Mar 29, 2007, 07:02 PM // 19:02
|
#1
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
Wraith CC
Wraith
Harbingers of chaos, champions of Lyssa.
Their job is: controllers of truth and enforcers of belief (men in black )
They are hard tanks, that take advantage of the way aggro is calculated, and also change the way people(and mobs) are able to perceive.
More deceptive and slippery than tough or strong, making them essentially different from warriors while still having a similar role.
Attributes
Transcendence (primary)
For each point in transcendence you gain 1.25 damage reduction, also skills dealing with the aether plane become more effective with each level in transcendence.
Harbringing
Harbringing increases the damage you deal with harbinger patterns, and increases the chance to half your re-swing time. Manny skills especially touch attacks become more powerful with higher harbringing.
(note: ‘increases the chance to half your re-swing time’, harbingers do not get critical hits! magic does not crit, instead they have 3% per level to half the recharge time for the next attack.)
Deception
No inherent effect – with each level in deception, skills that hide the truth or take advantage of misdirected foes become more effective.
Banishment
No inherent effect - with each level of banishment skills that cause other creatures to fade form reality become more effective.
Primary calculations
The damage reduction may seem overpowered but remember, they only have 40 armor, this has a huge effect on the damage they take.
60AL=100% of damage
40AL=141.42% of damage
They need the low armor to attract aggro, thus they need the damage reduction to still tank effectively(or not die on the first hit in general).
Far as I know damage reduction is applied before armor is calculated (if not perhaps it should be 1.5 per level)
This makes the formula <damage> - (<transcendence>*1.25) *1.4142 = <health lost>
At a transcendence of 16(20 damage reduction)
The Wraith takes less damage than a 60AL character when hit for 68 damage or less.
When it takes 69 damage it loses 69 health just like a 60AL caster class.
When hit for 70 damage it would lose 71 health.
When hit for 100 damage it would lose 113 health.
This causes the Wraith to have little to fear from fast pressure attacks, but be more susceptible than any other class to high damage spiking.
Now I don't think all wraiths will max out their transcendence, 10-13 seems the most common value, the damage reduction then is less and the equality border is lower.
Equipment
Energy
35 energy at 4 pips
they do not get a focus item from their attributes
Armor:
Base 40AL +10 chaos +10 light +10 dark.
Insignias:
Fading| -30 health 3 overall damage reduction (non-stacking)
Surreal| +10 chaos +10 light +10 dark
The weapon
The wraith uses a harbinger, a rune designed to bring destruction, this rune is applied to you as a tattoo(or painted on armor but as they have very little of that this is rarer). the rune itself is shown over the arm and is all glowwy and powerful looking ofcourse.
The best example of that is Scar from FMA his arm(without the exploda brains insta-kill effect)
WARNING ADULT RATED: extreme violance(and it's bloody too )
Fortunately there is no shortage of scar dedicated Google video(Check them out for more info) but I picked one cuz it shows of the arm well and because I like the Prodigy.
The way the weapon is used is in unarmed combat, you punsh your foe and channel energy through yourself for additional damage to your foe.
The amount of energy chaneled is equal to how effectivelly you made contact with your foe(damage done) and the conductiveness of your harbringer represented by a %.
Naturally channeling dangerous energy through yourself is not too healthy, you take the damage of energy that is chaneled through you.
This damage is reduced by the wraith primary, allowing them to channel aether with relative safety.
The weapon has 2 varying statistics, like the energy and damage of a staff these can vary independantly, also there are upgrades to for changing both types seperatly; unlike a staff's energy the % channeled does have a large effect on the requirement.
Harbinger
Blunt dmg: 6-13 (requires 11 harbringing)
Channel Chaos: 100%
Inscription: none
Re-swing: 1.75 seconds
Range: melee
Values at 12 Harbringing
Real damage: 12-26
(6-13 Blunt & 6-13 Chaos)
Damage to self: 6-13
The attacks for it are touch attacks; all other classes already have at least 1 touch based ability, these are also usable as attacks with the harbinger.
When you use a touch based skill that is not a touch attack(but a spell or skill) you have to wait for the casting to finish and then the next attack time, any damage that skill does counts as the base damage for chanelling damage.
