last remains of the afflicted in a random province, you step into Harvest Temple for a quick merchant munch. You greet Martinus, ask to see his wares, to which he turns a harsh eye and speaks:
"If you're not a friend of the Luxon Armada, I have nothing to say to you."
"But, um, Elder Rhea said I could fight with you whenever I wished, and was welcome here. You know, for slaying Shiro?"
"Don't care. Bugger off."
........Yep, that's hero worship.
My suggestion is simple. Once a character completes Factions, he or she will no longer have to deal with the annoyance that is NPC blockout due to opposed faction. As it stands, if you have even a single point of Kurzick faction greater than Luxon, or vice versa, an entire region closes its merchant stalls, skill training dojos, and smithies. This means you have to warp to a friendlier location, sell your goods there, return to the previous outpost, then reconfigure your team, because all your henchies were dumped in the process.
It's not an incredible bother. But considering that it is merely an annoyance, there doesn't seem to be a reason to keep it around.
Thoughts?
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May 30, 2007, 05:54 AM // 05:54
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#2
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Sounds good. Maybe require you to have a minimum separation level (eg if the separation level is 4k and you have 10k kurzick faction, you need at least 6k luxon faction for them to speak with you).
/signed.
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May 30, 2007, 06:13 AM // 06:13
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#3
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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@bilateralrope: that bypasses the point of the faction system
However, after completing Factions you should be able to sell to Kurzick or Luxon
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May 30, 2007, 06:31 AM // 06:31
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#4
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Yeah, I have to say that the NPCs in Factions are very rude. I wouldn't mind that changing a bit.
/signed
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May 30, 2007, 07:39 AM // 07:39
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#5
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Site Contributor
Join Date: Oct 2006
Location: Finland
Guild: Runners of the Rose [RR]
Profession: R/
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/signed
It's pretty annoying to have their petty feud still going on even though they did start getting along at the end of the game.
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May 30, 2007, 08:08 AM // 08:08
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#6
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Academy Page
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Factions works perfectly fine as it is.
If you have a problem with not being able to talk with one side because you chose the other side that's your problem.
Their feud runs long and deep, and I doubt the truce upon Shiro's death held for more than a few weeks, maybe only even long enough for the hangovers to wear off after the grand celebrations and arms to be picked up again.
/notsigned
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May 30, 2007, 10:42 AM // 10:42
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#7
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Lion's Arch Merchant
Join Date: Aug 2006
Location: ummm no
Guild: Modified Soul Society [SOUL]
Profession: A/R
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I say we just kill the NPCS and steal the crap we need. They'll live.
/signed to a different option.
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May 30, 2007, 12:20 PM // 12:20
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#8
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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/signed
makes sense, hate jumping about and its a nice reward for completing the game
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May 30, 2007, 12:42 PM // 12:42
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#9
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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/signed can't see the point in having the factions barrier after u finished the game.
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May 30, 2007, 12:48 PM // 12:48
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#10
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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If you save cantha, including both sides of the dispute, they both should at least accept you. This could also give rise to a SF-style update where the player can do some quests to start to mend the ties between kurzicks and luxons.
/signed
Programatically, all they have to look for is if that char recieved an amulet of the mists from that endgame NPC. An alt solution would be look to see if that person has access to HM, but you can get that if you beat the game with only one char so that wouldn't be a perfect solution unless you wanted to reward people who've beat the game once.
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May 30, 2007, 12:51 PM // 12:51
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#11
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/signed
I mean, wasn't that the whole point of the Factions storyline? Two feuding sides coming together to beat evil? If we've teamed to fight, we should at least get the courtesy of not being refused by merchants etc...
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May 30, 2007, 01:13 PM // 13:13
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#12
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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/signed
On a tangent overall, it would be nice if some aspects, even minor ones like outlined here, of the various campaigns recognized those who have completed the game (it might check on Protector for said campaign). That might be some changes/additions to what NPCs say, the aforementioned acceptance of the faction barrier, and/or a special area or set of post-campaign quests. It'd feel a bit more immersive.
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May 30, 2007, 01:25 PM // 13:25
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#13
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Frost Gate Guardian
Join Date: Mar 2006
Guild: The Dynasty Warrior
Profession: N/Me
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/signed
I agree
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May 30, 2007, 02:15 PM // 14:15
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#14
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Ithought it would be nice if the Impressive Warthog we get for that idiot outside sunspear hreat hall actully changed name when he says he'll name it pork chop or whatever he says
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May 30, 2007, 02:19 PM // 14:19
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#15
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Ya...i really hate faction lock.
/signed for disabling faction lock once you BEAT THE GAME with that character.
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May 30, 2007, 02:24 PM // 14:24
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#16
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Krytan Explorer
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/signed
needmorechars
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May 30, 2007, 04:44 PM // 16:44
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#17
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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/signed
It isn't so bad when you want to sell, just use GH. The problem is when you want to buy. Luxon/Kurzick keys, skills, etc.
Skills makes me the most irritated though. If the GH trainer isn't going to have useful skills to buy, then the "Ember Light Camp" of Cantha ought not to be subject to change of sides.
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May 30, 2007, 05:09 PM // 17:09
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#18
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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/signed sounds good
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May 30, 2007, 05:09 PM // 17:09
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#19
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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/signed
But the important luxon/kurzick only things should be kept exclusive to your true side. So thinks like Jade, Amber, Passage Scrolls, etc, are still locked to your true faction.
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May 30, 2007, 05:16 PM // 17:16
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#20
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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Quote:
Originally Posted by ClanYumemiru
Factions works perfectly fine as it is.
If you have a problem with not being able to talk with one side because you chose the other side that's your problem.
Their feud runs long and deep, and I doubt the truce upon Shiro's death held for more than a few weeks, maybe only even long enough for the hangovers to wear off after the grand celebrations and arms to be picked up again.
/notsigned
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My characters move around cantha as various desires strike them.
1) If it's a green drop weekend, i'd like the liberty to go for any green in the game, not just the one on "my side".
2) If a friend needs help on a mission or series of quests on the side i'm not fractioned with (by 3 pts), why should I have to leave the party at every outpost? I am a Protector of Cantha for dwayna's sake! Not a Protector of Side A/B.
/signed
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