Jul 12, 2007, 01:26 PM // 13:26
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Adjust Concussion Shot
Ok, I don't play ranger much - but I have some and one of the skills I generally never use is Concussion Shot. The reason for this is the energy cost. Now I realise that with a high expertise this base cost goes down considerably, but that has costs in other areas and severely limits the performance of the ranger. I also think the effects of the skill are overboard, and would like to recommend a reconstruction of it as follows:
Concussion Shot:
Campaign: Core
Profession: Ranger
Attribute: Marksmanship
Type: Bow Attack
Cost: 15 (Not 25)
CT: 3/4 (Not 1/2)
Rech: 7 (Not 5)
Increment of Effect: (Lvl-Daze-Dmg)
00-04-01 07-10-07 14-16-12
01-05-02 08-11-08 15-17-13
02-06-03 09-12-08 16-18-14
03-07-03 10-13-09 17-18-15
04-08-04 11-13-10 18-19-16
05-08-05 12-14-11 19-20-17
06-09-06 13-15-12 20-21-18
To obtain the above recommended numbers I took the modifications in the cost and recharge and achieved a ratio of change: Recommended Cost over Current Cost by Recommended Recharge over Current Recharge equals Rate of Change or:
(RC/CC)*(RR/CR) = RoC
(15/25)*(7/5) = RoC
0.6*1.4 = 0.84
Last edited by Fitz Rinley; Jul 12, 2007 at 01:34 PM // 13:34..
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Jul 12, 2007, 01:30 PM // 13:30
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#2
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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It"s a non elite, that's why it's 25 energy.Though it would be nice for 20E .Just run expertise 12 or more. (or take broad head which they lowered the energy of)
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Jul 12, 2007, 01:30 PM // 13:30
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#3
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Krytan Explorer
Join Date: Sep 2006
Location: Thailand
Guild: Agot
Profession: N/
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You got expertise and some other enregy management elite skill.Archer signet,marksman wager,Prepared shot.And good interupt ranger predict skill casting sequence.
Daze is nasty as it is.
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Jul 12, 2007, 01:34 PM // 13:34
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#4
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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/Not signed, Concussion shot is fine how it is.
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Jul 12, 2007, 01:43 PM // 13:43
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#5
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Norway
Profession: D/
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25 energy can get pretty steep, even with expertise. It's still pretty easy to land on eles and necros, but just can't be spammed randomly on monks and mesmers which is fine.
I think it's rather BHA that's too easy to use. Both attacks only interrupt spells, BHA is near half the energy cost, and BHA always dazes if it hits. The slow flight speed of BHA is easily countered by just making sure you have a recurve bow out and take a few steps closer. It's not hard to set it off at point blank 80% of the time.
I'm mostly a RA scrub, and don't see much reason to bring concshot instead of BHA there. Can't comment on gvg or HA though.
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Jul 12, 2007, 01:50 PM // 13:50
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#6
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Lion's Arch Merchant
Join Date: Aug 2006
Profession: R/
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most people just run broadhead in gvg instead if theyr looking for a daze ranger...
i think that the fact that conc shot isnt elite is why it costs 25 energy
also they cant increase the cast time to 3/4....its an interrupt skill if they put it that high itll be like casting a ZB
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Jul 12, 2007, 01:51 PM // 13:51
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#7
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Desert Nomad
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Expertise hardly "severely limits the performance" of a ranger. I'd say it's quite the opposite (High expertise lets a Ranger spam a lot of skills, boosting their "performance").
Dazing is an evil condition, and Rangers apply it with obscene durations. Lowering its cost to near-spammable levels WITHOUT eating your Elite slot (Archer's signet, Broad head Arrow) would be madness.
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Jul 12, 2007, 02:51 PM // 14:51
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Dazing is the most harder effect to get.
It hast HUGE conterparts.
Only rangers and assassins, can deal it with unconditional skills, and as elites.
Whant to Daze? Use Broadhead Arrow.
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Jul 12, 2007, 03:12 PM // 15:12
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#9
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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If you notice I recommended increasing its recharge time. I concede leaving the casting time alone however, except it would still be effective on the long cast spells such as Meteor Shower, etc.
I do not PvP very often. I use these things against monsters.
An alternate would be less daze and more damage:
Increment of Effect: (Lvl-Daze-Dmg)
00-03-01 07-07-11 14-11-21
01-04-03 08-08-13 15-12-22
02-04-04 09-08-14 16-13-24
03-05-06 10-09-15 17-13-25
04-05-07 11-10-17 18-14-27
05-06-08 12-10-18 19-14-28
06-07-10 13-11-20 20-15-29
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Jul 12, 2007, 03:23 PM // 15:23
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#10
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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who cares about how long the recharge time is, honetly you could lower it if you want to, cause who in their right mind is going to spam a 25e skill?
