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Old Jul 01, 2007, 11:06 AM // 11:06   #1
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Default Guild Wars 2 suggestions

I've posted the same on Guild Wars INCGamers, but reposting here, since it's easier to organize my post here thanks to the Edit button.=P

I'm just going to put here some of my random ideas/suggestions I would like to see in Guild Wars 2. I'm not sure if they'll be possible to make, but maybe could give some inspiration.=P

First of all, I'd like to see a fighting system that works more with weakness/resistance vs. certain Elements and/or different types of damage. Undeads in Guild Wars 1 are nice example, but I'll give some more examples which could be used in Guild Wars 2:

Monster type: Earth Elemental
Resistance:
Receives 25% less damage from Lightning and Fire, and Slashing damage.
Burning condition lasts only 1/2 of the normal time.
Weakness:
Receives 25% more damage from Water, and Blunt and Piercing damage.
When finished with a Water damaging skill, the monster will spawn a Mud Elemental.

VVV

Monster type: Mud Elemental
Resistance:
Receives 50% less damage from Fire and Piercing damage.
Immune to Burning condition.

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Monster type: Ice Elemental
Resistance:
Receives 25% less damage from Earth, Water and Lightning, and Blunt damage.
Weakness:
Receives 25% more damage from Piercing and Slashing damage.
Receives 75% more damage from Fire.
When finished with a Fire damaging skill, the monster will spawn a Water Elemental.

VVV

Monster type: Water Elemental
Resistance:
Receives 25% less damage from Slashing damage.
Receives 50% less damage from Piercing damage.
Receives 75% less damage from Fire.
Immune to Burning condition.
Weakness:
Receives 50% more damage from Lightning.
10% chance to get receive Dazed condition for 3 seconds when hit by Lightning.

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Monster type: Deep Freeze Elemental <--(much colder than your average Ice Elemental XD)
Resistance:
Receives 50% less damage from Water, Lightning and Fire, and Slashing damage.
Immune to Burning condition.
Weakness:
Receives 25% more damage from Blunt and Piercing damage.

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Monster type: Plant
Resistance:
Receives 25% less damage from Earth and Water, and Blunt and Piercing damage.
Weakness:
Receives 25% more damage from Ice and Slashing damage.
Receives 75% more damage from Fire.
Burning condition lasts 200% longer than normal time.

And to add something to the weakness/resistance idea for monsters. Have some encyclopedia you can use whenever you want.
Once you have beaten a monster, the information of that monster will be added in the encyclopedia. The next time you encounter the monster, simply target it, click on the encyclopedia and a small window with information about the monster will appear.

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Ok, that was some about monster types. Working with weakness like this will kind of force players to try out more styles of playing, and you can't just go through everything by nuking it with Fire...like in Guild Wars 1.
Of course, this means it should be easier to change your damage.
That's what the 2nd skill bar is for:
The 1st skill bar is the same as the one in Guild Wars 1.
The 2nd one is for extra skills you can unlock by doing quests or something.
On the 2nd bar you can have a Resurrection Signet (so you can spend that 8th slot on your 1st bar on a real skill XD), and a way to infuse your weapons with a type of Element, by using an Elemental Signet or something:
Terra Signet > adds Earth damage to your weapon.
Hydro Signet > add Water damage to your weapon.
Sky Signet > adds Lightning damage to your weapon.
Pyro Signet > adds Fire damage to your weapon.
Frost Signet > adds Ice damage to your weapon.
Light Signet > adds Holy damage to your weapon.
Dark Signet > adds Dark damage to your weapon.
Chaos Signet > adds Chaos damage to your weapon.
For Elementalist; they won't be able to change their damage type in the middle of a fight, however they will be able to summon an Elemental shield which gives them the same resistance and weaknesses as the Elemental monsters.

This 2nd skill bar could include some more skills...skills like the Light of Deldrimor to reveal secret passages or something.
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Then I had also a funny idea for a new condition or hex.

Confusion: While under the effect of this condition/hex, you deal 25% less damage, and have 50% chance to attack another target within earshot; including Partymembers and Allies.

or:

Berserk: While under the effect of this condition/hex, you move, attack and cast 25% faster, deal 50% more damage, and have a 50% chance to attack another target within earshot; including Partymembers and Allies. All of your skills are easily interrupted.

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Oh yeah, about cities or towns. It would be cool if you could go into buildings, like shops. Weaponsmiths and armour crafters should have their own buildings. It may be a bit harder to find them, but it would make the world so much more realistic and cooler. Especially fun for people who like to roleplay, because it gives you more the feeling you are in a town.
In Guild Wars 1, buildings are just decoration.=\

About fields, the overworld. I don't want to see every single monster to be agressive towards me. Travelling should be more fun, and I actually hope we don't get that map travel feature in Guild Wars 2.-__- They could add things like teleportation gates in cities or teleport tomes you can buy from Merchants or drop from monsters.
Anyway, I would like to see more travelling. You should get the feeling you're on a real adventure.XD And not every monster should immediately attack you once you get within range. It gets so annoying, and it just doesn't make much sense when you see a group of Kournans peacefull walking through a group of Mandragor or something...=\
Just like in pre-Searing you should be able to walk around without constantly having to watch aggro.
Oh yeah, and an option to switch between walking and running would be awesome.=D Roleplaying FTW!!!