Skills
Note that each class has a limited repertoire of skill types; 4-5 is about usual 1 of which rarer than the others, paragons are an exception as I counted 6 types on them and assassins have 8 because of lead-offhand-dual attacks being different types.
Elementalists for instance get:
Spells, Enchantments, Hexes, Wards, Glyps
Thus is the reason ele’s are the only ones that don’t have signets, there was no more room.
This class has:- Fakes
- Skills
- Hexes
- Phases
- Touch Attacks
I’ll thus try to make only skills of these types.
Transcendence (primary)
This attribute allows you to move between this world and the aether plane it contains skills that move you into another plane so your not really there ans people can’t hit you.(normal damage avoidance)
But also contains skills that release the chaos and energies of the aether plane, at great risk to yourself these energies will surge onto any foe that foolishly makes a connection.(damage avoidance in the form of making people not want to attack you, because it hurts them back)
Engulfing Aether phase
For 10...20(23) seconds you take 15 chaos damage per second, for every 2% you are below max health, attacks and projectile spells against you have 1% chance to miss.
Aether Passage elite phase
For 6 seconds you suffer 4 health degeneration, whenever you take damage from an attack or spell, the source takes 15…28(35) chaos damage.
Burning Aether phase
You suffer -10...7(6) energy degeneration and are burning, all creatures in your area that are not blinded have 80% chance to miss.
Burning aether ends when your energy reaches 0 when Burning aether ends you are cured of burning.
Inexistance Elite phase
For 6...16(20) seconds, you take no physical or elemental damage, but all your non phase skills are disabled.
Harbringing
Attack skills, basic weapon attribute stuff.
Harbinger means advance warning, fortell(and with great liberty simply tell or message)
Compellance elite touch attack
Your next attack deals an additional 2...8(10) damage, channels an additional 2...8(10) damage and touched foe takes an additional 2...8(10) channeled damage.
Uncontrollable surge touch attack
Your next attack deals channels an aditional 5…16(20) damage.
Inflict Insight touch attack
Your next attack channels for an additonal 40...90(115)%
Overrule touch attack
Remove the effects of up to 1...3(4) shouts, chants or echoes from touched foe.
Sucker Punsh touch attack
Your next attack deals 4...9(11) more damage.
Choker touch attack
If target foe is affected by a chant, this attack deals an additional 4...11(13) damage and touched foe's shouts and chants are locked for 4...11(13) seconds.
Imbue Anger touch attack
For every 10...6(4)% you are below max health, touched foe takes an additional 2 channeled damage from he channeling of this attack.
Deception
Information hiding and changing, this changes what the game returns when information is demanded(by players, AI and skills).
It’s a sabotage/support attribute.
Psychological Torture fake
For 10…22(26) seconds whenever target creature is checked by a skill which will have a different effect where the creature below or above N% health the opposite of the truth is returned.
Smoke Screen skill
For 2…6(8) seconds you and all nearby creatures are blinded, whenever a nearby creature uses a skill, this is undetectable.
Muffled Screams fake
For 8 seconds target creature’s health will appear to be full to anyone except that creature.
This skill end when that creature drops below 80…60(50)% of it’s max health.
Feverish fake
For 20 seconds target creature suffers from 1...3(4) stacking conditions all of which reduce max health by 1%.
Egomaniaelite fake
For 8...15(18) seconds target creature's maximum health is doubled, but healing can't raise that creatures health above 50%.
Banishment
Banishment fades and banishes creatures form reality, hampering their effectiveness, it also contains what meager self heals the wraith has, these revolve around stealing existence form foes.
It's a shutdown attribute that contains a little shutdown of all previous types, and a new one namely: death penalty used as a weapon.
Shun Existence elite hex spell energy 25 activation 2 recharge 30
For 4...10(12) seconds, target foe cannot attack or use skills on other creatures and becomes undetectable.
Partial Banishment hex spell
For 4…12(16) seconds target foe moves 35% slower but is immune to cripple.
