Aug 20, 2007, 03:26 AM // 03:26
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#21
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Your complaints are baseless and without any merit.
/notsigned
/closethread
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Aug 20, 2007, 03:29 AM // 03:29
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#22
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Frost Gate Guardian
Join Date: Mar 2007
Location: In the darkest depths of your mind.
Guild: Guilds are for yuppies.
Profession: A/
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How are they baseless? I gave several examples of how the class is over powered. What else am i suppsoed to say other than "it beat me" OF COURSE IT BEAT ME! A class should not be able to kill a team of 4, or even more then that! Its overpowered! The only feasible example would be to say "it beat me", because this is pvp we are talking about. Thats the point, is to beat others (obviously)
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Aug 20, 2007, 03:31 AM // 03:31
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#23
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Ascalonian Squire
Join Date: Sep 2006
Guild: Funkadelic Tempest[kiss]
Profession: R/Mo
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They're baseless because the majority of the player base agrees they are
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Aug 20, 2007, 03:33 AM // 03:33
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#24
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by The Lurch
Rangers are overpowerd, no class should be this versatile. They are not "alright" in some areas, they DO excel. Eles may be able to do more damage then a ranger in one shot, but rangers can spam the damage faster, creating more pressure IMO. They can spread every condition. Necromancers do beat them at that, I will admit. But not by a lot. Their pets can tank better then most tanks, and their ability to go untouched is, like i have stressed, horrible. You keep saying they dont excel in some fields, and thats not correct.
Oh, BTW mending touch isnt the only condition removal skill. Antidote signet will get rid of the problem areas for rangers (blind in particular). And while Troll Unguent can be easily interrupted, it isnt so easy to do if the person IS BLOCKING ALL YOUR ATTACKS!
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[skill]Wild Blow[/skill]
Oh look, no more blocking my attacks now, huh?
[skill]Troll Unguent[/skill]
Uh oh..
[skill]Distracting Blow[/skill]
So much for that too?
You say you have faced a few of these before?
Quote:
Originally Posted by The Lurch
I've ran into this kind of thing countless times, and im fed up with it. It needs to be nerfed.
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Knowing full well that you have encountered this before why wouldn't you put something in your bar to get the ranger out the stance, instead of coming here and crying about how rangers need an entire class based nerf.
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Aug 20, 2007, 03:34 AM // 03:34
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#25
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Ascalonian Squire
Join Date: Sep 2006
Guild: Funkadelic Tempest[kiss]
Profession: R/Mo
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I don't get it people, you're suggesting that wild blow/strike is the only way to deal with stance rangers when in fact any spell ignores block stances.
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Aug 20, 2007, 03:35 AM // 03:35
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#26
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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a ranger is only as good as the player. rangers are the ultimate flex profession: they allow a skilled player to play to his/her maximum potential. played by a bad player, they are worse than useless.
that said ranger who beat you was probably very good. or just very lucky. or maybe the ele and monk you are with (and you as well) have the brains of an ant. i'm going with "the ranger was very lucky", and "you have the brains of an ant", because no decent ranger will ever bring escape.
instead of complaining about the profession, maybe you should.... what's the phrase... learn2play? you got slaughtered by a ranger runner, who had very little attack power, while you played a profession who can kill him by a well-timed twitch of your fingers. you should be ashamed of yourself.
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Aug 20, 2007, 03:36 AM // 03:36
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#27
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Ascalonian Squire
Join Date: Sep 2006
Guild: Funkadelic Tempest[kiss]
Profession: R/Mo
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Quote:
Originally Posted by moriz
a ranger is only as good as the player. rangers are the ultimate flex profession: they allow a skilled player to play to his/her maximum potential. played by a bad player, they are worse than useless.
that said ranger who beat you was probably very good. or just very lucky. or maybe the ele and monk you are with (and you as well) have the brains of an ant. i'm going with "the ranger was very lucky", and "you have the brains of an ant", because no decent ranger will ever bring escape.
instead of complaining about the profession, maybe you should.... what's the phrase... learn2play? you got slaughtered by a ranger runner, who had very little attack power, while you played a profession who can kill him by a well-timed twitch of your fingers. you should be ashamed of yourself.
