Jul 13, 2007, 04:11 AM // 04:11
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#21
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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I do believe the energy cost was 15 during the preview weekend which is what I believe he was talking about. I can't say for certain but I think it was 15 energy.
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Jul 13, 2007, 04:27 AM // 04:27
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#22
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IRC W H O R E
Join Date: Feb 2006
Location: Australian Trolling Crew HQ, rightful leader and administration
Guild: Yale University [Snow]
Profession: W/
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Quote:
Originally Posted by Alex The Noble
I also would like to add that it is 25 because a normal dervish's energy base is 25. Meaning when you get a Death Penalty you cant boost your self back to a status where you basically are saying wow ive got a Death Penalty but im equal or better than a normal 20 without a DP!
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Get a staff.
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Jul 13, 2007, 02:41 PM // 14:41
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#23
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Emo Goth Italics
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Quote:
Originally Posted by MagmaRed
It was nerfed, but not in the way the OP seems to indicate. Used to offer a larger health increase, but energy has always been 25.
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im not talking about the health im talking about the energy cost-.-
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Jul 13, 2007, 04:14 PM // 16:14
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#24
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Academy Page
Join Date: Jul 2006
Guild: [bleh]
Profession: Mo/
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Wow...after all the posts....the OP still insists that the energy cost is too high. If condition immunity isn't worth 25 energy, it[condition immunity] must seem pretty useless to you, right? Try using another avatar instead then
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Jul 13, 2007, 04:34 PM // 16:34
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#25
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Wilds Pathfinder
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25 energy for 100+ health and condition immunity for nearly a minute........please dont cry over this, 25 energy is well worth it.
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Jul 13, 2007, 08:38 PM // 20:38
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#26
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by tyla salanari
im not talking about the health im talking about the energy cost-.-
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Then you don't know what nerf means. Energy has always been 25 for Melandru. If it was less than this, it was during a beta or preview event, which I was not part of. Since it has always been 25 energy, the only nerf Avatar of Melandru has seen was the health change.
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Jul 13, 2007, 08:58 PM // 20:58
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#27
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Exactly. MagmaRed is correct. Your thread title makes no sense. Melandru was never nerfed to begin with to be un-nerfed (well, it was, they reduced the health bonus, but that is not what you are talking about).
What you really want is a buff (an improvement), not a "de-nerf" (a return to a previous state from before).
More specifically, /notsigned The energy cost is high, but manageable with a staff as a second weapon set to get the energy boast. The only reason this skill has problems in its current form is that heros with DP can't use it because they can't weapons swap as easily (so as a human player you should know this and just not give your heros that skill).
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Jul 13, 2007, 09:06 PM // 21:06
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#28
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Emo Goth Italics
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Quote:
Originally Posted by MagmaRed
Then you don't know what nerf means. Energy has always been 25 for Melandru. If it was less than this, it was during a beta or preview event, which I was not part of. Since it has always been 25 energy, the only nerf Avatar of Melandru has seen was the health change.
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it was 15 energy at the preview,and no w its 25 energy so it has been nerfed...energy raise at any time is still a nerf.i rest my case.
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Jul 13, 2007, 09:21 PM // 21:21
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#29
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Academy Page
Join Date: Apr 2006
Guild: Red Lightning Brigade [RLB]
Profession: A/Mo
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tyla thats only the preview weekend! they hav these people called alpha testers right? they play the game with us and tell Anet whats good and whats not. Probly these alpha testers in that preview weekend, saw that is needed to be 25 energy as its unbalanced at 15.
So dont compare things to the preview weekend because thats also a way they can test it with the comunity.
Last edited by Alex The Noble; Jul 13, 2007 at 09:27 PM // 21:27..
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Jul 13, 2007, 10:24 PM // 22:24
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#30
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Wow, why do people still argue about Melandru energy cost ?
Get any +5e staff, know how to press F2 and it is not a problem.
Melandru still deserve a nerf.
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Jul 13, 2007, 11:45 PM // 23:45
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#31
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Norway
Profession: D/
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Quote:
Originally Posted by linh
Melandru still deserve a nerf.
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[skill]fragility[/skill][skill]apply poison[/skill] - 0 Wilderness Survival.
imo.
