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Old Jul 23, 2007, 09:56 AM // 09:56   #21
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no sorry , no skill in this game should do more then 200 damange no matter how hard is pull off.

i already see team who spike 3 guys in one second and then run around run lamely maps until energy is charged.

Nightfall aready introduced enough "press button kill skill" , we dont need more , we need nerf the ones we have

Last edited by lishi; Jul 23, 2007 at 10:01 AM // 10:01..
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Old Jul 23, 2007, 10:14 AM // 10:14   #22
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overpowered this skill -.- lol 400% of ur lost energy, r u crazy ?

A Elementalist with full Energy Storage of at least 16 points with a 1H Energy Rod and a perfect energy focus item gets easily over 110 Energy, it gives even enough other ways by buffing through other classes skills like the ritualist ashes, dervish's lyssas avatar or however, to increase the max energy far more easily over 100, there r the usage of the 10 Energy of this imba skill peanuts. U fool made this CS even no elite skill oO

With this imba skill every elementalist, that gets somehow over 100 Energy will easily do over 400 Damage then with this skill.
Considering that over 90% of all players have an average of 480 HP, this is mostly an instant kill Skill .... -.-
And those players, which will perhaps survive this imba skill, should lose thne too all energy too .... ,ya sure lol

r u crazy oO ? what crack have u smoken ? want some too ...

Edit. lol, see now, that my poster before me, posted same mind about this
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Old Jul 23, 2007, 12:29 PM // 12:29   #23
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Quote:
Originally Posted by Phoenix Tears
Considering that over 90% of all players have an average of 480 HP,
In PvP ?your joking right?
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Old Jul 23, 2007, 01:39 PM // 13:39   #24
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Quote:
Originally Posted by Xenex Xclame
In PvP ?your joking right?
have i meantioned with one single word the word "PvP" in my posting there ? ...
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Old Jul 23, 2007, 02:18 PM // 14:18   #25
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Quote:
Originally Posted by Phoenix Tears
have i meantioned with one single word the word "PvP" in my posting there ? ...
you said 90% of all players,that must include SOME PvP'ers,dont you think?
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Old Jul 23, 2007, 06:26 PM // 18:26   #26
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ok first off i was just saying they made a better version, and second if you read the previous posts they said the skill was useless so buffed the ever living shit out of it and i need to see whats too far, bt you also gotta realize the cost of this skill. it costs ALL of your energy. i could lower it back to 300% or 200% where it was, and remove the they lose all energy part.
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Old Jul 23, 2007, 10:05 PM // 22:05   #27
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Quote:
Originally Posted by netniwk
you said 90% of all players,that must include SOME PvP'ers,dont you think?
ok ..my fault .. i forget ever, that when i write stuff like " x% of all", that i generally mostly ever mean only PvE players ^^, in this fact its a bad tick of me, to forget simple to write "PvE" before the players.
=======

I'll make now a Skill Concept about this, that should be fine:


Energy Flare [Elite]
Cost: 10, CT: 1, RT: 12

Desc: The Elementalist will cast an huge blue fire ball out of pure Energy, which wil do more damage, when done with lesser % of ur max Energy. In other words: So lesser ur Energy, so stronger the Energy Flare becomes.
At 99% or lesser, the Spell will do 20-30 neutral damage, at 85% or lesser, it will be 30-45 damage. From 65% or lesser it will be 50-75 damage. From 45% or lesser it will be then 75-90 damage. When u've under 30% or lesser, u do 90-95 damage and when ur at 10% or lesser, u'll doe 100-115 damage.

This will mean, that the skill will become stronger, when u cast it over the time, but when u spam it, u'll reach quickler naturally under 10 Energy and cant cast it anymore, and trying to be steadily at 10 Energy is very risky, every mesmer can then get u quick death with the skill combi, that sucks u up energy to 0 and will connect to damage each time ur energy is 0.
This kind of counter for mesmers and being an elite skill makes this concept imo very balanced .. only thing i may think of is maybe raising cost of the skill from 10 to 15, then naturally the % levels will change a bit too, because with higher e cost, u'll reach naturaly quicker 0 when casting the skill alone as damage skill

From the strengh its an other kind of this ritualist skill, which hits at a12 for 113 damage after 3 seconds delay to every enemy in it range, but this here is a single target spell and has not this 3s delay but slightly longer RT *too dumb i dont know its english name*, so from cast speed/damage it should be nearly the same, with the fact that u do with this spell then only max damage, as long ur energy is nearly 0
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