Fade Away elite hex spell
For 12 seconds target foe gets 2…4(5) damage reduction, for each point of damage reduction given this way that foe loses 10% of max health 10% of max energy and deals 2 less damage.
Diphthongize Existence elite phase
For 4…7(8) seconds target spirit is planes walking and you are a spirit, both you and the spirit have 25% less max health.
Capture Reality skill
For each creature in earshot suffering from a Banishment hex you gain 20 health, banishment hexes on foes have their durations extended 15...30(35)%.
Last edited by System_Crush; May 30, 2007 at 11:31 AM // 11:31..
|
|
|
Mar 29, 2007, 07:09 PM // 19:09
|
#2
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
Why this is new stuff
Skill type fake:
A fake is a normal skill except for the targeting, a fake can target both friends’ foes, spirits non-spirits and summoned creatures, anything even if it is protected by spell shield or something.
Why?
Well you are not targeting the creature you are targeting the reality of that creature and adding a filter, them means a fake can never deal conditions or damage, but it can change the effects skills would have on that creature, weather the effect is positive or negative for that creature totally depends on the context it is used in.
Other professions should probably get skills to remove fakes.
((Implementation wise))
These fakes do not change what players see, they work because they change the returned values when the game calls a get method on the affected object.
This means either changing the AI and UI to not directly ask for the get commands, but get then manipulate for any fakes on the target; or changing the get commands to check for a fake that affects them (the first option is probably simpler).
That way the effect is the same for players and mobs, they are fed false or no information, so they will act incorrectly or not at all when they normally would.
The effects include fake hexes(irremovable) fake enchantments, health bars that appear to be lower/higher than they really are, and fooling the conditional on conditional skills.
Skill type phase:
A phase is the dimensional state a character is in, all characters are always in a phase, usually the default phase. Currently we have 2 phases default and spirit, the wraith will add a third called planes walking, a wraith is planes walking whenever a phase skill is in effect.
Planes Walking has a lesser effect than being a spirit, you will still be affectable by effects with a duration.
You can only be in 1 phase at a time.
Weapon Harbinger
Well it is a melee weapon that can't critical, though in that not so terably new wands and staves can't either, this is because it is a magical weapon and magic does not make critical hits(because consentration is what matters not luck)
Instead it has a chance to half the re-swing time this is suposed to represent a skilled unarmed fighter being able to preform rapid combo's of attacks.
It deals 2 types of damage, first a normal attack(animation punshing and kicking like 3 times to deal damage once) then you take damage and your foe takes damage, the same damage as that damage was channeled through you into your foe.
Damage chanelled this way does not have a source so it does not trigger SS or similar skills, it is damage though so skills such as healing seed will react to it normaly.
It has 3 intervals:
Base damage(the physical attack, any damage added here is also chaneled)
Channeled damage(the damage both you and foe take)
Damage channeled onto foe(the channeled damage only the foe takes)
on a normal attack these are all the same, when using a touch attack however they may each be different.
Target type Planes walking
A creature that is planes walking is always targeted as moving (even when knocked down), and is unaffected by movement speed decreases/increases. (though you can still apply those to them, they will take effect when the phase ends)
Every 2 seconds a planes walking character has 50% chance to suffer 20% reduced movement for 2 seconds or gain 20% increased movement speed.
Whenever that happens any maintained enchantments you have on you end with their out of range effects.
The function of the class
Well we don't have a class that is set up to gain aggro more often than anyone(warriors are just better equipped for dealing with it, they are actually less likely to be aggro'd than casters, its just that they are suposed to run in the first), nor do we have an information manipulator, I think both are good functions still needed in GW
Description
Wraith are Lyssa's champions, returned upon the world to enforce Lyssa's controll.
They controll the battlefield by controlling aggro and the information other recieve.
The aggro works simply by their low armor, mobs will attack them in favor of others with higher armor.
They manipulate information, in what players get to base their decisions on, as what AI recives to base it's descisions on. Also they manipulate information to fool the conditional effects of skills.
They bring a message to silence the message of others.
Thereby they have many skills that deal with shouts and chants.
Shouts and chants being how other classes transfer messages.
