Jul 12, 2007, 10:19 PM // 22:19
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Form Concepts
The Dervish brought a new skill type to the game: Forms. They are all avatars of gods, and as such were Elite and are very powerful, but it sparked some thoughts in my head about werewolves, elementals and demons. Forms for other classes, ideally non-Elite, probably PvE only, and most definitely a lot of fun!
As I specifically want to explore non-elite forms, I suggest this mantra: give with one hand and take with the other, something of equal worth.
Basically, a Form shouldn't be a straight power-up, it should be a change that is double-edged to the user. On one hand there should be something good that is awesome and can be built upon. On the other, there should be a serious weakness that is the bane of that form. I'll offer up some examples but I hope people will post their own ideas. One caveat - please keep the power levels sane, and make the form risky and exciting at the same time!
I'll scale the abilities for levels 1-15 rather than 1-12 because 15 is a nice number for scaling
Lycanthropy
High Concept
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This Form allows a primary or secondary Ranger to become a werewolf, go melee and unleash the rage at the expense of casting any Spells.
Skill Description
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Beastmastery: 15e, 2s activation, 30s recycle.
For 10...90s you assume the form of a werewolf. While in this Form you fight as a Dire Pet, and all your weapons and their bonuses are disabled. Any Pet skills you activate that would normally only effect your Pet effect you instead. You cannot cast any Spells while in this Form.
Concept Analysis
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So ok, what this Form does is it lets you use Pet skills for yourself instead of for your Pet. You don't need a Pet unless the skill specifically calls for it, such as Heal as One or Symbiotic Bond. What you get is the ability to Poisonous Bite or Ferocious Strike for yourself and go berserk in Tiger's Fury. I'm uncertain if I should allow the use of the powerful Beastmastery Shouts or if they should be disabled along with Spells (which I am already disabling as the penalty for this Form). L20 Dire Pets count as a 20-40 base damage weapon with an additional 15% damage bonus. Counting werewolves as Elder Pets instead would remove this bonus.
Chaos Gate
High Concept
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This Form allows a primary or secondary Mesmer to become an incubus or succubus, and use their seductive power to drain energy and adrenaline from foes at the risk of losing their own energy when attacked.
Skill Description
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Domination Magic: 5e, 2s activation, 30s recycle
For 10...60s you assume the Form of a demon of seduction. You steal 1 energy from your target each time you cast a Spell on a foe, but each time you are hit with an attack you lose 3...1 energy and your attacker loses 1 strike of adrenaline.
Concept Analysis
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This Form transforms the primary or secondary mesmer into an incubus or succubus, depending on gender. Offensive Spells gain a 1 point energy drain effect on the enemy, which reduces the cost of offensive Spells as long as the target has energy. Getting hit by attacks causes the mesmer to lose energy, but their seductive form protects them from adrenaline users somewhat by inhibiting adrenaline gain. This makes the form useful to spellcasters providing they stay out of harm's way, and there is some double-edged protection against warriors and paragons. An adrenaline user can also make use of this form by deliberately placing themselves in harm's way, inhibiting enemy adrenaline gain at the cost of losing energy. Break points for energy loss when hit are at 8 and 13.
I'm going to have a break and think up some elemental forms and some kind of vampire. Please feel free to comment and add your own tweaks and ideas and I will add my caveat again - please try to keep power levels sane, and make the form risky and exciting at the same time! I'll add good ideas with credit to this post as long as I can still edit it
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Jul 12, 2007, 11:34 PM // 23:34
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#2
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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someone have been playing 2 much wow eh ? i think theese would 2 overpowered, u see the dervish forms has i think its 90-120 sec disable on their forms, so making those whitout this effect they would simpely just be 2 overpowered, apart from that i think forms should stay with the dervish. Anyways i think u got some interesting ideas .
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Jul 13, 2007, 02:58 AM // 02:58
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#3
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Krytan Explorer
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I agree, interesting ideas, but Forms should stay with the Dervish.
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Jul 13, 2007, 04:10 AM // 04:10
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#4
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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You want to turn into something furry? Make a Norn when GW2 comes out. Becoming an incubus or succubus? Now that's just weird.
I believe it has been stated that there will be no new forms. Add to that the fact that forms are (supposedly) Dervish only skills.
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Jul 13, 2007, 11:22 PM // 23:22
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#5
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Forms are Dervish only, like Glyphs are for elementalists, chants for paragons, wells for necromancers, weapon spells for ritualsits... your get the drill.
The only possible new for is the Form of Kormir.
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Jul 14, 2007, 04:43 AM // 04:43
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#6
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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LOL at the though, Mithran.
"I have blindness on me!"
On topic, I dunno... I'm not interested in more forms. It's already too hard to decide which of the existing 5 would be best for where I'm going!
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Jul 14, 2007, 06:00 PM // 18:00
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#7
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Emo Goth Italics
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Quote:
Originally Posted by Cirian
Lycanthropy
High Concept
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This Form allows a primary or secondary Ranger to become a werewolf, go melee and unleash the rage at the expense of casting any Spells.
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rangers arent ment to cast spells anyway:S
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Jul 15, 2007, 01:18 AM // 01:18
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#8
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by MithranArkanere
Forms are Dervish only, like Glyphs are for elementalists, chants for paragons, wells for necromancers, weapon spells for ritualsits... your get the drill.
The only possible new for is the Form of Kormir.
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Kormir is a new God and a little bit of a spoiler for people that haven't done NF
Avatar of Abbadon?
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Jul 15, 2007, 01:40 AM // 01:40
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#9
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Academy Page
Join Date: Apr 2007
Location: London
Guild: Guildless atm.
Profession: W/
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Quote:
Originally Posted by genofreek
LOL at the though, Mithran.
"I have blindness on me!"
On topic, I dunno... I'm not interested in more forms. It's already too hard to decide which of the existing 5 would be best for where I'm going!
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LOL.
the forms actually sounded quite cool, obv it would need a this is disabled for 120 seconds once activated. Im interested in the pet one mainly, the ability to reform yourself into an animal would be pretty decent.
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Jul 15, 2007, 10:38 PM // 22:38
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by mikez himself
LOL.
the forms actually sounded quite cool, obv it would need a this is disabled for 120 seconds once activated. Im interested in the pet one mainly, the ability to reform yourself into an animal would be pretty decent.
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That is true, but it should have to be an skill, since Rangers have no Enchantments to make something like Myst Form or Shadow Form, and they can't have Forms.
It would be even cooler if it required an animal companion to work, and the form taken where dependant of the 'shape' of the animal. One shape for 'dogs', one for 'cats', one for rats, one for bear, one for slithers/reptiles, one for walking birds, one for flying birds, etc...
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