Apr 03, 2007, 02:00 PM // 14:00
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#1
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Furnace Stoker
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Cool small addition to the item system ::Indestructible:: property
Here comes my fresh suggestion on a very simple, yet cool addition to the item system in GW. The incoming Eye of the North expansion is the ~perfect~ place to add it.
All it's about is having a possible additional mod/property on a weapon/item/armor piece which reads: Indestructible. All it would do is make the item impossible to be destroyed while salvaging a mod/inscription/rune/insignia from it. Now the details:
**for Armors**
This would be an option, offered by an NPC, to turn a piece of your armor Indestructible at a moderate cost (some materials and/or gold). It would of course be repeatable so you can do it to your whole armor set.
It could also be a quest reward.
I hope I don't have to convince anybody how useful it would be. Just think about trying to salvage back a rune from your favorite armor!
And now look at heroes, who already HAVE Indestructible armors!! If you aquired the runes / insignia, you can freely configure your heroes' armor, change that as you wish, and nothing bad will happen.
Now look at PvP characters - free item creation, 100% flexibility.
Want to use a PvE character for PvP? Already got a cool looking expensive armor but to be able to play multiple different builds you need to swap armor pieces (often to cheaper versions, not everyone can afford 4 extra pieces of FoW gloves for example) or buy new runes everytime you switch build.
Armors already can have an extra property of "Imbued", this could be in a similar way - I bet it's just 1 bit of data per item and that there is space for that 1 bit in item data.
** for Weapons / foci / shields **
My vision is having it as a randomly appearing and quite uncommon property found only on Gold (Rare) items.
There could be a possibility of adding this property to your old item at some cost, or as a quest reward, but i'm not a fan of it.
Some people (me included) complain that Gold (rare) items lost the rareness with the introduction of inscription system. Now inscribable items dropping in Nightfall can be modded and made perfect, no matter if gold, purple or even blue as items don't have any variable inherent mods anymore.
Indestructibility could be the thing! Apart from extra functionality it adds coolness to your gold drop.
Indestructibility could be more common on some rare skins, some could even always come with this property. There are lots of ways of how it could be distributed.
BTW: are Tormented items (from DoA) indestructible or just can't be salvaged ? Because they definately should be.
Summary of Props:
+a new layer and meaning of rarity among items
+make the life of PvE characters easier, bringing them closer to what PvP chars or heroes got
+doesn't affect the game balance and doesn't give anybody any real advantage over those that don't have it
+very easy to implement, as simple as adding and defining 1 bit of data per item (assumption)
+got your best armor, your cooelest weapons, and a collection of mods? use them as you wish, with pvp flexibility, you paid for that!
Cons:
-umm none?
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Apr 03, 2007, 02:55 PM // 14:55
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#2
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... yes. There are cons, but for weapons.
Paying additional 10k or 50k to make an armor indestructible and being able to change runes and insignias is not a problem... is just to spend money to save money and storage space.
But for weapons...
A very rare skin, with insignia slot and indestructible property would be even much more expensive...
I had a similar idea only for weapons and offhand items,...
It was a rare inscription that makes the weapon immune to destruction as long as it is in the weapon, but when removing itself, so it would only make the item indestructible when removing upgrades, but not the inscription itself..
http://www.guildwarsguru.com/forum/s....php?p=2604130
People seemed not to like it, since the Seeker of Wisdom and Treasure hunting already deal with the item destruction on upgrading.
Almost the same here.
I still think that a gold-only (rare) inscription that makes upgrade removing safe, but is destroyed when adding another inscription would be nice.
Save a Vigor and Vision inscriptions, but lose the insignia...
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Apr 03, 2007, 09:30 PM // 21:30
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#3
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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/signed.
Thats not a bad idea (I think)
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Apr 03, 2007, 11:26 PM // 23:26
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#4
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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/signed
sounds good. I like how poor people like me dont have to refrain from keeping the same build-type because switching armor and runes is risky.
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May 05, 2007, 04:23 PM // 16:23
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#5
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Furnace Stoker
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a bump.
I'd still like to have this option. Upgrade favorite armor so I can use it for all builds and be able to change back and forth. Also finding from time to time a gold item that's abit more than just a req x 'skin' would be cool. And useful.
