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Old Jun 18, 2007, 07:40 PM // 19:40   #1
Wilds Pathfinder
 
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Default Please consider these buffs to the Mesmer PvE skills!

The new Mesmer PvE skills are quite... underwhelming.

A party still doesn't have a good reason to go beyond the holy trinity of Tank / Nuke / Heal.

Especially considering the huge buffs given to those.



Here's a suggestion:



Cry of Pain - Interrupt target foe's Skill. If a Skill was interrupted, all of target foe's Skills are disabled for 10 seconds. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40...88 damage.
  • 1 second or 3/4 second cast time, making high Fast Casting a serious plus, so this doesn't just get picked by any profession.
  • Other costs remain the same.



Ether Nightmare - You and target foe lose all energy. For every 10 points of energy lost this way, that foe and all foes in the area suffer -1 energy degeneration for 4...7 seconds.
  • Costs remain the same.




Which party wouldn't want to have one pesky AI Monk's skills disabled for 10 seconds and an AI Elementalist's near-infinite energy used against him and his party?

Last edited by Lagg; Jun 19, 2007 at 12:12 PM // 12:12..
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Old Jun 18, 2007, 08:19 PM // 20:19   #2
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Guild: The Killer Clan Musketeers [TKCM]
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Lol, those are overpowered, im srry to say, i mean, ALL ENERGY? Skills for 10 seconds? Maybe it should be:

Cry of Pain: Interrupt target foe's action. If that action was a skill, all of target foe's skills are disabled for 1...6 seconds. If suffering from a Mesmer hex, target foe and all nearby foes take 35...80 damage.

Ether Nightmare: Target foe loses half their current energy. For every 5 points of energy lost in this way, that foe and all foes in the area suffer -1 health degeneration for 5...13 seconds.
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Old Jun 18, 2007, 08:39 PM // 20:39   #3
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Some monsters in PvE have hundreds upon hundreds of energy and 10 pips of energy regen.

What good is losing 4...7 energy then or even half energy, if that still leaves them with enough energy to spam exhaustion skills for a minute straight?

Remember, this is about making the Mesmers more wanted in PvE. And these Spells only really affect one or two creatures in a whole mob.



So in general, I'd make the skills to:
  • Completely disable a single enemy for 10 seconds. Be it by disabling his skills or burning through his energy. Doing damage isn't even a real requirement, other classes are damage dealers. This would be extremely helpful fighting bosses (or level bosses such as in DoA).
  • Be highly dependent on having high Fast Casting. As in: making the disable Spell a 1 second cast time interrupt, so that it pretty much needs 15 Fast Casting to be effective. Granted, you can always use Glyph of Sacrifice, but that disables it for a long time.



In all other cases, people will just prefer having more nukes or more protection, really. Especially in high-end PvE and HM.

If you make these buffs, every (smart) party will be BEGGING for a Mesmer.

Last edited by Lagg; Jun 18, 2007 at 08:43 PM // 20:43..
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