Aug 16, 2007, 03:21 AM // 03:21
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#1
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Ascalonian Squire
Join Date: Aug 2007
Location: Canada
Guild: The Crazy Bast Hordes
Profession: R/E
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Climate changing
I think that making climate changes in guild wars would be more immersive.
Changes like rainy or dark cloudy days, fog would be nice too. Dont you think?
Last edited by Voduchyld; Aug 16, 2007 at 03:33 AM // 03:33..
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Aug 16, 2007, 03:31 AM // 03:31
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#2
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Uhhh.... what?
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Aug 16, 2007, 03:37 AM // 03:37
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#3
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Ascalonian Squire
Join Date: Aug 2007
Location: Canada
Guild: The Crazy Bast Hordes
Profession: R/E
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Rain, clouds, fog... you know, climate changes.
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Aug 16, 2007, 03:38 AM // 03:38
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#4
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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And you would implement this how?
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Aug 16, 2007, 03:39 AM // 03:39
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#5
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Ascalonian Squire
Join Date: Aug 2007
Location: Canada
Guild: The Crazy Bast Hordes
Profession: R/E
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Uhhh... what?
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Aug 16, 2007, 03:43 AM // 03:43
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#6
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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What he means is that Guild Wars was not designed to handle such things.
Besides, like Day/Night cycles, it would just get annoying.
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Aug 16, 2007, 04:17 AM // 04:17
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There are already such changes and areas with fixed weathers.
Some areas will have zones where it reains, zones where t snows, zones with fogg, etc.
You have to walk to make the wheather change, though, it won't change if you don't move, since it is fized to the very spot you are standing in.
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Aug 16, 2007, 04:38 AM // 04:38
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#8
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Norway
Profession: D/
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Only mmo I've seen which implemented this properly was Ryzom. You'd have snowy winters, sunny springs, green summers, and rainy/gray/depressing falls.
Pretty cool, but I couldn't help but think that a lot of work had to be involved - and I definately don't see this being retrofitted onto an existing game.
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Aug 16, 2007, 12:13 PM // 12:13
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#9
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Ascalonian Squire
Join Date: Aug 2007
Location: Canada
Guild: The Crazy Bast Hordes
Profession: R/E
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Quote:
Originally Posted by MithranArkanere
There are already such changes and areas with fixed weathers.
Some areas will have zones where it reains, zones where t snows, zones with fogg, etc.
You have to walk to make the wheather change, though, it won't change if you don't move, since it is fized to the very spot you are standing in.
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I've seen the snow in the shiverpeaks, but I've never seen the rain and fog, where have you seen it, In what campaign?
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Aug 16, 2007, 12:22 PM // 12:22
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#10
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Ascalonian Squire
Join Date: Aug 2007
Location: Canada
Guild: The Crazy Bast Hordes
Profession: R/E
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Quote:
Originally Posted by MrFuzzles
Only mmo I've seen which implemented this properly was Ryzom. You'd have snowy winters, sunny springs, green summers, and rainy/gray/depressing falls.
Pretty cool, but I couldn't help but think that a lot of work had to be involved - and I definately don't see this being retrofitted onto an existing game.
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It must have been really cool, that's a concept I like. Seasons... would be fine with me! But maybe just putting some cloudy/rainy days would be easier? I've seen in prophecies, across the wall, that when you walk to a certain place, the sky changes color (it becomes red), I thought cloudy days could have been done the same way. And in the Shiverpeaks, it snows, I thought that rain could have been done in a similar way too.
Last edited by Voduchyld; Aug 16, 2007 at 01:20 PM // 13:20..
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Aug 16, 2007, 12:56 PM // 12:56
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#11
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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i guess u used to play wow? ..
they have weather changes, day and night and so on.
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Aug 16, 2007, 01:02 PM // 13:02
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#12
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Ascalonian Squire
Join Date: Aug 2007
Location: Canada
Guild: The Crazy Bast Hordes
Profession: R/E
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Quote:
Originally Posted by onerabbit
i guess u used to play wow? ..
they have weather changes, day and night and so on.
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No I didn't, but it must be nice!!! But day/night transition is not that important for me, though.
Last edited by Voduchyld; Aug 16, 2007 at 01:36 PM // 13:36..
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Aug 16, 2007, 01:56 PM // 13:56
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#13
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Would be nice even GTA series have them. I dont know if GW engine can handle it, night and day would be a good start. But if they didn't do it in the begining back in '05, I don't think they will do it now.
Last edited by Etta; Aug 17, 2007 at 10:42 AM // 10:42..
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Aug 16, 2007, 02:48 PM // 14:48
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#14
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Ascalonian Squire
Join Date: Aug 2007
Location: Canada
Guild: The Crazy Bast Hordes
Profession: R/E
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Quote:
Originally Posted by Etta
Would be nice even GTA series have them. I dont know if GW engine can handle it, night and day would be a good start. But if they didn't do it in the begining back in '05, I don't think they do it will now.
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I think they would do it, if more people like you and me would tell them how great it would be.
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Aug 17, 2007, 12:18 AM // 00:18
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#15
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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A day and night feature would be cool. Like different monster types too: Day, mostly conditions. Night, mostly hexes.
Weather could influence the type of creatures you encounter too: Sunny, fire types. Rain/snow, water. Windy, air. Overcast(?), earth.
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Aug 17, 2007, 12:34 AM // 00:34
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#16
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Lion's Arch Merchant
Join Date: Oct 2006
Profession: W/
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No thanks. Global warming bothers me enough in real life. (joke)
I think weather and instance-based stuff like in Guild Wars doesn't go too well together. Weather graphics needs to be updated first. Rain looks terrible in GW.
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Aug 17, 2007, 01:20 AM // 01:20
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#17
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by OhCrapLions
A day and night feature would be cool. Like different monster types too: Day, mostly conditions. Night, mostly hexes.
Weather could influence the type of creatures you encounter too: Sunny, fire types. Rain/snow, water. Windy, air. Overcast(?), earth.
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Cosmetic Changes - yes
Game Play Changes - no thanks
Maybe if during snow movement is -5%
During Rain ranged attack range is bit smaller but no huge changes to the monsters we find please, just some little things like -5% movement that are hardly noticed
If you want to include the (original) elements then maybe
Sunny - +5dmg to fire -5 to water spells
Rain - +5 to water -5 fire
ect
But i think asking them to add weather and have the monster spawns customized to it is a bit much
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Aug 17, 2007, 02:21 AM // 02:21
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#18
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Don't really want. I get to deal with plenty of horrible weather IRL. I could even do without Shiverpeaks' snowfall and the ashy air in certain post-Searing areas of Tyria.
Keep the sunny skies in GW, please.
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Aug 17, 2007, 04:02 PM // 16:02
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#19
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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We could use some rain in the Desolation. Maybe flowers will grow.
;-)
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