The wraith uses a harbinger for that, harbinger means: warning-giver or simply 'tell'(as in the pre- of I told you so)
A simple touch with the harbinger can grant visions and relay concepts, or it can channel the power of the Aether Plane, now corrupted with energy in chaos.
In order to become a wraith, one must first learn trancendance this is possible for anyone willing to follow Lyssa.
With trancendace one can traverse into the Aether plane and closer to Lyssa.
Becasue of it's corruption one can't stay in the aether plane forever, new Wraith will not be able to stay long enough safely to develop a permanent connection(Secondary proffesion wraith)
Wraith that trancended before the Aether plane was corrupted, gained a permanent connection when they left(primary) but where purged of an profession they where before that.
(In GW2 I hope it wont be "I wnat to be a ..." *POOF* your second profession is a ... , but like factions where you have to do 2 quests related to a profession before Togo lets you chose one as your secondairy, just the quests have a bit more depth)
Role
Tue tank, the way aggro works in GW means a 40 AL character will be aggro’d much more than a 60AL character, therefore wraiths should do a excellent job attracting aggro and holding it.
A harbinger deals less damage and are slower than a hammer so they can’t outdo a warrior in their damage, but like the warrior they are good at resisting damage.
Additionally because a Wraith isn’t that much on damage they can spend time casting spells, spells and fakes that confuse the enemy and reduce their effectiveness as well as fakes that allow control over conditional skills.
In once sentence:
A true tank that sabotages his foes to be less effective in both offense and defense.
(I'm counting using a fake on your ally to mess up the skills foes use on that ally as a way to sabotage)
Lore/story
Each generation there are new ones; ones for whom the truth is too much to bear. They wish to dissapear, to forget the world or for the world to forget them.
Most know there are magics to traverse to an other world, unsuprisingly all masters capable of teaching these are no longer on this world.
Through the endless inspiration Lyssa offers, the practise has been discovered and forgotten time and time again, at times dissapearing for generations.
None know what becomes of the occults that practise these arts, weather they truly find the suclusion and truth they seek or if the ficle godess has another purpose for them.
None knew until recently...
As Nightfall shook the world, so shook Abbadon the realm of the gods.
Slowly people known to have practiced trancendance began to reappear. First one the next months later, but more and more flead the corrupted Aether Plane.
Returnign after many years in many parts of the world, each as young as they where the day the dissapeared.
If they could find the ones they left behind, the where as ghosts or memories...
... or demons of Nightfall, they where named wraith. Feared or hunted as demons wherever they went.
Praying to Lyssa begging to make the Aether plane safe again.
To allow them to return to blissfull ignorance not a churning hell of energy in chaos.
Wraith that touched her shrines recieved the mark of a harbinger and a message:
"Lyssa wanted controll, Nightfall had been the fault of the world, Varesh should not even been allowed to know of Abbadon.
The wraith would ensure lyssa has grip on future events, they would carry their message to silence that of others and teach others the art of trancendance, only then would they be allowed to return to the chaos mother's realm."
As the effects of Nightfall ebbed the wraith did not, finally then they where accepted and welcomed to help rebuild the world they had fled.
Appearance
A wraith wears little armor, as it would only hamper them in the aether plane.
Their armor looks like thin cloth mostly.
To still gain some protection they wear a long coat that provides protection for most of their body.
As head gear they wear a fold, while not having an armor mesh(actual helmet) these fold the planes together and make the wraith look partially transperant, and a bit fuzzy around the edges.
That way strengthening the wraith's connection to the aether plane, and thusly strengthen one of his attributes.
(this can be turned off by the show not show button for headgear, and the type of headgear determines what part of the body is transperant)
All rights for this picture belong to Julia Lichty(Ghostfire)
Gods
Lyssa god of beauty, art and chaos. Due to their partial transcendence into the aether plane Wraiths must pray to Lyssa or be dissolved into the turmoil that fuels all magic.
Also Lyssa’s masks fuel the other abilities of the Wraith
Her hot temper for Harbringing
Her performance and acting for Deception
Her female reasoning for Banishment
I hope I have gotten my point over clearly, and that you like the idea or at least a small part of it
I am desperately hoping for some suggestions, because I know it is far from perfect.
