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Old Jun 19, 2007, 03:40 PM // 15:40   #1
Pre-Searing Cadet
 
Join Date: Jun 2007
Guild: Hopper
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Default A Test? Uh oh...

Just for kicks, you can blow this off and not take me seriously at all if you want for all I care but it would be amusing.

So I was in a team with a necro spamming heal sig who claimed he didn't want to play with hench or heros because they all "sucked". When this idea came to me. Having beaten all 3 games with protector titles, most quests, and working on guardian titles with heros/hench I find they exceed a fair number of people and the hench monks are probably better than a lot of human and hero monks.

Are you better than a hench? If they made some sort of a test that put you in completely henchable situations and perhaps replaced one of the hench with you or something along the lines. Like determining how long a monk can keep the team up compared to a hench and such might actually wake some people up.

Just a suggestion that I thought would be fun *mumbles* and it would be mandatory for pvp because that last bonder in ha.....meh... but yea would be fun xD
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Old Jun 19, 2007, 03:52 PM // 15:52   #2
Krytan Explorer
 
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Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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To quote Goren: " I don't like tests"
How are you gonna compete with godly interuptors like Norgu and Erys?
/notsigned
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Old Jun 19, 2007, 04:08 PM // 16:08   #3
Forge Runner
 
Join Date: Jan 2006
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Quote:
How are you gonna compete with godly interuptors like Norgu
You mean where he interrupts fire attunement, but lets meteor shower go through? Or interrupts RoF, but lets Aegis escape?
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Old Jun 19, 2007, 04:36 PM // 16:36   #4
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
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Henchies are good for what concerns reaction time. They don't have to check the health of the player, click on him on the list and then cast the spell. Henchies just cast.

Though where henchies fail is their ability to make excellent spell combinations. I would even so far as to give them credit for picking the right skill at the right time, but combinations is something wholly more complicated to consider. For example, if you are a protection monk, would you cast protective spirit (for x time, your damage is capped off to 10% of your max health) followed by reversal of fortune (for x time, the next time player takes damage, the player gains life equal to that damage up until y damage)?

A henchy would do that, and yes, okay.. it isn't a big whoop, it is still an example in which a human player would serve better. Human players also are very adaptive. While we lack the reaction time of a henchy, we make up for it by casting protective spells on a player with high health that recently took a big blow. A henchy would see a player with fairly high health. A human player would see an ally taking blows and an opportunity to prevent further damage.

It's hard to say. But most times, I use henchies ironically enough. It isn't because the reaction time that humans play worse. It's the inability to work together. Take a finely tuned guild into a match and they would do better than a group of henchies ever would.
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