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Old Jun 10, 2005, 01:13 AM // 01:13   #41
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Love house/furniture idea, but make it worth a lot, like 30-50k. Having to pay monthly (although this does go against what GW is all about) to rent the land would be effective as well.

Dont like travel stone idea.

Cosmetics would be fun, but should be limited (no miachel jackson).

Tans, hair-dyes, haircuts.

Advertising should cost a lot, and statues would be very expensive as well to be effective.
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Old Jun 10, 2005, 01:31 AM // 01:31   #42
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The other MMORPG I play (Asheron's Call) has houses, and they are a huge stress on the server. It may be because there is hardly any instancing, but I think it's mostly due to the number of items they have. There are 4 kinds, apartments, cottages, villas, and mansions. Mansions are for allegiances, which would be the equivalent of a guild. How their system works, is that a house or apartment has hooks placed throughout it. You can attach "attachable" items to a hook. There are ceiling, wall, and floor hooks. No chandeliers on your floor. When the game was highly active, houses were extremely valuable. Since they put a huge strain on the servers, they were fairly limited. I don't know how housing developments would work in the instanced world of GW, but they may require a monthly fee. I mean actualy subscription, not just in game monthly rent. If they could implement these without subscriptions, though, it would be awesome. And it would suck a bunch of gold.
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Old Jun 10, 2005, 02:00 AM // 02:00   #43
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There are indeed some extremely interesting ideas here. I like the idea of a house actually. Maybe a small cottage house, to a villa, different housing types - sounds really cool man! And of course - potions lol - which is sorely lacking....
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Old Jun 10, 2005, 03:36 AM // 03:36   #44
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Quote:
Originally Posted by Angela Marika
There are indeed some extremely interesting ideas here. I like the idea of a house actually. Maybe a small cottage house, to a villa, different housing types - sounds really cool man! And of course - potions lol - which is sorely lacking....
No, Potions are not part of the gameplay dynamic in this game. ArenaNet left them out for a good reason.

Aenar, houses wouldn't be much of a drain on server resources here because they would only be accessible to the player that owns them, or maybe to a party of up to 8 players that they invite to come visit them.

Last edited by spiritofcat; Jun 10, 2005 at 03:39 AM // 03:39..
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Old Jun 10, 2005, 04:31 AM // 04:31   #45
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there you go you got your money sink -=- Dwarven ale


*LOCK TOPIC*
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Old Jun 10, 2005, 04:37 AM // 04:37   #46
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Quote:
Originally Posted by Poppinjay
Let people play for dancing lessons to learn the dances of other professions, or entirely new emotes.

I LOVE the idea of collecting trophies for named mobs.

Let people throw firework shows in their guilds honor.

I think my idea of increasingly large statues is a good idea as well. Also the materials they are made out of could vary in price. The top 7 best monuments could be called the wonders of the world and change periodically as people are outdone.
Perhaps (also referencing my guild hall ideas) the top 7 best monuments could be the places where players can travel via map. So by having one of the top 7 wonders, you can open your guild hall up to your entire district (limited access of course)

As for the trophies, I'm currently just using screenshots, but I would easily pay a few plat to get a taxidermist working on restoring a drake for me. Perhaps the cost of taxidermy could reflect the level of the creature. Stuff a devourer for 500 gold, a Charr for 1 plat and a Frost Worm for... I don't know...5 plat or 10 plat.

And finally: on dancing. I would definately pay out 500 gold or a plat to learn a new dance... I'm elementalist... and I"m sad. I also would like to be able to pay to learn the dances of other genders and/or pay for other gender hair styles as well...

Edit: This is a fantastic thread and I hope people keep adding, supporting or constructively criticizing ideas.

On the menagerie idea (see my above quote from other thread). It would be cool to hire a special Necro/Ranger who has a unique skill (not learnable in any way) to capture an animal, but it has an incredibly long cast time. So to catch any animal (increasing in price with the level of the animal) you have to protect the caster (by killing other mobs, aggroing the target) and not kill the target for like, 1 minute or 30 seconds (also increasing with target level)

Last edited by DrSLUGFly; Jun 10, 2005 at 04:43 AM // 04:43..
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Old Jun 10, 2005, 05:01 AM // 05:01   #47
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Yes, I love the idea of taxidermy! I'd definitely pay to have a stuffed Earth Elemental or something displayed in my house/guild hall! Perhaps they would deteriorate over time or so that they only laster a week, a month, whatever, and you could pay some amount during that time to have it maintined, or more to make a new one if you let it fall into disrepair and get broken.

Learning dances sounds good to me too. I'm sick of the Male Elementalist dance, I want to dance like a monk!
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Old Jun 10, 2005, 05:12 AM // 05:12   #48
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Why bother with implementing gold sinks? Why not simply reduce the limit of gold a character can hold? Max gold per char 50k; storage 100k. It would also reduce the willingness to buy eBay gold too ...
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Old Jun 10, 2005, 05:20 AM // 05:20   #49
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limitations are bad... options are good.