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Jul 14, 2007, 02:05 AM // 02:05
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#32
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by tyla salanari
it was 15 energy at the preview,and no w its 25 energy so it has been nerfed...energy raise at any time is still a nerf.i rest my case.
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The preview has nothing to do with it being nerfed as it isn't back in beta 100 blades was not an elite.You could as I said get a +5 e Scythe.When the game was released it was 25 e.You could also use radiant armour insignias.
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Jul 14, 2007, 04:25 AM // 04:25
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#33
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Sorry to take this off topic, but what's RED ENGINE etc? Is that the GWG term for people who frantically use skills the second they're available? I used to panic and do that, but I eventually stopped being stupid. XD
Also, /notsigned because 'Melandru's already a damn good elite that's worth the energy cost. There are ways to moderate it.
Edit: Thanks, linh. I thought it was some sort of meme.
Last edited by genofreek; Jul 14, 2007 at 04:32 AM // 04:32..
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Jul 14, 2007, 04:28 AM // 04:28
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#34
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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RED GORED ENGINE = censored words instead of asterisks *********
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Jul 14, 2007, 01:50 PM // 13:50
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#35
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Emo Goth Italics
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Quote:
Originally Posted by MrFuzzles
[skill]fragility[/skill][skill]apply poison[/skill] - 0 Wilderness Survival.
imo.
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that is another reason - 0 on all conditions implys that it is applyed and took off,so ill run some tests S-shot it and if its proven,there is my proof it isnt ecomplete immunity and deserves a de-nerf or a buff for those who believe that before the event it was being tested.
and btw this is a game so how can someone be an idiot for making a mistake on it? and not everyone uses +energy sets
Last edited by Tyla; Jul 14, 2007 at 01:55 PM // 13:55..
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Jul 14, 2007, 02:39 PM // 14:39
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#36
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by tyla salanari
and btw this is a game so how can someone be an idiot for making a mistake on it? and not everyone uses +energy sets
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There is NO reason not to have a +energy set. Absolutely. None. If you're a derv, and really worried about the cost being too high, or not useable after death, just carry a staff around with you. Problem solved. Then just swap weapons after you cast.....
Weapon Swapping > Almost Everything in this game...
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Jul 14, 2007, 03:31 PM // 15:31
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#37
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by TGgold
Weapon Swapping > Almost Everything in this game...
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I disagree. I think its quite effective to use 1 weapon, and only 1 weapon. My Vampiric bow gets me extra damage that ignores armor, so why use a different weapon? And self heals are worthless, thats why we have Monks. If they can't heal me, I can't heal myself any better than they could have anyway.
/sarcasm
Weapon switching is the key to a smart player.
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Jul 14, 2007, 05:31 PM // 17:31
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#38
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Emo Goth Italics
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Quote:
Originally Posted by TGgold
There is NO reason not to have a +energy set. Absolutely. None.
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the other insignias+runes are there for a reason,infact if you dont have anything but +energy sets you might as well just remove insignias full stop.
Quote:
Originally Posted by MagmaRed
I disagree. I think its quite effective to use 1 weapon, and only 1 weapon. My Vampiric bow gets me extra damage that ignores armor, so why use a different weapon? And self heals are worthless, thats why we have Monks. If they can't heal me, I can't heal myself any better than they could have anyway.
/sarcasm
Weapon switching is the key to a smart player.
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and i actually find it better to use just one weapon,saves room for keys and drops at the limit of the actual build you are playing
Last edited by Tyla; Jul 14, 2007 at 05:39 PM // 17:39..
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Jul 14, 2007, 05:38 PM // 17:38
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#39
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Forge Runner
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Quote:
Originally Posted by tyla salanari
the other insignias+runes are there for a reason,infact if you dont have anything but +energy sets you might as well just remove insignias full stop.
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He's talking about a +energy weapon set. It's true, if you don't have a +energy weapon set, then you're retarded.
Except maybe on warrior, that's the only exception I can think of.
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Jul 14, 2007, 05:42 PM // 17:42
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#40
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Emo Goth Italics
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Quote:
Originally Posted by TheOneMephisto
He's talking about a +energy weapon set. It's true, if you don't have a +energy weapon set, then you're retarded.
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its called energy management,and whats retarded got to do with an online game?its not like you learn it in school...
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