Any other comments/flames are welcome too.
Last edited by System_Crush; Sep 15, 2007 at 11:00 AM // 11:00..
|
|
|
Mar 29, 2007, 07:25 PM // 19:25
|
#3
|
Frost Gate Guardian
Join Date: Nov 2006
Location: Thailand
Profession: Mo/E
|
I just happened to be on and saw the word, 'Wraith' and I got excited and decided to give a quick response.
Transcendence sounds awesome (although my Revenant's primary attribute has the same name...:P). I think it should be focused more on damage avoidance than doing massive damage since you define this CC's role as being 'more deceptive and slippery than tough or strong.' I really like the idea of him phasing in and out of the battlefield (for short bursts at high energy cost, of course).
Harbringing could use some work to distinguish it from other weapon attributes. Warriors do damage to single targets, Assassins link attacks, Dervishes deal multiple melee attacks. The Wraith needs to distinguish itself also. I was thinking Uncontrollable Surge could be a good template to base the Wraith's attack mechanic off of, but then I realized it's a lot like Assassins; the more attacks you link, the better. The weapon is great! I like it a lot (the video helps). One possible problem: the weapon isn't the primary attribute. Whole host of problems could ensue (I'm particularly thinking of a touch-hex necromancer).
Deception shows promise, although it needs to be solidified. Out of the three listed, Intensive Care seems like the black sheep of the family; it doesn't really fit with the other two.
Attribute four is a random collection of skills. I like the idea of 'stealing existence,' whatever that means. I don't think it should involve exploiting corpses, but it should be something of a similar vein. Perhaps exploiting nearby living creatures? I don't really know.
Anyway, good work. That's some initial feedback. Am I ever to expect System Crush feedback on the Aeon (another class which is more 'slippery than tough or strong, making them essentially different from warriors while still having a similar role')?
Last edited by nebojats; Mar 29, 2007 at 07:29 PM // 19:29..
|
|
|
Mar 29, 2007, 08:16 PM // 20:16
|
#4
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
As usual you are right, Nebo
I put a little to much into that damage per second from the contact with aether,
I did nerf the damage some, but I kept the feedback effect as the attribute is not only suposed to phase you out.
It is also suposed to scare foes away from you, that is best done with something like this I think.
Quote:
or short bursts at high energy cost, of course
|
Well, do you know where the therm Aether comes from?
It's from the aether theory(by some very over paid scientist) that states all matter in this dimetion takes the energy it needs to stay solid from another dimetnion he names the aether dimention.
If we could somehow place some kind of mill in this dimention we would have infinate free energy.
So I made the aether dimention the source of energy, this means the wraith who is partially in this dimention would have infinate energy, but instead they require almost all of this energy to keep the dimention from tearing them appart.
Pase shifting thusly can be drawn mostly off the energy already available in the aether plane, however it has an aditional cost in the form of health, as as soon as you lose your conection to this plane even infinate energy can't keep you from falling appart.
Short burst are right though, you don't want to stay planes walking too long.
Quote:
Harbringing could use some work to distinguish it from other weapon attributes
|
Ya I was worried about the fact that not being able to critical was enough to make it different from other weapons.
Though I don't have an aditional idea of how to yet...
Quote:
I'm particularly thinking of a touch-hex necromancer
|
That actualy was the idea, if that necro is willing to bear that the casting time of all his touch skills is increaseed by 2 secs then they do get the additional damage from the harbinger.
(or they will have to find a party member to increase their attack speed for them)
Quote:
Intensive Care seems like the black sheep of the family
|
Hun? why was that an enchantment? NVM changed to a fake, ya the name was kinda stupid I guess, but I like the effect, it is one of the main functions of deception.
Quote:
I like the idea of 'stealing existence,' whatever that means. I don't think it should involve exploiting corpses, but it should be something of a similar vein. Perhaps exploiting nearby living creatures? I don't really know.
|
It's quite simpel really, it's using death penelty as a weapon.
A powerfull one at that if you hit 100% death penalty you die as you will have 0 of 0 health left.