I don't want gold sinks, I want options. The economic need for gold sinks provides me with justification for asking for these options
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Old Jun 10, 2005, 05:25 AM // 05:25   #50
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Quote:
Originally Posted by Jigokunoinu
Why bother with implementing gold sinks? Why not simply reduce the limit of gold a character can hold? Max gold per char 50k; storage 100k. It would also reduce the willingness to buy eBay gold too ...
Like Slugfly said, limitations are bad, fun novelties are good.
Woulnd't you prefer to have something cool to spend money on than to be further limited in how much gold you can carry?
These gold sinks serve two purposes. They help the economy, and they add fun for the players.
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Old Jun 10, 2005, 06:42 AM // 06:42   #51
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Quote:
Originally Posted by spiritofcat
Like Slugfly said, limitations are bad, fun novelties are good.
Woulnd't you prefer to have something cool to spend money on than to be further limited in how much gold you can carry?
These gold sinks serve two purposes. They help the economy, and they add fun for the players.
I especially like the fun part...that's the good stuff games are made of

And I agree, limitations as far as gold are never good, unless it's a cap like D2 has, at the multiple billion gold mark(or is it trillions? I can't remember...I've been done with that game for a year now...)

And, I have to admit in my more frivolous moments, I rather enjoy blowing 10s of thousands of gold in one sitting, it makes me feel rich and important to myself...gold sinks make me happy...in many many ways :P
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Old Jun 10, 2005, 06:46 AM // 06:46   #52
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OMG! Brilliant a brilliant idea just came to me!
What about literal Gold Sinks? A sink made of gold. It would be another item of furniture for your house or guild hall. With all that killing and wandering about in the deserts and jungles a player is bound to get a bit dirty and need somewhere to wash their hands at least. So they need a Gold Sink, or perhaps it could be called a Golden Basin, just to disguise it

Now, on a more serious note, what if player armour became dirty over time and you could pay to have it cleaned? Even pay more for special polishing job that makes it shinier than normal!
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Old Jun 10, 2005, 06:47 AM // 06:47   #53
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what "spiritofcat" said, 100% true and should be implenmented right now
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Old Jun 10, 2005, 07:08 AM // 07:08   #54
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Some armor is not really...armor...

Certain professions don't even wear metal.
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Old Jun 10, 2005, 08:34 AM // 08:34   #55
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I like the dirty/clean armor thing. I don't like broken armor that needs repair, that would just be annoying. But I would seriously love to have things change for me over time. in fact (though it would be a lot of work) I'd like to see this happen to the guild also. Maybe the guild as a whole has to pay like 1 plat a month to keep it maintained or something, else it starts to decay.
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Old Jun 10, 2005, 08:37 AM // 08:37   #56
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gold sinks? See my thread on teleport stones:

Forget it.... deleted link, too many grumpys in that thread already.

Last edited by RTSFirebat; Jun 10, 2005 at 01:48 PM // 13:48..
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Old Jun 10, 2005, 01:28 PM // 13:28   #57
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RTSFirebat, we already heard about teleport stones in this thread, and we decided that paying for map travel would be bad. But perhaps a mark and recall sort of things might be okay.
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Old Jun 10, 2005, 01:48 PM // 13:48   #58
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Quote:
Originally Posted by spiritofcat
RTSFirebat, we already heard about teleport stones in this thread, and we decided that paying for map travel would be bad. But perhaps a mark and recall sort of things might be okay.
Aye... I wish that damn thread would go away... some of the comments are pretty rude...

Just cuase you don't like an idea doesn't mean people have to whine and swear... but then again this is the Internet.

Going to keep out of suggesting money sink ideas... since I can be dealing with PvP who think anything that is PvE is evil
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Old Jun 10, 2005, 01:48 PM // 13:48   #59
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Quote:
Originally Posted by Jigokunoinu
Why bother with implementing gold sinks? Why not simply reduce the limit of gold a character can hold? Max gold per char 50k; storage 100k. It would also reduce the willingness to buy eBay gold too ...
Because gold is useless after a point, we only use it to buy skills.

Almost everything else is avaible either by drops or by collectors, there is no point of buying anything from the merchants and that keeps gold in the players hands.

Also before this patch the economy was starting to move to a rune based one, if nothing changed we sould started to trade in runes instead of gold in about a month because gold is useless and easy to find.

The problem is there are no gold sinks to mare sure those 50k someone have are actually good for something besides getiing the 15k armor (that is not much better), there is the need of relative low priced items that have limited uses for cosmetic reasons only ... like custom made robes with unique models, the ability to change hair style for a fee, drinks, weapons with unique designs that never drop from monster, etc ...

If that is done we start to see people not having 50k lying around since they start to spend it, that makes the gold that is created also be destroyed instead of being hoarded.
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Old Jun 10, 2005, 01:53 PM // 13:53   #60
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Quote:
Originally Posted by RTSFirebat
Aye... I wish that damn thread would go away... some of the comments are pretty rude...

Just cuase you don't like an idea doesn't mean people have to whine and swear... but then again this is the Internet.

Going to keep out of suggesting money sink ideas... since I can be dealing with PvP who think anything that is PvE is evil
Yes, I had a look in there and saw that it wasn't even worth replying with all those trolls.
You could go and delete all your posts in it and maybe it would go away, or maybe you can delete a topic if you were the creator. I don't know, I haven't tried.

Anyway, I think that it's a bad idea to start taxing people for a service that is already so integral to the game mechanic.
However, your idea still has merit in a modified form.
If people could pay to mark a spot in an exploration area, and then be able to pay again to warp to that spot we might have something that could work.
It would have to be planned very carefully though because there would be great possibility for abuse of such a system.
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