Jul 09, 2007, 03:50 AM // 03:50
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#1
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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Concept Skill: Grip of the master
ok i know many of you have done a pve mm, and i have to say the hardest and most annoying part is maintaining them out of combat, you can do it, but if you do it too long they walk into enemy forces and get owned, and then you have to start over. so how about this PVE ONLY skill, since pvp minions dont need to be maintained and we dont want to worry about pvp balance.
Grip of the master
15e, 4 sec cast time, 60 second recharge.
for 60 seconds your minions do not suffer from health degeneration. this skill ends prematurely if you use a skill or if you or any of your minions attack.
i say its simple and effective, and it has no growth cause well i dont have anything to tie it to. so as of now its unlinked.
so what'cha think
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Jul 09, 2007, 03:55 AM // 03:55
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#2
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Scale the duration and you might have something that could be a PvE skill.
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Jul 09, 2007, 04:26 AM // 04:26
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#3
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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yea but i dont know what to scale it to. like if i should use a title track like ss, or just an att, like death magic.
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Jul 09, 2007, 05:03 AM // 05:03
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#5
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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yea, but i think it should be able to be used endlessly, but maybe your right
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Jul 09, 2007, 05:08 AM // 05:08
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#6
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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for what you are describing for a purpose maybe have a 30 sec recharge and a 5...15...21 duration
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Jul 09, 2007, 05:20 AM // 05:20
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#7
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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I find the difficulty of maintaining an MM force between battles, is the only thing that is keeping MMing from being nerfed even further.
You're walking around with 2x or more friendlies as the map allow. It should be difficult to keep it up, and forces players to hurry to the engage the next enemies.
It forces you to choose that or methodical playing, with carefully set traps and longbow pulls. Can't have everything.
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