Mounts would be a nice addition to travelling. A mount like a horse could be bought from a farmer. But also have some non-realistic mounts, like wolfs (who doesn't love them?).
Or some other fun addition would be the ability to raise a pet (yes yes it sounds not like Guild Wars at all...), and when it's grown-up it can do stuff for you.
For example, you can buy or find a foal and take care of it. When it's grown-up you can use it as mount, but because your character has a real bond with it, it'll be better (faster, more hitpoints) than a horse you buy from a farmer.

That way, players who don't care about raising pets can still get a mount the easy way, but players who don't mind investing time, or like that kind of stuff have something extra to do, with a small reward in return.

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About armours and looks...I think there should be more options. Especially in the different type of armours. For example male Elementalists...yeah, been a bit disappointed by the variety in their armour.
It would be cool if you could choose between the traditional mage outfits (cloak, robes, cape, hood etc.) and the more Guild Wars styled outfit. Not only because I'm a fan of the traditional outfit XD, but also to bring some more variety.=) The more variety, the better.

Now...I also had this funny idea about 'pimpin' armours. You would be able to buy/upgrade the looks of your armour, well, just for fun.XD Heheh.
For example, the Ascalon armour for male Warriors, which is now called the Charr armour...
For a decent price, 1-5K?, you would be able to add some extra spikes, or replace the smaller shoulderpad with the large one and vice versa. So you can have 2 huge, spiky shoulderpads, or 2 small.
Then you could also add a cloak or cape to your armour, choose the place where you want to have your weapon hanging when you're in town, etc.=D

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Another thing I'd like to see is account wide-character/item customisation.
The annoying thing is with the current system, you can't just switch weapons of Heroes between your characters without losing the damage, just because it is customized.
If you want full power on your Heroes on multiple characters, you either have to buy multiple sets of weapons, or just don't customize your weapons...

Even better would be this: Heroes are account-wide. The only thing that will be different is their level, for example, Acolyte Sousuke is still level 15 when you gain him on another character, but he just has the same weapon and armour he has on your other character.
Changing his equipment on one character, influences the equipment of the same Hero on all other characters as well.

Basically more a Guild Wars 1 suggestion, and with the new system in Guild Wars 2 I'm not sure if this still matters, but whatever.=P

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Hm...so you will get 1 Hero in Guild Wars 2, huh?
That could be very interesting. It would be cool if you were able to choose which and what kind of Hero you want to have to join you on your journey. There's a choice between different type race, sex, class, etc, so there's a lot to choose from.8)
It's basically a bit of a 2nd character you're playing with, but each Hero has its own unique quests, and doing those quests will show development in his skills and personality.
For example: he or she may be very shy in the begin of the story, when you just met him/her, but after doing some quests and going through the storyline the Hero will start to show more confidence, and more friendship towards you.

I think, the Hero that joins you, should be a big part of the storyline. It was oone of the things that was really cool in Nightfall.8)

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Hm, I'll add some more to it, I guess.
I know this has been suggested many times, but I just want to let the people at ANet know this is something many people would like to see: Weather, Day/Night & Seasons.

Weather, like rain, thunderstorms, blue sky without clouds, a beautiful sky with rays of sunlight piercing through the clouds, etc.
Well, maybe not all of this, but maybe just have some rain falling sometimes, at random times of the day, when grey clouds gather and the sky becomes a bit darker. GTA; Vice City did this very good, it was one of my favourite things in the game.

Same for a day/night effect. Ingame days are like 5 hours, ingame nights are 3 hours. This way, even people who can only play at certain times, like only evenings, can also enjoy the game in day-time.

Seasons may be a bit too hard to make, and I can understand if they're not going to do this, but I still want to suggest it.>__>
In December, January, February you'll have Winter, then comes Spring, etc, just like in real life (what is that XD).
Anyway, maybe even have the Elements influenced a bit by them.
Oh yeah, just looked up the names of the Seasons in Guild Wars, might even be better:
Season of the Zephyr [Winter] - Air is 5-10% stronger.
Season of the Phoenix [Spring] - Fire is 5-10% stronger.
Season of the Scion [Summer] - Water is 5-10% stronger.
Season of the Colossus [Autumn] - Earth is 5-10% stronger.
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Old Jul 01, 2007, 03:39 PM // 15:39   #2
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We do things a bit differently here than they do at GWO. We have stickies that we sort of expect members to read, follow, and use.

GW2 Suggestions Thread

You may also want to review the rest of the stickies after you post your thoughts in that one.
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