Jun 20, 2007, 05:19 PM // 17:19
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#1
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Make Scythe Mastery attack skills require....
A Scythe to use.
Currently, there are 15 skills in the Scythe Mastery attribute. Of those 15 skills, only 6 require the use of a Scythe.
[skill]Chilling Victory[/skill][skill]Crippling Sweep[/skill][skill]Lyssa's Assault[/skill][skill]Reaper's Sweep[/skill][skill]Wearying Strike[/skill][skill]Wounding Strike[/skill]
Although to be fully effective, you would need to invest points into the Scythe Mastery attribute, the other 9 skills can be used with a Sword, Axe, Hammer, or Daggers. And except for Pious Assault, all the skill icons show a scythe in the picture.
D/W or W/D can invest in Scythe Mastery, Tactics, and Strength/Mysticism and use the Scythe attacks and a Candy Cane Sword/Axe+Shield. Not only does it not make sense, but it can cause some balance issues in PvP I would expect. *Note - I'm not a PvP player, so I don't know how/what balance issues this may cause*
Me/D running IW can use some of the skills with no attribute points into Scythe Mastery to get the benefits. [skill]Twin Moon Sweep[/skill] can be used effectively by an IW Me/D to double the damage output for an attack, and get a health boost.
Make Scythe Mastery Skills require a Scythe!
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Jun 20, 2007, 05:40 PM // 17:40
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#2
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Furnace Stoker
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I dont think that running 12 SM on a Derv secondary is anywhere near as good using your primary weapon skills at all.
If there was any imbalance over this, it would have been complained about over on the PVP side, but I havnt seen a single complaint regarding this as being imbalanced so its unsigned from me.
And attack skills dont really do much use through IW as they all miss. In the case of twin moon, you run a chance of removing IW off yourself if you have no cover enchants which is just silly.
Last edited by bhavv; Jun 20, 2007 at 05:42 PM // 17:42..
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Jun 20, 2007, 06:02 PM // 18:02
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#3
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Hall Hero
Join Date: Aug 2005
Profession: E/
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There is definately no imbalance in this in PvP, so I wouldn't complain about it.
And as bhavv pointed out, twin moon would strip IW. Bad...
The only time I've seen a W/D using a scythe mastery skill was once in a gvg I saw a guy using Rending Sweep. http://gw.gamewikis.org/wiki/Rending_Sweep
It was inovative, but not exactly game breaking.
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Jun 20, 2007, 06:49 PM // 18:49
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#4
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I didn't say it was game breaking. I didn't say it was over used.
It is, however, illogical.
Wild Blow is a melee attack. It can be used with any weapon type. It is, however, under No Attribute.
If Scythe Mastery skills can be used with any weapon type, then make the following changes to stay consistant.
Cyclone Axe - melee attack
Riposte - usable with axe, hammer, scythe, and daggers
Deadly Riposte - see Riposte
Backbreaker - melee attack
Falling Spider - melee attack
Savage Slash - melee attack
Not one skill in Axe Mastery is a melee attack.
Not one skill in Hammer Mastery is a melee attack.
Not one skill in Swordsmanship is a melee attack.
Not one skill in Dagger Mastery is a melee attack.
9/15 skills in Scythe Mastery are melee attacks.
Over one half of the Scythe Mastery skills do not require a scythe.... so why are they Scythe Mastery skills? Yes, modifiers in the skill are varied by the Scythe Mastery attribute, but the skill does not require a Scythe. Why does Dervish get this special treatment, but not Warrior or Assassin?
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Jun 20, 2007, 06:57 PM // 18:57
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#5
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Question is, why does this matter so much? Is flexibility a bad thing?
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Jun 20, 2007, 07:15 PM // 19:15
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#6
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Flexibility is not bad. However, logic states that a skill under Scythe Mastery would require a scythe. It isn't game breaking, it isn't overused... I know this. However, it is illogical, and makes me wonder why it works as it does.
[skill]Illusionary Weaponry[/skill][skill]Vital Boon[/skill][skill]Mystic Regeneration[/skill][skill]Twin Moon Sweep[/skill][skill]Illusion Of Weakness[/skill][skill]Sympathetic Visage[/skill][skill]Conviction[/skill][skill]Aura Of Thorns[/skill]
I don't claim this to be an uber leet build. But you will notice it has 6 enchants, 1 stance, and 1 attack. Attribute points could be 16 Illusion (12+1+3), 12 Earth Prayers, and 3 Scythe Mastery. Aura of Thorns and Vital Boon are both good skills to lose with Twin Moon.
But, that is not the main reason I brought this issue up. IW is only one possible use of the 'melee' attacks from Scythe Mastery. If the Attribute has Scythe in the name, the skills should require a Scythe. Why would the skills NOT need a Scythe?
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Jun 20, 2007, 08:23 PM // 20:23
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#7
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Norway
Profession: D/
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By this logic, they should make apply poison only work on bows as well.
I'm not sure why it's illogical in the first place. From a roleplaying perspective? I would assume that it's not a coincidence some skills require a scythe and some don't. I doubt they just put all the scythe mastery attacks through a random generator which decided if they needed a scythe or not. They are deliberate decisions to make builds with dervish secondary more flexible.
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Jun 20, 2007, 08:41 PM // 20:41
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#8
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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There are W/D steady stance users. But I'm pretty sure all the attack skills are working as intended..Nothing to change.
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Jun 20, 2007, 08:42 PM // 20:42
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#9
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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You want to limit something no-one cares about for no real reason? Riiiiight.
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Jun 20, 2007, 09:06 PM // 21:06
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#10
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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Quote:
Originally Posted by MrFuzzles
By this logic, they should make apply poison only work on bows as well.
I'm not sure why it's illogical in the first place. From a roleplaying perspective? I would assume that it's not a coincidence some skills require a scythe and some don't. I doubt they just put all the scythe mastery attacks through a random generator which decided if they needed a scythe or not. They are deliberate decisions to make builds with dervish secondary more flexible.
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Apply Poison is not a bow attack. It is a "preparation", and it applies to other all physical attack because it doesn't have "Arrow" in its name and isnt illogical to use with other weapons. Well, maybe hammers. Maybe.
The "Scythe" attacks are a different story. If its a scythe attack it should use a scythe. Its like using a hammer attack in bow mastery. It just illogical.
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