Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 11, 2006, 08:08 AM // 08:08   #21
Site Contributor
 
Perynne's Avatar
 
Join Date: Oct 2006
Location: Finland
Guild: Runners of the Rose [RR]
Profession: R/
Advertisement

Disable Ads
Default

/notsigned

You'd probably earn the money needed for a new skill from a trainer even before you'd finished clearing the way to the needed enemy. Also, if you actually have to earn the money for a skill, it will make you think twice about what you really need rather than just buying things at random.
Perynne is offline   Reply With Quote
Old Dec 11, 2006, 08:13 AM // 08:13   #22
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Quote:
Originally Posted by Dahl
There's a better way. Just go to the Zaishen Challenge as a trapper and get in a group with the other trappers, get 2k balthazar faction and unlock the skill you want. Once the skill is unlocked, it will be available for all of your PvP characters with corresponding professions to purchase at any skill trainer in the matching campaign as the skill.
Fixed.

Quote:
Originally Posted by Crom The Pale
and it would be abused if they did.
...because?

The amount of effort you would need to find the right monster and then capture the skill would make up for the 500g saving you would othewise conveniently spend towards a skill trainer. This skill would also take up a skill slot, so it's not something you would do on a normal basis.

I like this idea.
Terra Xin is offline   Reply With Quote
Old Dec 11, 2006, 08:21 AM // 08:21   #23
Pre-Searing Vanquisher
 
Vilaptca's Avatar
 
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
Default

No need for this.

Just stop buying skills people. You don't need to catch them all. This isn't Pokemon. You buy one or two skills for your build, when you need it. Buying every skill in the game on one character is completely pointless. I worked hard to get every Warrior skill on my Warrior, but I never even use 75% of them. Thats a fairly decent amount of money I could have saved if I had followed my own advice.

/unsigned to any suggestion that involves making skills cheaper
__________________
I like pizza.
Vilaptca is offline   Reply With Quote
Old Dec 11, 2006, 08:43 AM // 08:43   #24
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Quote:
Originally Posted by Vilaptca
Just stop buying skills people. You don't need to catch them all. This isn't Pokemon. You buy one or two skills for your build, when you need it. Buying every skill in the game on one character is completely pointless. I worked hard to get every Warrior skill on my Warrior, but I never even use 75% of them. Thats a fairly decent amount of money I could have saved if I had followed my own advice.
Unfortunately for you, GuildWars isn't chess either. You don't need to spend your entire time using skills for a strategic purpose. Having them for no other reason than to have an unrecognised collection is sense enough to have this idea considered. Do titles have a purpose? Mostly Not. Do people travel to missions for "LFG Bonus Only" - yes. Consider your own values, and then look at what other people think are important before making a comparison to Pokemon. OK^^?

Making skills cheaper and the skill & time needed to go out and capture the skill makes proper balance. If that wasn't clear enough, there is more to this suggestion than making skills cheaper.

I have a nice quote to share, I wont say what the purpose of it is, but it has relevance:

Eyes go open... Left is that way....

Last edited by Terra Xin; Dec 13, 2006 at 10:42 AM // 10:42..
Terra Xin is offline   Reply With Quote
Old Dec 11, 2006, 02:10 PM // 14:10   #25
Academy Page
 
Join Date: Oct 2006
Guild: Zero Mercy
Profession: R/Mo
Default

Factions made a incredible dumb mistake by not offering Skill Quests. A LOT of newbies started on Factions only and it confused them. I think Pre-searing did a better job of Explaining it. And pre-searing was far less annoying in its explanation. In less words,
/signed , i agreed, woot.
Sniper Corps is offline   Reply With Quote
Old Dec 11, 2006, 04:56 PM // 16:56   #26
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

The abuse is simmple, once you complete a campain you could change your proffesion, pick up a tonne of these half priced cap signets and then kill weak bosses to aquire skills that should have cost you 1k to purchase.

What would be the point of having 1k skills at the skill trainer?

Virtualy every skill inthe game could be aquired this way, and I know its time and effort to reach some of the bosses, but for the really difficult ones people would just pay the 1k.

For the record, if you start a nightfall or faction char there are still a few skills you can aquire via quests in prophicies. Look into this!
Crom The Pale is offline   Reply With Quote
Old Dec 11, 2006, 05:03 PM // 17:03   #27
Banned
 
Join Date: Aug 2006
Default

Quote:
Originally Posted by Vilaptca
No need for this.

