Jun 28, 2007, 10:18 PM // 22:18
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#21
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Quote:
Originally Posted by Kingof the mice
The new Sunspear-only Dervish skill lets you maintain a form indefinetly. The skill should be nerfed.
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1) It's a PVE only skill. PvE has never been "balanced".
2) Kale, your argument below seems to be based entirely on your perception of fun. You seem to enjoy the "challenge" in PvE. Me personally I have yet to find any real challenge in PvE even in HM. So for me I like the "kill everything" skills. Mass destruction tickles me. This skill is fun. Fun and challenge are subjective and are not valid points for an argument as to why a skill should be nerfed. Valid arguments would be objective in nature.
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Jun 28, 2007, 10:56 PM // 22:56
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#22
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by Str0b0
It's a PVE only skill. PvE has never been "balanced".
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It's balanced in the areas where enemies are level 20. Anything higher or below that level, you get either linear decreases in power or exponential increases in power. If PvE HAD been properly balanced, we wouldn't need these skills in the first place.
Quote:
You seem to enjoy the "challenge" in PvE. Me personally I have yet to find any real challenge in PvE even in HM. So for me I like the "kill everything" skills.
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I don't enjoy any challenge, because there is none. It's far too easy, even without these skills. It should have been made with PvP balance in mind so that you don't have retarded level 28 enemies with far more health and armor than should be possible if a player had been leveled to 28 and gotten appropriate armor. This is the area that needs to be addressed, yet people constantly hang on to the skills as "They're PvE skills, so what if they're imbalanced, PvE is imbalanced!". The fact that so many people acknowledge the issue but won't acknowledge the real fix is distressing.
Quote:
Fun and challenge are subjective and are not valid points for an argument as to why a skill should be nerfed. Valid arguments would be objective in nature.
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My post made valid points for why they should be nerfed, but obviously you kept sticking to my point on 'fun' and 'challenge'. I'll re-iterate it. When they were introduced, they were ELITE SKILL worthy, but not actually elite skills themselves. They should not have been so imbalanced, and more importantly, not able to be used by all professions. It should have been more effective in the hands of a primary, yet they weren't on release. A subsequent update changed the more imbalanced skills into something more workable (making Critical Agility and "There's Nothing to Fear!" require primary attributes to make them worthwhile). Note also, that you cleanly forget that I want Intensity brought back to near it's original format. The reason? Because if these skills continue to exist, at the very least, they should be used by the profession as a primary better than as a secondary.
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Jun 29, 2007, 09:38 AM // 09:38
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#24
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Kale Ironfist
I don't enjoy any challenge, because there is none. It's far too easy, even without these skills. It should have been made with PvP balance in mind so that you don't have retarded level 28 enemies with far more health and armor than should be possible if a player had been leveled to 28 and gotten appropriate armor. This is the area that needs to be addressed, yet people constantly hang on to the skills as "They're PvE skills, so what if they're imbalanced, PvE is imbalanced!". The fact that so many people acknowledge the issue but won't acknowledge the real fix is distressing.
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When you come up with A.I. that can rival the intelligence of an experienced human player, come back and post here. For now, even the best A.I. out there has the intelligence of an insect.
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Jun 29, 2007, 11:44 AM // 11:44
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#25
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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That skills was meant FOR THAT PURPOSE.
Geez...
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Jun 29, 2007, 03:48 PM // 15:48
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#26
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Asking for nerfs or balance in these forums is just asking to get flamed
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Jun 29, 2007, 10:31 PM // 22:31
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#27
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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yea it is a bit suicidal, but this is an actual skill that should not be nerfed, like i said before, dont nerf pve only skill, it makes them useless pretty things.... if this was nerfed at all it would be unusable and would never see play time, just like elemental lord......
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