Exsitance also affects the abilety to do anything; hit, deal damage, be hit move, in truth it is full shut down, cast into several partial shutdown skills.
There is actually a far better way to do existance, but it is unuseable in GW.
Level reduction can't be done as your stats at previous level are not saved onto your character, they can't be as you are constantly moving attribute points arround, so there is no uniform state known as 1 level ago.
Thank you for your suggestion, I apreciate the input.
|
|
|
Mar 29, 2007, 11:32 PM // 23:32
|
#5
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Quote:
Ya I was worried about the fact that not being able to critical was enough to make it different from other weapons.
Though I don't have an additional idea of how to yet...
|
Are you blind! You already have a Unique Weapon System.
Armor Ignoring Attacks, Why, cause it deals Chaos Damage.
But maybe it needs more improvements.
BTW Nebo and SC, I changed my Emissary a bit^^.
Name for 4th Attb. hhmm....
Debility, Existence Debility, Ethereal Debility
Last edited by [M]agna_[C]arta; Mar 29, 2007 at 11:52 PM // 23:52..
|
|
|
Mar 30, 2007, 05:43 AM // 05:43
|
#6
|
Frost Gate Guardian
Join Date: Nov 2006
Location: Thailand
Profession: Mo/E
|
Late night internet perusal...
Quote:
Originally Posted by System_Crush
That actualy was the idea, if that necro is willing to bear that the casting time of all his touch skills is increaseed by 2 secs then they do get the additional damage from the harbinger.
(or they will have to find a party member to increase their attack speed for them)
|
What? I think I missed out on something... does using the Harbringer make you cast skills slower or something? What I was trying to say is that any melee magic-user build can now also have a powerful melee weapon since any class can master it.
I meant that Intensive Care seemed like the black sheep of the family because of its effects, not name. You describe the attribute as 'information changing or hiding.' Intensive Care actually changes the effects of spells. The other two listed skills only change the information available to other players.
So what does existence stealing do? It affects the ability to do anything? That's rather broad... I'm still unsure what it means.
As for the weapon, even if it were armor-ignoring, I stil don't think that's enough to distinguish it from other melee weapons. Either way, it's not armor-ignoring, MC. Any type of damage from a weapon doesn't ignore armor. Check out Guildwiki's page on damage types
Glad you appreciate the input (I do like the class). Help me out with the Aeon if you get the time!
Last edited by nebojats; Mar 30, 2007 at 05:47 AM // 05:47..
|
|
|
Mar 30, 2007, 06:24 AM // 06:24
|
#7
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
But it Ignores the defenses.
|
|
|
Mar 30, 2007, 07:22 AM // 07:22
|
#8
|
Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
|
Its a fair CC....
Must say one thing I dis like is the name... as Wraith sound more like a monster, than as a profession. Also don't feel it truely reflect that this CC is set up to me... but thats more of a personal perfernces...
And this descriptions sound so much potentials...
Quote:
They are hard tanks, that take advantage of the way aggro is calculated, and also change the way people(and mobs) are able to perceive.
More deceptive and slippery than tough or strong, making them essentially different from warriors while still having a similar role.
|
Well.. you got the hard tank part in... but I don't see much skills, or suggest-game-mechanic about aggro. I was really hopeing to see a good system to better work out an aggro-managament (both for PvP and PvE)... but not really seeing it here...
Must said I did read alot of CC over my time... and this one feel like its been done in several differnt CC already. NOt saying that is bad, but it just give me a vib of patch up together. Just feel the overall theme is a bit weaker. (I think you concept it with the functionality in first consideration, rather than a take from favorit idenity?)
And not sure about the primary, since its a Phase out class.. not sure if also needed the extra armor.
One idea of suggestion is have attack skills that would lower his own AL (as part of the cost).
Well, thats my opinion of things.
