Aug 08, 2007, 02:11 AM // 02:11
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#1
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Academy Page
Join Date: Jun 2007
Location: Behind you O.o
Guild: The League Of Extraordinary [NUBS]
Profession: Mo/
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Weapon customization for casters
Edit: I added BOLD text to show the areas where I say that people have a choice when customizing.
This has probably been suggested before; however, I don't see why it wouldn't be implemented for the sake of equality.
All weapons can be customized for a 20% damage bonus.
A 20% damage bonus on a wand or staff is relatively useless compared to an energy bonus for most casters.
My idea is to allow people to have a choice between customizing any weapon with +7 energy or +20%damage (the inscriptions +7e\/50 and 20%\/50 are equal).
This makes customizing caster weapons useful.
If this idea is implemented, I'd suggest allowing people to re-customize their weapons (with the desired bonus) or be able to switch back and forth between damage and energy.
This would solve the problem of caster weapons which are already customized from being rendered inferior in comparison.
Extra Edit:
I am not proposing that caster weapons should no longer be able to customize for +20% damage.
Last edited by Seppi; Aug 08, 2007 at 05:33 PM // 17:33..
Reason: To clarify a point...
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Aug 08, 2007, 02:57 AM // 02:57
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#2
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Looks like you don't do much wanding. There's a reason why people add 15^50 inscriptions to wands/staves to increase damage output.
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Aug 08, 2007, 03:36 AM // 03:36
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#3
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Most casters have a 15^50 wand just in case they have to quickly wand a target with very low health.
Even monks in gvg will carry a 15^50 wand.
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Aug 08, 2007, 03:46 AM // 03:46
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#4
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Academy Page
Join Date: Jun 2007
Location: Behind you O.o
Guild: The League Of Extraordinary [NUBS]
Profession: Mo/
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If everyone considers wand damage better than an energy bonus, then I guess it should stay the way it is. Heh...
:X
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Aug 08, 2007, 05:53 AM // 05:53
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#5
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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+7 energy bonus seems a bit high. Combine with a +5 while enchanted and you'd have +12 energy on a wand.
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Aug 08, 2007, 09:53 AM // 09:53
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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How many times I'll have to repeat this?
Sigh... for me customization should be like this:
One handed weapons (and wands and daggers) keep the +20% damage.
Two handed weapons (but not daggers and staves) +33% damage.
Shields: +3 Armor
Foci: +3 energy.
Staves: +5 energy instead of +20% damage.
That way, if people needs to wand, the extra nergy for customization will be in the foci, and the damage in the wand, but if people want to focus on energy, they could use +25energy staves.
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Aug 08, 2007, 11:55 AM // 11:55
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#7
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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More energy is not always a blessing. Neither is promoting Avatar of Melandru Dervishes. Plus there's the people who want the customisation damage bonus on their staves.
There's really no need to change it.
Last edited by Kale Ironfist; Aug 08, 2007 at 11:58 AM // 11:58..
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Aug 08, 2007, 01:30 PM // 13:30
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#8
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Quote:
Originally Posted by MithranArkanere
How many times I'll have to repeat this?
Sigh... for me customization should be like this:
One handed weapons (and wands and daggers) keep the +20% damage.
Two handed weapons (but not daggers and staves) +33% damage.
Shields: +3 Armor
Foci: +3 energy.
Staves: +5 energy instead of +20% damage.
That way, if people needs to wand, the extra nergy for customization will be in the foci, and the damage in the wand, but if people want to focus on energy, they could use +25energy staves.
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Ill say it again this is the way it should be ^^. It means that rather than casters not needing to customise to get a benifit they will so all classes will be even in that way.
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Aug 08, 2007, 03:41 PM // 15:41
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#9
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<3 Ecto
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/not signed
casters wanding with 20% more damage is useful
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Aug 08, 2007, 05:07 PM // 17:07
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#10
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Academy Page
Join Date: Jun 2007
Location: Behind you O.o
Guild: The League Of Extraordinary [NUBS]
Profession: Mo/
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People seem to not be reading what I wrote...
Quote:
Originally Posted by Seppi
My idea is to allow people to have a choice between customizing a weapon with +7 energy or +20%damage (the inscriptions +7e\/50 and 20%\/50 are equal).
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I.E. You can choose whether or not you want to put +20% damage or +7energy on any weapon when you customize...
To spell out my proposed mechanic in detail, let us say I go to the weaponsmith. I want to customize my new wand, staff, sword, daggers, scythe, bow, etc and select it and hit customize. A window gump pops up (let us say it looks like the salvage menu). It says, "Please select the weapon modification you desire: +7 Energy or +20% Damage."
I pretty sure that there are at least some casters (and even melees) out there that don't want 15^50 or 20\/50, +20%dmg, on all 4 of their weapon sets.
Then again, I could be wrong. =o
Last edited by Seppi; Aug 08, 2007 at 05:25 PM // 17:25..
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