Jun 05, 2007, 01:25 AM // 01:25
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#1
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Ascalonian Squire
Join Date: Nov 2005
Guild: Xell Nova
Profession: N/Me
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Dye Extractor
The dye extractor is basically a new item that works similar to salvage kits, but it gives you dye instead of materials. You'd use it on armor that was already dyed and you would recieve a vial of dye based on what color that the armor was dyed.
If the armor was only green you'd just green dye back.
If the armor was green+blue, you'd have a 50/50 chance of either.
If the armor was green+green+blue, you'd have a 66% chance of green.
Any commments?
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Jun 05, 2007, 01:35 AM // 01:35
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#2
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Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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No.
Dye is a pure gold sink; it grants you absolutely zero benefit in terms of gameplay. If you don't want to fork over the cash to dye and re-dye your armor, then just leave it alone.
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Jun 05, 2007, 01:44 AM // 01:44
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#3
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Maybe something that can tell you what combination of dyes was used on the armor in case you forgot (or acquired it from someone else).
But never something to recover the dye. If you want to save your gold, just stick with the gray.
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Jun 05, 2007, 01:45 AM // 01:45
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#4
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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i like the idea but removing the dye will have to destroy the armor.
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Jun 05, 2007, 01:48 AM // 01:48
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#5
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: R/Me
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/notsigned
good idea and all, but unless it has the chance to destroy the armor piece then there would be no need to buy additional dyes.
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Jun 05, 2007, 02:43 AM // 02:43
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#6
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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I'm very 50/50 on this one. Although I'd love to have this as an addition, I see why it never would be, and for me getting dye is half the fun. It would make dyes like black and white far less rare if you can simply re-salvage them, and so make it less exciting if you have one drop.
I'm going to go with tentatively /notsigned.
I agree with bilateralrope though. I'd like to have it written on my armour somewhere what dye combination I've used, because I always forget.
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Jun 05, 2007, 04:11 AM // 04:11
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#7
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Krytan Explorer
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Quote:
Originally Posted by Asraiel Deathraiser
The dye extractor is basically a new item that works similar to salvage kits, but it gives you dye instead of materials. You'd use it on armor that was already dyed and you would recieve a vial of dye based on what color that the armor was dyed.
If the armor was only green you'd just green dye back.
If the armor was green+blue, you'd have a 50/50 chance of either.
If the armor was green+green+blue, you'd have a 66% chance of green.
Any commments?
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How are you suppose to extract dye anyway? If you can extract dye on your clothes (or painting on your house) and recover it back as liquid, then I will /signed
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Jun 05, 2007, 04:35 AM // 04:35
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#8
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Jungle Guide
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/notsigned. Would kill the dye market.
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Jun 05, 2007, 04:46 AM // 04:46
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#9
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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Hmm, sure it would be nice to reclaim a black dye, but seriously, dye is a material penetrating (absorbed) substance, I really can't see how it could be extracted. Think of spilling your Coke on your clothes, then ringing it out into a glass. You never get 100% back, and it is tainted from the fibre and dirt on the clothes. So getting a perfect vial of dye back wouldn't really make sense. Anyhoo, yes it would be nice, but can't really see how it would happen logically...
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Jun 05, 2007, 05:44 AM // 05:44
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#10
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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yeah, you can't do this in real life without damaging the armour not to mention getting all the grease and dirt.
/notsigned
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Jun 05, 2007, 04:06 PM // 16:06
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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XD... not possible... how would you extract dye from armor without damaging the item?
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Jun 06, 2007, 09:47 AM // 09:47
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#12
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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/notsigned.
Removing dye makes no sense, if it's dried it will stay on forever. Just like we are used to in rl.
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Jun 06, 2007, 11:52 AM // 11:52
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#13
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Banned
Join Date: Mar 2006
Location: Paris
Profession: Me/E
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/signed.
it would be fun.
and about killing the dye market...doubt it change something.obtain black/white dyewith the extractor, still could be as rare as drop one.
and meh...it's fun^^
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Jun 06, 2007, 07:01 PM // 19:01
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#14
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Ascalonian Squire
Join Date: Nov 2005
Guild: Xell Nova
Profession: N/Me
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obviously it would have to have a chance at breaking the armor. Also, why does it have to make sense its a game; using a salvage kit on necro tattoo armor and getting parchment doesnt make sense but it still happens.
Last edited by Asraiel Deathraiser; Jun 06, 2007 at 07:04 PM // 19:04..
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Jun 07, 2007, 10:38 AM // 10:38
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#15
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Although I will
/notsigned
this idea, I have to say the 'you can't remove paint/dye in real life' arguement is dumb. In real life, show me who can summon a Flesh Golem, cast a Meteor Shower, or shadow step, etc. Real world physics don't getused in fantasy games/art/books 100% of the time.
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Jun 07, 2007, 03:33 PM // 15:33
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#16
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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/notsigned for many of the reasons listed above.
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Jun 07, 2007, 10:15 PM // 22:15
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#17
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Belgium
Profession: N/Me
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Nay
Quote:
Originally Posted by MagmaRed
Real world physics don't getused in fantasy games/art/books 100% of the time.
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Yet real world physical laws still are in use for the largest part in fantasy: fire burns and does not heal, jumping up eventually makes one come back down, blades sever and don't glue parts together, ...
Approaching 0% of real world elements will make this virtual world incomprehendable.
Last edited by Bazompora; Jun 07, 2007 at 11:02 PM // 23:02..
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Jun 08, 2007, 11:09 AM // 11:09
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#18
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Academy Page
Join Date: May 2006
Guild: [CASH]
Profession: R/Mo
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I dont think anyone was suggesting that Bazompora, your taking things out of context
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Jun 08, 2007, 01:14 PM // 13:14
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#19
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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ok I don't want this implemented, but i have some thoughts on what has been said
Come on people this is a fantasy game, so in real life you can't extract Dye purely or 100%
Like Magma Red said this is fantasy, the real world has little to do with it.
I'm pretty sure an elementalist could work up some kind of spell that would allow the extraction of Dye.
And Bazompora is way off the mark,
People can jump up and not fall down, maybe he hasn't heard of levitation spells,
Fire healing instead of damaging, I'm sure that many skills in this game can reverse damage and change it to healing, or negate it, Just look at the Dervish Avatar of Melandru, it negates all conditions,
How many of us rip weapons apart salvaging them get all the parts and mix them up again? I know i do it often.
The rules of a fantasy realm are based upon the authors mind, they often have all powerful Gods ruling them, that can bend reality to their every whim, when magic is an intergral part of a created world, our world has little to do with what is possible.
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Jun 08, 2007, 07:41 PM // 19:41
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#20
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Furnace Stoker
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How about adding an extra option to salvage kits to salvage the dye if applicable?
The break chance would be the same as if salvaging components. Also, maybe monsters could also drop pre-dyed weapons for salvaging, but on rare skins only.
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