Aug 16, 2007, 12:17 AM // 00:17
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#1
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Banned
Join Date: Dec 2006
Guild: Clan Vulpes Fire Branch
Profession: R/N
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Bring back the guild wars (large scale pvp idea)
The name of the game, literally, Guild Wars. We always hear them mentioned in the lore of the game but what were they? GvG is on much too small of a scale. So I say, bring back the Guild Wars!
What are they?
Large scale pvp battles that can only be done by members of your guild/allaince. Make them teams of 32v32 or 24v24 split into groups of 8. The large scale of people needed would encourage guild cooperation instead of lazy non-active guilds. You press the Guild Battle button while in your guild hall like for normal GvG but there are more options. But before you can do this here's a better concept. The Guild Leader has to select a venue for all their guild battles. You go to the Main City of that area (Ascalon City for Ascalon, Henge of Denravi for Maguuma etc) then swear you guild's allegience, much like signing to the luxon or kurzick faction. Back to the Guild Battle Panel, you then select what you want to fight for, these could be explorable areas. Imagine seeing a message like "Gameamp Guides[AMP] has won a battle in Ascalon and takes Regent Valley!". Basically you fight against other guilds who have selected the same general area as you.
How?
Well 2 maps for each area, this is alot I know for A-Net to make but this is still in concept mode right now. When You enter it is a LARGE scale area, like I mean LARGE. with 24 or 32 people it has to be. The 2 teams then fight in a battle. How to win? it could either be like AB but with capping, killing, flag running, and trebuchet (catapults). One idea I came up with is a Map for Kryta fighters. 2 Boats, and to destroy the others boats you have to run cannonballs and gunpowder to the bottom of the ship while your teamates (rangers, eles) fight ranged, because the boats are just within casting range. In addition there could be a spiral leading to a crow's nest for rangers to pick off people. And more ppl can be running wood to the side of their boat and eventually a plank is made across for warriors and sins to go in and do their damage. Then you can imagine rits putting a spirit wall at the end of the plank to hold them off a little, these are fun little ideas im having.
Rewards?
Well so what, your guild owns regent valley. Well this could help in the sense that like an environtmental effect is put on you like "Master Of My Domain" when you go there, increasing attack speed, damage, or things like that which could help vanquishing. Or it could allow you into "The Kings Room" an exclusive area in your domain that lets ppl from that alliance, buy things cheaper or something.
I know i would love this alot, because I like the chaos of a full blown war and just 2 armies clashing heads. It encourages a stronger guild community and at the same time gives enjoyment and a way to actually make people use tactics and not just rush in using shadow prison and tiger stance.
So tell me what you think
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Aug 16, 2007, 02:35 AM // 02:35
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#2
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Yeah it sounded so cool in that story about Devona's father and his guild.
Too bad it doesn't seem like it'll ever eventuate to anything in GW1.
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Aug 16, 2007, 02:45 AM // 02:45
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#3
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Ascalonian Squire
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Sounds like a good idea, especially so Tyria could have some new things. I don't know if it is possible at all, but I always dreamed of having massive scaled battles against another side.
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Aug 16, 2007, 04:56 AM // 04:56
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#4
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Banned
Join Date: Dec 2006
Guild: Clan Vulpes Fire Branch
Profession: R/N
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yeah i mean alliance battles arnt even really battling its ONLY capping pretty much the same with hero battles, though ths is strategy it is nothing else, they need to integrate strategy and force, aka these wars
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Aug 16, 2007, 05:06 AM // 05:06
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#5
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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Id like to see more larger battles where killing > capping.
organising the strategy of 12v12 cappin is too hard for most GW players, so might as well just have 12v12 killing.
or better still a 24v24 (or even larger) luxon v kurzick bloodbath.
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Aug 16, 2007, 05:46 AM // 05:46
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#6
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Furnace Stoker
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I would love to a see a 16vs16 or even a 28vs28 in a map maybe the size of... The Random Arena Outpost http://gw.gamewikis.org/wiki/Random_Arenas, of course they'd need to add many more spots. Like towers with spiral stairs to get up to, things like that.
Basic Rules
-No "squads"
-Enter Mission by yourself
-Everyone is in the same party list (To fix massive lists, you can click who to show and who not to show on your list)
-Massive Faction rewards 5,000 per winner - 2,500 for loser.
Death Match
-First team to hit 3,000 kills wins. (With so many people it'd go fast)
-At the end of every match a 1st, 2nd, and 3rd place is given to the players with the most kills. (1,000 Faction Bonus, 500 Faction Bonus, 250 Faction Bonus)
"Docked" Bases
-Luxon's get a magical land crab walker (Only damaged if gun powder keg is placed inside)
-Kurzick's get some kind of equivalent (Only damaged if gun powder keg is placed inside)
-2 cap shrines with gun powder kegs to the sides (Deal 10% damage to base)
-1 cap res shrine with a repair kit (Can be used to restore 15% health to base)
-First team to blow up the other's "Docked" base wins
But of course we won't see things like this until GW2
Last edited by Nevin; Aug 16, 2007 at 05:48 AM // 05:48..
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Aug 16, 2007, 06:21 AM // 06:21
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#7
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Ascalonian Squire
Join Date: Feb 2007
Location: USA, CA
Guild: Im Using Signet of Shut Your [FACE]
Profession: W/
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this is exactly the type of thing i think u WILL see in gw2. totally not gw1 material though, its just too uncontrolled and random.
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Aug 16, 2007, 09:45 AM // 09:45
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#8
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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The inevitable clusterf*ck that would take place with that many skills/spells being fired off at once would drag all but the mightiest machines down to the depths of Lag Hell....
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Aug 16, 2007, 12:32 PM // 12:32
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#9
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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it has been done with the current engine, 12v12 AB w/ 3 to 4 heroes per person. however, now fixed. lag was not any worse than usual.
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Aug 16, 2007, 01:33 PM // 13:33
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#10
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: P/W
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Quote:
Originally Posted by vaxmor
it has been done with the current engine, 12v12 AB w/ 3 to 4 heroes per person. however, now fixed. lag was not any worse than usual.
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/signed for bringing back this. This would have rocked so much.
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Aug 16, 2007, 08:34 PM // 20:34
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#11
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Banned
Join Date: Dec 2006
Guild: Clan Vulpes Fire Branch
Profession: R/N
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Quote:
Originally Posted by vaxmor
it has been done with the current engine, 12v12 AB w/ 3 to 4 heroes per person. however, now fixed. lag was not any worse than usual.
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w8 what?
TWELVE CHARACTERS
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Aug 16, 2007, 08:41 PM // 20:41
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#12
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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Sounds like fun, but what faction Balth?
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Aug 16, 2007, 11:53 PM // 23:53
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#13
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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Quote:
Originally Posted by Archer_Of_Vulpes
w8 what?
TWELVE CHARACTERS
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where have you been since factions?
And ANET is trying to do world PvP for GW2.
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