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May 05, 2007, 06:10 PM // 18:10
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#6
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Seems like a pretty good idea, if nothing else but for the possibilities with armor. I would love to be able to salvage out armor insignias / runes as I saw fit.
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May 05, 2007, 10:25 PM // 22:25
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#7
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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Reasonable. Good idea. /signed
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May 06, 2007, 07:57 AM // 07:57
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#8
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Frost Gate Guardian
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I'd just like to "unlock" runes/inscriptions/whatever for my PvE so I could just load PvP equipment sets. Managing equipment in PvE is a chore. Building equipment in PvP is pretty simple and being able to load makes repeating a build blazing fast.
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May 06, 2007, 01:42 PM // 13:42
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#9
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Lion's Arch Merchant
Join Date: Feb 2007
Location: In a house
Guild: Not Behind My Back [Back]
Profession: W/
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It's an alright idea, nothing wrong with it.
/signed
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May 30, 2007, 10:49 AM // 10:49
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#10
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Furnace Stoker
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New updates come, and with them even more reasons this little thing would roxor.
1. Now all the armors are insigniable, so everyone can choose and wear their favorite set. Got favorite set? I bet you'd love to make it indestructible to make it fully flexible for any build you want to run.
2. With the horrible joke that is the new PvP reward system, there's one more reason to use a PvE char for PvP. This little addition would make them just as flexible, ofcourse if you got all the mods and runes you want.
3. With Hard Mode gold items became common as dirt, nothing exciting about getting them anymore. If once in a while one dropped with this nice little property... coolness, utility, rarity restored! Balance remains.
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May 30, 2007, 11:57 AM // 11:57
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#11
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
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/signed
well thought out too
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May 30, 2007, 12:05 PM // 12:05
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#12
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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I like the armour idea, truly hate how you can destroy a piece of armour that cost thousands of gold to remove one thing
Weapons idea not to shabby either
/signed
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May 30, 2007, 12:19 PM // 12:19
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#13
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: W/
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/signed for armor
I would so love to keep my armor safe from salvaging items.
Establish whatever price for that indestructible upgrade, I'll pay for it!
Last edited by Amon Warrior; Jun 01, 2007 at 04:59 AM // 04:59..
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May 31, 2007, 03:27 AM // 03:27
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#14
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Krytan Explorer
Join Date: Aug 2005
Location: New Zealand
Guild: Retired :)
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/signed for armor
/not signed for weapons
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May 31, 2007, 04:02 AM // 04:02
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#15
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Frost Gate Guardian
Join Date: Oct 2006
Guild: SEyE
Profession: R/Rt
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/signed
For both armor and weapons.
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Jun 01, 2007, 02:30 AM // 02:30
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#16
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Krytan Explorer
Join Date: Jan 2007
Guild: The Artic Marauders [TAM]
Profession: W/
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/sign for Armor
would sign on weapons if they just allowed the skin or the weapon from breaking u can take mods off it and it will still surivie
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Jun 01, 2007, 03:12 AM // 03:12
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#17
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Forge Runner
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/signed for armor
/notsigned for weapons.
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Jun 01, 2007, 08:28 AM // 08:28
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#18
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Krytan Explorer
Join Date: Nov 2006
Guild: Exiled And Forsaken[EnF]
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/signed for amour
/not signed for weapon
Can we change it during pvp? If yes, there will be amour swapping problem again.
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Jun 01, 2007, 04:40 PM // 16:40
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#19
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Academy Page
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sign for armor
not sign for weaps
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Jun 02, 2007, 03:24 AM // 03:24
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#20
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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*cough*Wisdom title*cough*
so do you want to bone those poor guys who got the wisdom title to have a better chance of not destroying their items.... hum i see very fair.....
if you cant tell im /notsigning cause you need to think about what your saying.... and btw the cons are numerous think about it
Cons:
Mods value drops to near nothing.
Why buy expert salvage kits just use this and use a reg salvage kit its cheaper.
Wisdom track = useless.
A new inscription to over farm, can you say 2k per indestructible inscription.
makes everything too easy, game losses depth and becomes very very lame.
just think about the other side and not just that you want a free and easy way to keep your shit.....
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