Always nice to see creative work around, enjoy doing more.
|
|
|
Mar 30, 2007, 07:47 AM // 07:47
|
#9
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
I found a nice pic but I'll be w8ing for the reply of the artist^^.
|
|
|
Mar 30, 2007, 09:52 AM // 09:52
|
#10
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
Quote:
Must said I did read alot of CC over my time... and this one feel like its been done in several differnt CC already. NOt saying that is bad, but it just give me a vib of patch up together. Just feel the overall theme is a bit weaker. (I think you concept it with the functionality in first consideration, rather than a take from favorit idenity?)
|
Well I didn't post this as a finished CC, so one can expect there be quite a few inconsistency's innit.
Quote:
but I don't see much skills, or suggest-game-mechanic about aggro.
|
I don't need to suggest new game mechanics, I am making use of the existing system mobs use to pick targets.
Mobs can aggro anything in their aggro circle(their aggro circle, not mobs in your aggro circle can aggro you)
First a mob will only aggro a target if it is not bussy attacking/casting on a target.
((hex mob's are different they will aggro a new target whenever their current target does not match the parameters of the hex they want to cast, healers can act as both types))
Aggro works with a first priority-second priority system, IOW 3X-2X-normal.
The lowest armor character in the aggro circle has approximately 3X the chance to be aggro'd
the lowest max health character has approximately 2X the chance to be aggro'd
((these chances are cumulative if you have both the lowest armor and max health on the team))
When a mob takes a certain amount of damage from AoE or Repedative damage(for example from empathy or SS)
they will run away, how much damage is needed depends on the level of the mob.
it will run away for 1 to 1.5 seconds depending on the type of mob
((rangers stop running the first from my own experience, though mesmers & necro's are very close too))
When a mob stops running it will chose a new target to aggro(new as in it's previous has been cleared, it can still arive at the conclusion that the same player still has the lowest armor)
I guess I should have written that down somewhere in the CC that might have made it easyer to understand.
But that comes from the description the art of tanking based on observations and tests by excellent PvE tanks and a bit of my own testing.
The aggro control is PvE only, in PvP players chose their won targets.
Making the Wraith dangerous enough to demand more attention than the monk would be unbalancing.
Last edited by System_Crush; Mar 30, 2007 at 11:38 AM // 11:38..
|
|
|
Mar 30, 2007, 10:39 AM // 10:39
|
#11
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Want me too color it^^?
|
|
|
Mar 30, 2007, 11:20 AM // 11:20
|
#12
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
Those pants like totaly bring back memories of Champions Return to Arms...
Thank you Magna(<-- I got your name right for once )
I had no ideas for their looks, so I guess something is better than nothing, he looks kind of nerdy though, not really what I would call a good tank.
The boot design is wonderfull though, eventhough they are a chaoticly drawn.
I'll see what I can do with that as the theme for leg and arm armor.
|
|
|
Mar 30, 2007, 11:30 AM // 11:30
|
#13
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
So what I'll color it?
|
|
|
Mar 30, 2007, 11:52 AM // 11:52
|
#14
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
You can try, it's already been 'gearceerd'(Have no idea what that is in english)
I always have trouble making a arceerde drawing digitally colored.
|
|
|
Mar 30, 2007, 12:56 PM // 12:56
|
#15
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Sorry but maybe it might look like a male Sylvari^^.
|
|
|
Mar 30, 2007, 12:56 PM // 12:56
|
#16
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Sorry but maybe it might look like a male Sylvari^^.
|
|
|
Mar 30, 2007, 01:34 PM // 13:34
|
#17
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Sorry, I am already sleepy.
The work before this was better^^.
|
|
|
Apr 02, 2007, 07:30 AM // 07:30
|
#18
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
You're gonna post it or not?
|
|
|
Apr 02, 2007, 10:56 AM // 10:56
|
#19
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
another suggestion Concept Model^^.
|
|
|
Apr 02, 2007, 11:45 AM // 11:45
|
#20
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
Hot and inspiring, I like that one much more.
A wraith who wares no armor(and barely any clothes )
And gets their 40 AL from a single padded cloak.
I was totally lost on of how to make their 40 AL armor look less though than a 60 AL armor such as Meshmer's(padded/multiple layer cloth) or an elles(what ever a corset is made of)
How to make armor that looks weaker than that, is kinda hard.
But having simple cloth, with a single piece of armor solves the problem, thank you Magna.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:58 AM // 03:58.
|