Jun 06, 2007, 04:39 AM // 04:39
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#21
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Forge Runner
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Quote:
Originally Posted by tenshi_strife
yea well hurricane wouldn't work either cause its not a constant thing like MS its a hex so like i said mark of something. and yea i forgot about 25E cost so yea its not elite
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Just to clear things up, a hurricane's destruction is mainly based on the water it brings in. So that would fall under Water Magic.
A twister/tornado would be better suited for Air.
But I think air has some really good single target attacks, I'd just like to leave it at that.
Chain lightning and Invoke lightning hurt enough as well.
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Jun 06, 2007, 06:39 AM // 06:39
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#22
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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A Hurricane is water and air which is what my suggestion was
And a hurricanes damage is number 1 from the air, unless you live somewhere like New Orleans where flooding is easy.
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Jun 07, 2007, 09:44 PM // 21:44
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#23
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Academy Page
Join Date: Jun 2006
Location: CA
Guild: Flaming Turtles
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Quote:
Originally Posted by Sofonisba
So off topic, you can try shushing me again, but it's Maelstrom, people, Maelstrom!!!
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Quote:
Originally Posted by Carmine
Water Magic has its classic Malestorm. (Yes, Malestorm. Shhhh.)
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In case that wasn't enough indication of the sarcasm, I recommend that the new skill be named GURLSTORM.
Sir, I think your sarcasm detection unit needs to be replaced.
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Jun 07, 2007, 10:04 PM // 22:04
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#24
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Furnace Stoker
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Hurricane 25/4/30, exhaustion:
Create a hurricane at target foes location. For 10 seconds, foes in the area move 50% slower and are knocked down every 3 seconds.
- Kind of a copy of MS, but more useful.
Tornado 15/3/20, exhaustion:
Create a tornado at target foes location. For 5 seconds one random foe for is struck for 63 lightning damage each second and knocked down.
- An earthquake which cycles through enemies one by one rather then hitting them all at the same time. Not really much use, but at least it would give us a tornado.
Last edited by bhavv; Jun 07, 2007 at 10:11 PM // 22:11..
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Jun 08, 2007, 03:40 AM // 03:40
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#25
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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please no aoe in air..... you want an expensive skill here
25E, 3 sec cast, 60 second recharge
target foe and up to 3 near-by foes take 20...80...100 lightning damage and are knocked down. this spell has 25% armor penetration and causes exhaustion.
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Jun 08, 2007, 08:54 AM // 08:54
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#26
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by Zexion
Invoke? Chain Lightning?
_Zexion
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Dont forgot Whirlwind
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Jun 08, 2007, 09:05 AM // 09:05
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#27
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Academy Page
Join Date: Jun 2006
Location: CA
Guild: Flaming Turtles
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Quote:
Originally Posted by Sophitia Leafblade
Dont forgot Whirlwind
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Don't forget Gaile!
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Jun 08, 2007, 09:31 AM // 09:31
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#28
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by Carmine
Don't forget Gaile!
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Err Gale isnt actually an AoE skill now is it
Quote:
Originally Posted by mazey vorstagg
It's true, atm air magic should be called Electric magic.
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Well there are a few non electric skills, just as Water magic has a few non Ice skills.
On a random side note - Ice creatures are weak to Fire, Fire creatures are weak to Water its a vicious cycle since Water is Ice and vicaversa
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Jun 08, 2007, 09:46 AM // 09:46
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#29
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Quote:
Originally Posted by bhavv
Tornado 15/3/20, exhaustion:
Create a tornado at target foes location. For 5 seconds one random foe for is struck for 63 lightning damage each second and knocked down.
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This one sounds the best to me. Just drop some ranger spirits and have 5 elements run this. You'll have constant knockdowns and degen for the entire match......
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Jun 08, 2007, 04:16 PM // 16:16
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#30
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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ok here is the final argument about air not being aoe, this is a direct quote from the description of air magic attribute in guild wars.
Quote:
no inherent effect. Many Elementalist skills, especially spells that deal lightning damage to or debilitate a single enemy, become more effective with higher Air Magic.
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if ya dont believe me get on your ele and hover your mouse over the air magic attribute.
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Jun 08, 2007, 04:53 PM // 16:53
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#31
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Seriously, who comes up with these stupid ideas? I just finished reading all the idiotic posts in the "buff water magic" thread and I come across this?
Example. Fire magic doesn't cause armor penetration (air) or snare (water) or knockdown (earth), so I think I'll want searing flames to be buffed to have 20% AP, snare for 5 seconds 66% slower, and knock all foes in the area down. GG
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Jun 08, 2007, 04:54 PM // 16:54
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#32
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Furnace Stoker
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Quote:
Originally Posted by ryanryanryan0310
This one sounds the best to me. Just drop some ranger spirits and have 5 elements run this. You'll have constant knockdowns and degen for the entire match......
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I forgot about the .... Each foe can only be struck once limitation lol.
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Jun 08, 2007, 05:38 PM // 17:38
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#33
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Academy Page
Join Date: Jun 2006
Location: CA
Guild: Flaming Turtles
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Quote:
Originally Posted by Sophitia Leafblade
Err Gale isnt actually an AoE skill now is it
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No, but Gaile is. ; )
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Jun 08, 2007, 07:30 PM // 19:30
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#34
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Furnace Stoker
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Quote:
Originally Posted by Carmine
No, but Gaile is. ; )
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Gaile - Skill 5/1/60
Gaile is summoned to deal one of the following three effects to target foe:
Transmutation - Foe is transformed into a harmless frog
Server Crash - Target foe recieves an error 7 and is removed from play
Banhammer - Gaile equips the mighty banhammer. This hammer has a 25% chance to strike target foe. If it hits, that foe is banned from GW.
Last edited by bhavv; Jun 08, 2007 at 07:33 PM // 19:33..
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Jun 08, 2007, 09:39 PM // 21:39
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#35
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by tenshi_strife
ok here is the final argument about air not being aoe, this is a direct quote from the description of air magic attribute in guild wars.
if ya dont believe me get on your ele and hover your mouse over the air magic attribute.
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Then why chain and invoke lightning? Guess those skills should be removed.
I just want an aoe air hex......
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Jun 09, 2007, 12:47 AM // 00:47
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#36
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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chain and invote are technically one target, they dont do aoe they just jump. what i mean aoe i mean DoT AoE.
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Jun 09, 2007, 10:09 AM // 10:09
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#37
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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I'm so tired of PvE carebears who keep making thread to suggest something generalize Ele attribute lines. Like a thread about making 4 cheaps spammable spells of each line equal exactly, thread suggests buffing water spell damage as good as fire and air, and this thread suggests AoE spells for Air.
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