Just stop buying skills people. You don't need to catch them all. This isn't Pokemon. You buy one or two skills for your build, when you need it.
Ah, so that's why i have so many skill points... so that I can spend them on 2 skills.
Series is offline   Reply With Quote
Old Dec 11, 2006, 09:28 PM // 21:28   #28
Badly Influenced
 
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
Default

/signed for the idea of a lesser cap sig
/notsigned for limiting how many you can use at once

It's not just the money, it's about more reason to hunt your skills in PvE rather than just buying them all. It's getting back closer to the idea of skill quests. In fact, I'd like this idea even more if the sig-of-lesser-cap was something you could earn from quests or from collectors. Let us play PvE to get our PvE skills!

I doubt there's much need to worry over abuse or farming the caps (or whatever collector bit you use to get the cap) for selling. They'd have very little market, as the skills can still just be bought for 1k from trainers if you'd rather not hunt them down yourself.

And why should we care if people can capture some skills from "easy" bosses? They still have to go out and get it themselves.

As for the argument that everyone would fill their skill bars with them in pugs, that's easy enough to solve - once everyone has said ready, have people cntl-click their skillbars before you enter mission. Kick people sporting what you feel are too many sigs, and don't leave a lot of time for changes after the call.

Don't put a limit on how many you can use at once - that's unnecessary. Maybe you're very familiar with an area and know your heroes/henchies can carry you to the boss. Maybe you're with friends that know you plan to cap a lot and don't mind.

Do you need every skill in the game? No, not any more than you need elite armors and uber-rare gold weapons. But some of us like having all the skill options in PvE.

To the people that'll complain it takes away a gold sink - 1k per skill is hardly much of a gold sink to the rich people that need gold sinks. 1k per skill seems like a lot to people without much money that would rather test things in PvE than PvP.

In Elona, some of the new skills aren't immediately available from the skill trainer in Kamadan (TY ANet! IMO, way more interesting than Factions and KC.) You could find lots of those skills on bosses long before your character got to the skill trainer that had them. The same was true of Prophecies, but there were more skill quests along the way.

So I was using cap sigs for non-elites when I found one I wanted in Elona. And capping non-elites does not give you any xp the way capping elites does. If you doubt me, try it or read the skill description on a cap sig closer.

Me? I'd like to see more reasons to hunt bosses besides the boring green things.

Luny
LicensedLuny is offline   Reply With Quote
Old Dec 11, 2006, 09:35 PM // 21:35   #29
Lion's Arch Merchant
 
Cataclysm's Avatar
 
Join Date: Mar 2006
Guild: The Lost Dynasty [SEEK]
Profession: W/Mo
Default

I dont see the need to a SolC... Just make ALL skills cheaper... or implement a Supply and Demand thing for skills with the roof being 1K.
Cataclysm is offline   Reply With Quote
Old Dec 11, 2006, 10:53 PM // 22:53   #30
Banned
 
Join Date: Aug 2006
Default

Quote:
Originally Posted by Cataclysm
I dont see the need to a SolC... Just make ALL skills cheaper... or implement a Supply and Demand thing for skills with the roof being 1K.
I do agree 1k is simply too much. They tried to prevent people from hoarding all skills the second they found a skill NPC but instead they limited people to only buying "safe" skills and no longer experiment with what could become killer builds.
Series is offline   Reply With Quote
Old Dec 12, 2006, 12:02 AM // 00:02   #31
Banned
 
shardfenix's Avatar
 
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
Default

/signed
shardfenix is offline   Reply With Quote
Old Dec 13, 2006, 10:39 AM // 10:39   #32
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Quote:
Originally Posted by Sniper Corps
Factions made a incredible dumb mistake by not offering Skill Quests. A LOT of newbies started on Factions only and it confused them. I think Pre-searing did a better job of Explaining it. And pre-searing was far less annoying in its explanation. In less words,
/signed , i agreed, woot.
The tablets wern't all that helpful either. If anet learned anything from high-school, it's that reading stuff that reads boring and uninteresting will not fulfil the desire that the tablets were meant to achieve. The second problem was the lengthy explanations of the lesser important things, such as learning how to draw on a compass. That lesson was so boring. Because of these two problems, new players walked out with the minimum survival guides, and really, just doing a terrible job at what was needed to be done.

Offering PvE players the ability to effectively make their own quests, can't be too hard to perform.
Terra Xin is offline   Reply With Quote
Old Dec 13, 2006, 10:45 AM // 10:45   #33
Black Beast of Aarrrrgghh
 
Makkert's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
Default

altough its nice financially, its a bit too easy like this. there are moneysinks in this game for a reason, and buying skills is one of them.
Makkert is offline   Reply With Quote
Old Dec 13, 2006, 11:07 AM // 11:07   #34
Ascalonian Squire
 
Gingetsuryuu's Avatar
 
Join Date: Dec 2006
Guild: Ryuu Jin
Profession: Me/Mo
Default

I have 30k, and 46 unused skill points
/signed.

