Jul 10, 2007, 10:44 PM // 22:44
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#1
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Concept Skill: Life Reaping
Life Reaping (non-elite)
10 Energy, 45 Second Recharge, 2 Cast Time, -1 Energy Upkeep
Enchantment Spell
Attribute: Soul Reaping
You suffer from 5...1 energy degeneration. For 1...60 seconds, whenever a creature dies within range [spirit range], you gain 1...6 energy. You gain half this amount for spirits. Skills you activate cost 10...5 more energy.
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The idea behind this is that it's the old soul reaping brought back, except everything costs more, and your energy regeneration is brought down. However, it stacks with the current soul reaping. The thing is, though, is that since it's a maintained enchantment, you can cancel it at any time, but the drawback is that it has a huge recharge time.
(note that the skill itself has -1 energy upkeep, so at the least the user will have -2 energy degen)
Last edited by lutz; Jul 10, 2007 at 10:47 PM // 22:47..
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Jul 11, 2007, 04:42 AM // 04:42
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#2
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Quote:
Originally Posted by lutz
Life Reaping (non-elite)
-1 Energy Upkeep
For 1...60 seconds
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Sorry, no offense but stop making new skill because you are lack of basic knowledge of the game.
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Jul 11, 2007, 04:58 AM // 04:58
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#3
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Jungle Guide
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Quote:
Originally Posted by linh
Sorry, no offense but stop making new skill because you are lack of basic knowledge of the game.
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[skill]Healer's Boon[/skill]
Ends after a certain number of casts but still has an upkeep. This could be essentially the same idea.
On the actual skill, I could see some situations where it's useful, but it's actual playability would be seriously limited.
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Jul 11, 2007, 10:52 AM // 10:52
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#4
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Not quite the same, since the example doesn't have a number of times, so it will never expire early, so the upkeep serves no real purpose.
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Jul 11, 2007, 11:56 AM // 11:56
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#5
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Furnace Stoker
Join Date: May 2006
Profession: R/
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It's a maintained enchantment with a max duration, meaning it works like a normal enchant except you can cancel it at any time during the duration if you can't handle 2+ pips of edegen. Seems fine to me (the mechanic I mean).
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Jul 11, 2007, 09:28 PM // 21:28
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#6
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Eh, still the fact remains that maintained enchantments is a unique feature of the monk class. I don't expect a.net to break that mold (if they had planed on doing so, they would have done so with the Dervish when they released NF, being a class that's all about enchantments).
so... /notsigned
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Jul 12, 2007, 02:57 AM // 02:57
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#7
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Maintained enchantments aren't unique to Monks. Assassins have them as well.
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Jul 12, 2007, 03:35 AM // 03:35
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#8
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Ahh... knew I forgot something, but those enchants are still only designed that way to allow 1 skill to do back and forth teleporting. Anyway, maintained enchants still aren't really very necroish
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