Druid
Ok the Druid is like a combination of the Earth Magic line with wilderness survival as well as the possibility to have a Pet. A Druid will have 4 seperate attributes
Natural Comunning (Primary)-->Has a Charm Animal like skill and has similar effect to Beast mastery except it also raises armour by 1 for each rank
Staff Mastery-->Raises Staff skills strengths (a long staff that you hit stuff with not the ones used by magic users (10-26 max staff)
Ancient Powers-->bit like earth magic and earth prayers combined
Natural Instinct-->A bit like wilderness survival
They will have an armour of 80 and their amour types will be named after trees and depednign on the armour they will look as if they are made of the wood of each tree
I'm now working on a good druid concept class, this one combines elements from classes of other games but also alters them more then enough to make it unique. Once I have it ready I'll post it up here.
Ok I've begun work on the druid concept class, I'll post up my revised version after a few dozen rechecs and after my Celestine class has gone outta style (next five hours )