Jun 20, 2007, 01:34 PM // 13:34
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#1
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Ascalonian Squire
Join Date: Mar 2007
Guild: Dynasty in Action
Profession: Mo/E
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Guild wars Pve and pvp changes
Guild wars need to be more realistic and im not talking about the graphics either there alright. Enemies need to try to run away if there dying, Enemies should should sometimes cordiante attacks in a specific fashion, eneimies should have priority targets, enemies should fight in "intelligence levels" according to their actual in game intellingence and fighting stragies. The enviorment should play more of a role in the game and rangers should have a mechanic or skill that actviates an ablity using attributes of the enviorment. Eneinimes should also try to run away if youre too strong. Enimies should disperse and attack diffrent targets if hit by an area of effect attack. Just simple changes it would make the game much more fun. The DP should disapper over time and should decrease by 3% per kill. The Diffucult sitaution DP situation should apply to more things(im not saying make more diffcult situtaions im saying make it more flexible and applyto more things) when you aciccdently mob large groups of enimies ,defeat a boss, complete a diffcult mission or long mission and it should remove 15% DP... Also prophcies missons need to give much better items when completed to balance out there very low xp bonuses. People should get balthazrs faction at a faster rate like 75 faciton per arena kill and 75 or first kill, and 75 for a perfect win. Arenas should penalize defesnvie teams in some wya with something like an energy degeneration or a DP the longer they stay in their base, the further away form the base the less the penalty and and can get a morale bonus, and this should apply to all types of pvp. Enviorment needs to play a much bigger role in pvp, becuase i find it doesnt really affect pvp play its kinda just there.
Last edited by dungeonand; Jun 20, 2007 at 01:39 PM // 13:39..
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Jun 20, 2007, 02:55 PM // 14:55
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#2
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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There are limitations to what you can do with the AI ingame, because your working in limited spaces and environments.
An example being this idea of having creatures run away when hurt:
They do this already do a degree, but it has a negative and bad effect. If for instance your in a very confined area, and the mobs are very close together. You dont want to the creatures to run away or far.
The reason being that when they do, they have a tendency to run quite far, and you follow them. The end result is they run into another mob.
You then run away, back to your team and your bring this second mob with you! No matter how great your team is, that isnt a situation you want. You want control over which mobs your attacking!
If we had creatures running away, dodging behind walls and acting like they had human reactions, then it would be too hard to control the area your attacking.
You couldnt focus on one group, because all the dodging and running around is bound to attrack the attention of a second group.
You also dont want have lengthy battles with a 5 creature mob, if a mission is timed. Its good to have intelligent AI which can heal themselves, ress themselves, interupt, do AOE and occassional run away if hurt.
But if it gets too intelligent, it removes the fun aspect and makes it much of a challenge. One aspect I love about GWs is its pick up and play attitude.
Yes the fights can be challenging, but their still just a case of picking the right team and build and then getting in there and doing some quick PvE.
I dont want to spend 15 minutes taking out a 5 man creature mob, just because one little sod keeps ducking behind a wall.
The AI on creatures isnt perfect, but its suited to the game. If you want better AI in enemies, then play a FPS where you can afford to have people ducking behind walls and running away and stuff.
An MMO/RPG suits the more fast action, fast mob fights!
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Jun 21, 2007, 09:57 PM // 21:57
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#3
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Frost Gate Guardian
Join Date: Apr 2007
Location: Englandshire, England.
Guild: The International Association of Mending Wammos
Profession: R/
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Also, paragraphs are your friend
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Jun 22, 2007, 01:16 PM // 13:16
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#4
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Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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So not signed...Imagine how Monks and healing enemies would re-act....I'm not BRGING CRIPPLE,BLINDING or an interupt with every build I make! Plain and simple..
Monster/bot AI are suppose to be inferior to humans...Lets keep it that way!
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