May 26, 2007, 11:34 PM // 23:34
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#21
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Frost Gate Guardian
Join Date: Feb 2005
Profession: Mo/
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Lets look at fictional Guild Wars fan Mr. X.
Mr. X Started playing Guild Wars during the E3 open alpha event, but was following Guild Wars ever since conception for it's unique and awesome ADVERTISED PvP.
Mr. X kept playing, on and on, and upon release, bought GW:Prophecies.
Mr. X liked the idea of PvP editions, and ended up getting Nightfall and Fctions PvP editions only, because he is a big fan of PvP. He still enjoyed PvE early on before it got stagnant though, so he has two PvE chars he occasionly uses.
Mr. X is a fanatic for PvP and plays all professions, and most game types. He's always remaking different builds, different characters, etc. He has only 2 character slots for PvP.
How does Mr. X take advantage of this absolutely stupid character-based skin purchasing sytem? answer? He has to go to the Guild Wars store and buy 8 more character slots, and make 8 more PvP characters. He also realizes, and is in despair, that his character names and appearances will never change again for the rest of his life playing guild wars, because they cannot be recreated or else they'd loose all their skins.
The way Arenanet designed this was just plain stupid. PvEs still get all the supiority they want in PvE land. In PvP they will have equal footing. And who the hell cares about prestigious items? Just because an item is rare doesn't make it awesome cool. It's all in a person's taste. There's so many different designs in this game, people will chose their own unique tastes, not the same stupid rare item that doesn't even look that cool.
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May 27, 2007, 01:36 AM // 01:36
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#22
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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/signed.
This is a huge mistake. I'd expected better of ANet.
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May 28, 2007, 02:59 AM // 02:59
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#23
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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/signed
You know, the only /notsigned's or "no bad" posts are from PvErs, who have almost no say, as this doesn't affect them. More PvPer posts please
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May 28, 2007, 02:01 PM // 14:01
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#24
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Lion's Arch Merchant
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/signed
I have many pve toons and use just 2 slots for pvp, rerolling chars as I need different profession.
There's no need to keep a slot busy to keep ONLY a pvp char, to avoid losing unlocked items.
Please A-Net, make the unlocks accout-wide.
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May 28, 2007, 04:58 PM // 16:58
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#25
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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They arent unlocked into your account!?!?!?
Holy crap... i wasted all my points for nothing!?!
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May 30, 2007, 03:33 AM // 03:33
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#26
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Frost Gate Guardian
Join Date: Jan 2006
Location: Bay Area
Guild: none
Profession: R/
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/signed
Its 100 times faster to get these items through pve the system has almost no purpose after playing 2 tournaments and getting about 40 points I was happy but when i realised how dumb the system was i fealt i had wasted a bunch of time.To keep hardcore pvers from getting all pissed about pvp getting emotes+cool items give kind of a big deal some emote too.
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May 30, 2007, 04:10 AM // 04:10
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#27
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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/signed seems like a failure to me tbh
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May 30, 2007, 04:40 AM // 04:40
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#28
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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/signed. Seems like we all agreee, acounct based rewards...
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Jun 01, 2007, 02:47 AM // 02:47
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#29
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Academy Page
Join Date: Sep 2005
Guild: Dragonic Killers
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After I unlocked a Long Sword I was shocked that it was not unlocked for my account. This needs to be ammended immediately.
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Jun 25, 2007, 09:02 PM // 21:02
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#30
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Pre-Searing Cadet
Join Date: Jun 2007
Location: Arouca
Guild: Mega Score
Profession: W/
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/signed
PvP rewards based on account rulez
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Jul 11, 2007, 11:43 PM // 23:43
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#31
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Academy Page
Join Date: Sep 2006
Profession: A/W
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Quote:
Originally Posted by mazey vorstagg
If you're a warrior with unlocked Crystalline and Tormented Shield skins in PvP people are going to look up to you as a strong leader/capable player.
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That makes no sense dude, the Reward Points ARE unlocked for the whole account, so you could earn them with your monk then spend on your warrior...
/signed of course
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Jul 12, 2007, 01:08 AM // 01:08
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#32
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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/signed
I'm a dedicated PvE-er with no interest in PvP, but if OP's description is right (and given the amount of agreement in here, I'd say it is), I can still see how broken the system is. Just because it doesn't apply to me doesn't mean it's okay.
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Jul 12, 2007, 04:02 AM // 04:02
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#33
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Frost Gate Guardian
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/not signed
If you are that much of a care bear then just make yourself a PvE character, if you have a PvP only account then don't delete your character. You can't be a carebear and a professional PvP-er at the same time. They might as well make all item-customization account-based then, if you can instantly get any rare skin with each new PvP character you reroll then why should players have to labor for each of their characters at all? Or better yet, why not just have everything unlocked at the very beginning? Any rare skins should remain what they are, rare.
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Jul 12, 2007, 06:53 AM // 06:53
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#34
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Krytan Explorer
Join Date: Jun 2005
Location: Texas
Guild: We Wear Sombreros [文文文], Ugly Ducklings [ugly]
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/signed
I'm an active player of BOTH areas of this game and the current system, as it is, almost defeats the purpose of a PvP character. The entire point of a PvP character is that they can be rerolled, and removing that ability makes the reward pointless in its current state.
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Jul 12, 2007, 09:19 AM // 09:19
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#35
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Forge Runner
Join Date: Dec 2006
Profession: D/
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my question is how do you upgrade the nicer skinned armour with runes etc?
i mean can you just re-roll the armour mods onto it? on the J menu thing you have to select a piece of armour to mod, these new skins won't be on there.
so um yea.. how do u mod the new armours?
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Jul 12, 2007, 09:27 AM // 09:27
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#36
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Yeah, of course this should be implemented. The biggest question is if Anet ever cares enough about PvP :P
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Jul 12, 2007, 01:06 PM // 13:06
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#37
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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They should unlock all skins for the account just like they do skills.
Get rid of the point system altogether.
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Jul 12, 2007, 05:02 PM // 17:02
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#38
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Krytan Explorer
Join Date: Jun 2005
Location: Texas
Guild: We Wear Sombreros [文文文], Ugly Ducklings [ugly]
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Quote:
Originally Posted by Dougal Kronik
They should unlock all skins for the account just like they do skills.
Get rid of the point system altogether.
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Go back and read the first post.
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Jul 12, 2007, 10:18 PM // 22:18
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#39
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Wilds Pathfinder
Join Date: Mar 2006
Location: KAMADAN AD1
Guild: Zealots of Shiverpeak
Profession: E/
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agreed
AGREED!!!
Why not just UNLOCK the item for any character you create of the same profession??????
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Jul 13, 2007, 02:53 AM // 02:53
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#40
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Hall Hero
Join Date: Aug 2005
Profession: E/
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To answer your question about armor FireFox, since I'm pretty sure NO PvP player has yet to unlock a single piece of 15k armor (it sounds ridiculous to get), no body knows.
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