Jun 21, 2007, 10:15 AM // 10:15
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#1
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Chests in NF Misions why aren't there any?
Basically what the Title says. Chests spawn in Tyrian & Canthan Missions so why not in Elonian Mission? I would like to get either nice items, or increase / decrease luck with lockpicks while doing missions too. Why was Elona discrimintated for this?
/Sign up for chests in Elona Missions
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Jun 21, 2007, 10:58 AM // 10:58
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#2
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Frost Gate Guardian
Join Date: Nov 2005
Guild: 涼宮ハルヒ主義 [SOS団]
Profession: W/
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/sign.
Never understood why they didnt have them to begin with
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Jun 21, 2007, 11:33 AM // 11:33
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#3
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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No. Chests are not in NF missions because of the time-sensitive nature of a fair number of bonuses. Anet learned their lesson with Factions (where all bonuses are based on time): pugs stopping without a care to the rest of the team who wants the bonus more than they want to open a chest.
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Jun 21, 2007, 12:45 PM // 12:45
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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What they should do is removing chests and skill capturing in missions (disabling the signets inside them).
Mission have separate rules, no shrines, wipe out, etc...
Then put Bosses with those elite elsewhere and people can focus in mission instead on chests and skill captures...
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Jun 21, 2007, 12:53 PM // 12:53
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#5
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by Cymmina
No. Chests are not in NF missions because of the time-sensitive nature of a fair number of bonuses. Anet learned their lesson with Factions (where all bonuses are based on time): pugs stopping without a care to the rest of the team who wants the bonus more than they want to open a chest.
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well most missions in nf involve a lot of map exploration (Venta Cementary to name one ). So I can't see why they shouldn't put chests in there.
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Jun 21, 2007, 12:58 PM // 12:58
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Aggro.
In Venta cementery a dumb chest farmer can compromise the entire party running to a chest.
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Jun 21, 2007, 01:00 PM // 13:00
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#7
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by MithranArkanere
What they should do is removing chests and skill capturing in missions (disabling the signets inside them).
Mission have separate rules, no shrines, wipe out, etc...
Then put Bosses with those elite elsewhere and people can focus in mission instead on chests and skill captures...
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Apart from disabling the cap sigs, that is how the NF missions work. I think every factions elite skill is also cappable outside of a mission.
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Jun 21, 2007, 04:59 PM // 16:59
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#8
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
Several missions would be too easy to abuse (the same reason why there are no Luxon chests in Gayla Hatchery).
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