Exp at 12 (typical lvl) the cost is now 13e, STILL not spamable, nope, the skill is fine how it is.
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Jul 12, 2007, 03:42 PM // 15:42
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Increase recharge as much as you want.
[skill]Oath Shot[/skill] [skill]Determined Shot[/skill]
Sorry, but I still think it's fine as it is. IF you have probles with energy, just use
[skill]Marksman's Wager[/skill]
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Jul 12, 2007, 04:32 PM // 16:32
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#12
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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All bow interupts need to be 1/2 cast, 3/4 won't cut it.
Oh, and Concussion Shot is fine as it is.
Last edited by Ecklipze; Jul 12, 2007 at 04:36 PM // 16:36..
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Jul 12, 2007, 05:52 PM // 17:52
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#13
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Well, as it stands Concussion Shot is a useless skill that I will never use and I will never place on a hero. It costs too much energy and it does not appear on a single vetted build that I have observed to date. Nor have I ever seen it used in any constructive capacity by any successful ranger. It is therefore a waste of space and programming effort.
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Jul 12, 2007, 06:10 PM // 18:10
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#14
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Fitz Rinley
Well, as it stands Concussion Shot is a useless skill that I will never use and I will never place on a hero. It costs too much energy and it does not appear on a single vetted build that I have observed to date. Nor have I ever seen it used in any constructive capacity by any successful ranger. It is therefore a waste of space and programming effort.
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You sir, have no idea what your talking about.
Perhaps you should of maybe had a look in the Ranger section first? Or even posted in there to find out what people thought of the skill.
I'm really not gonna go into the details, either your going to be incredibly ignorant and what i've said will be wasted on you... or you'll just go there and find out for yourself.
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Jul 12, 2007, 06:12 PM // 18:12
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#15
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Frost Gate Guardian
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Quote:
Originally Posted by Fitz Rinley
Well, as it stands Concussion Shot is a useless skill that I will never use and I will never place on a hero. It costs too much energy and it does not appear on a single vetted build that I have observed to date. Nor have I ever seen it used in any constructive capacity by any successful ranger. It is therefore a waste of space and programming effort.
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Want to know why?
Because Daze is a condition. Daze in itself is a very powerful condition. And here also lies the problem. Daze as a condition, and because it is so powerful, is subject to instant removal by your monk buddies if they're worth their Teamslot.
So Daze is twofold really:
Not removed - It's fricking imba.
Removed - Waste of a Slot and Energy
And to prevent it from being spammed like no tomorrow which would outweight the Cons of it, it has to be rather expensive and hard to apply. These downsides clearly show in almost all of the skills that can apply daze on a regular basis.
Concussion Shot? Expensive, and you've got to hit a spell actually
Broadhead Arrow? Say goodbye to your eliteslot, plus the Arrow moves with the speed of a drunken guineapig.
Mess with the Cons of this skill and you're creating a killerskill.
As it is now it's an okay skill under certain conditions in PVP (in the lesser PVP areas where you can actually rely on the other team not having a secondary condition remover) and is allready downright IMBA in PVE. Make it anymore spammable and you've in for one hell of a bitchride in the PVP Subboards.
So, /unsigned.
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Jul 12, 2007, 06:39 PM // 18:39
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#16
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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So, again PvP is supposed to dictate the PvE game for the rest of us like it does in everything else.
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Jul 12, 2007, 06:50 PM // 18:50
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#17
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I told you, pure ignorance.
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Jul 12, 2007, 07:00 PM // 19:00
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#18
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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its fine...use [skill]read the wind[/skill] and [skill]prepared shot[/skill]
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Jul 12, 2007, 07:05 PM // 19:05
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#19
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Krytan Explorer
Join Date: Nov 2006
Profession: Rt/
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25 energy for an interrupt, and cause one condition? nothx. i'd like to see the energy cost, recharge, and daze duration decreased so its actually usable.
who the hell uses marksman's wager or archer's signet when you could use BA or Cripshot or, well, anything else?
s'not like it'd hurt PvP, since there's no RC monks or drawbots running around, and nobody uses mending touch /sarcasm
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Jul 12, 2007, 07:16 PM // 19:16
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#20
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by lyra_song
its fine...use [skill]read the wind[/skill] and [skill]prepared shot[/skill]
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quoted for truth...their are plenty of combos out their that are a good use of concussion shot. This one is probobly the most viable IMO.
Just because a skill is not being used in the current meta, does not mean it needs to be fixed.
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