As for hoarding skills, remember that you still need skill points to get skills, so you have to spend some time "leveling" before you can spam hoard them all.
Gingetsuryuu is offline   Reply With Quote
Old Dec 13, 2006, 11:15 AM // 11:15   #35
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Quote:
Originally Posted by Makkert
altough its nice financially, its a bit too easy like this. there are moneysinks in this game for a reason, and buying skills is one of them.
Please stop assuming that just because the cost is reduced by half, that gathering skills will be any more efficient. There is also a line between that which is a moneysink, and the time a person needs to spend on something for it to warrant the properties of a moneysink, like farming.
Terra Xin is offline   Reply With Quote
Old Dec 13, 2006, 11:22 AM // 11:22   #36
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by Terra Xin
Unfortunately for you, GuildWars isn't chess either. You don't need to spend your entire time using skills for a strategic purpose. Having them for no other reason than to have an unrecognised collection is sense enough to have this idea considered. Do titles have a purpose? Mostly Not. Do people travel to missions for "LFG Bonus Only" - yes. Consider your own values, and then look at what other people think are important before making a comparison to Pokemon. OK^^?

Making skills cheaper and the skill & time needed to go out and capture the skill makes proper balance. If that wasn't clear enough, there is more to this suggestion than making skills cheaper.

I have a nice quote to share, I wont say what the purpose of it is, but it has relevance:

Eyes go open... Left is that way....
If people want to play it like pokemon and try to collect all the skills, that is their choice, but they must do so at the cost of paying the entire 1k for each skill. Similar to all titles that require dedication, this recognition requires the player to dedicate themselves to getting enough gold to collect all the skills. And yes, I don't want my party members to have half a bar full of the lesser cap sigs and killing the party.

It's just like why don't they just make all expert salvage kits 200g instead of 400g? It'd serve the same purpose of saving gold.

/notsigned
Div is offline   Reply With Quote
Old Dec 13, 2006, 11:29 AM // 11:29   #37
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Quote:
Originally Posted by holymasamune
If people want to play it like pokemon and try to collect all the skills, that is their choice, but they must do so at the cost of paying the entire 1k for each skill.
That just eliminates the ability to go out and cap your own skills, when you can just buy it from a skill trainer. PvE people, get with the programme.

Quote:
Originally Posted by holymasamune
Similar to all titles that require dedication, this recognition requires the player to dedicate themselves to getting enough gold to collect all the skills.
Skill collection should be more than grinding for gold and visiting skill trainers, don't you think? If there was a chance for variation, optional variation, is there a chance that you would have it considered?

Quote:
Originally Posted by holymasamune
And yes, I don't want my party members to have half a bar full of the lesser cap sigs and killing the party.
As if that doesn't happen already...

Quote:
Originally Posted by holymasamune

It's just like why don't they just make all expert salvage kits 200g instead of 400g? It'd serve the same purpose of saving gold.

/notsigned
*sigh* reducing the cost of salvage kits and changing skill costs to 500g on the "condition" that you have to go and cap the skill yourself are not the same thing.

I'm tired, off to bed.
Terra Xin is offline   Reply With Quote
Old Dec 14, 2006, 10:36 PM // 22:36   #38
Lion's Arch Merchant
 
Fury Incarnate's Avatar
 
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
Default

/signed

This would help a lot - you could choose between convenience and cost.
Fury Incarnate is offline   Reply With Quote
Old Dec 14, 2006, 10:40 PM // 22:40   #39
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

The cost is time, convenience is paying 1k.
Terra Xin is offline   Reply With Quote
Old Dec 15, 2006, 02:53 AM // 02:53   #40
Desert Nomad
 
Kai Nui's Avatar
 
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
Default

My mesmer has 8 mysticism skills, and all of them are elites. Late at night I think up a build, but the night before I spent my hard earned points and some cash on my last build, too bad it didn't work, but now I can't make one that does.

"What's the point?" a small child asks.

"Because" replies the mother.

For only 10 cents a day you can save these children living without opportunities, without freedom. That's less than a cup of coffee. Especially after these children have been let down by already unlocking all these in PVP or on other characters.

Terra Xin, you should realize this most of all: allowing this would make the game suck. I know I would even have times when I'd cap just elites with 3 elites on my bar. Just imagine if I was going for skills too. If I decided to take 2 from each boss, I wouldn't even be able too. If I capped 2 bosses, tell me that I am not gonna go ahead and cap the other 3 skills he has. I'll rely on the team and just wand crap until I get skills skewed across different attributes. Fun times!

Last edited by Kai Nui; Dec 15, 2006 at 02:59 AM // 02:59..
Kai Nui is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:00 AM // 03:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("