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Old Jul 31, 2007, 08:17 PM // 20:17   #1
Ascalonian Squire
 
Join Date: Jun 2007
Location: New York
Profession: W/D
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Default storage idea

I think the 2 main reason as to why the extra storage was created was because there are alot more items going around because of the 3 games and because I figure Anet didnt want players to create 'mule' characters to hold items and let them gather dust . I was thinking to expand on this as they have with the 3 tabs and crafting storage; another way to expand storage would be to store dyes/runes/mods. All 3 might be much and because runes are easily bought and dyes are not numerous I think this should go more for mods; it would be an extra tab that has a category for each mod.

i.e. a listing of sword mods and then a sub category for hilts/pommels. You can store say up to 10 of each (not sure if it should be 10 hilt mods or 10 sword mods; which ever one would still help). The format shouldnt be like the crafting materials it should be like the bag in your inventory holding items. You should be able to click on a bag that holds the mods and then see all the mods held in the bag and then be able to move them around.

There are 11 weapons/off-hand that have mods (not including inscriptions which could be added). So if you can hold 10 mods per weapon/off-hand you will be able to store up to 110 mods in your storage. I have so many mods that are sometime very hard to sell but I would still like to keep. This would enable you to hold onto them for later use or until a buyer pops up. You can then use your regular storage for any other items to your hearts desire
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