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/agree
and I second the /closethread
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Aug 20, 2007, 03:41 AM // 03:41
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#28
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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Quote:
Originally Posted by The Lurch
My first character was a ranger, and I was very good at playing him, so do not accuse me of not knowing anything about them.
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We have seen how powerful touch rangers are
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-10 to credibility
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Aug 20, 2007, 03:41 AM // 03:41
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#29
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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wow I found a thread worse then the FEMALES ARMORS ARE BAD! threads
crazy.
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Aug 20, 2007, 03:41 AM // 03:41
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#30
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by stormrunner
I don't get it people, you're suggesting that wild blow/strike is the only way to deal with stance rangers when in fact any spell ignores block stances.
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He said his set up was
Elementalist
Assassin
Monk
Dervish
I'm not saying [skill]Wild Blow[/skill] is the only answer
He could just as well took [skill]Expose Defenses[/skill]
It was more than likely suggested because of what Lurch said the team setup was.
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Aug 20, 2007, 03:42 AM // 03:42
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#31
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Ranger uses Escape? Try this:
Curses 12 + 1 + 3
Soul Reaping 9 +1
Illusion 9
[skill]Imagined Burden[/skill][skill]Rigor Mortis[/skill]
That means that for 21 seconds they can neither block, nor run.
Even better, add this:
[skill]Reckless Haste[/skill]
Now they can't hit either.
There are counters to everything. Just because you refuse to alter your build to compensate, doesn't make it overpowered.
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Aug 20, 2007, 03:43 AM // 03:43
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#32
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Ascalonian Squire
Join Date: Sep 2006
Guild: Funkadelic Tempest[kiss]
Profession: R/Mo
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Quote:
It was more than likely suggested because of what Lurch said the team setup was.
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And I was making reference to the elementalist.
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Aug 20, 2007, 03:44 AM // 03:44
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#33
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by stormrunner
And I was making reference to the elementalist.
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Yes I figured you were. The real question here is what was his party running?
Lurch can you give us the teams skillbars?
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Aug 20, 2007, 03:45 AM // 03:45
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#34
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Ascalonian Squire
Join Date: Sep 2006
Guild: Funkadelic Tempest[kiss]
Profession: R/Mo
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I'm going to take a guess here and say that the elementalist's skill bar started with [skill]flare[/skill]
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Aug 20, 2007, 03:49 AM // 03:49
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#35
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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/signed for close
Rangers are not overpowered. using RA and AB experience as your justification to this statement puts your credibility in doubt, and the comment about touchers being so powerful when powercreep has effectively nerfed the build breaks it even further.
You've been told how to beat rangers, what should have been happening. What you haven't told us is why it WASN'T. None of the three characters that could deal respectable damage were able to kill one Escape Ranger. this says only one thing to me:
none of you had counters. It was all pure damage on every build, or gimmick builds that could only survive if it wasn't interrupted.
I'm sorry for your troubles, but it honestly does sound as though you are calling for a nerf because other players were better than you, and not because any skills are overpowered.
GGs
Last edited by Melody Cross; Aug 20, 2007 at 04:17 AM // 04:17..
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Aug 20, 2007, 03:55 AM // 03:55
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#36
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Aug 20, 2007, 04:04 AM // 04:04
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#37
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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i'm not going to tell him what skills to run, because that's just bad. instead, i'm going to tell him how to beat that single ranger with his full team of four:
you and dervish: hound the ranger. doesn't matter if your attacks won't go through, just keep hitting/spiking him. keep his attention on you and the dervish to draw away his interrupts.
ele: nuke him. 100 AL vs elemental and troll unguent won't save him from a good ele.
monk: heal up whatever pitiful damage that ranger was dealing out.
there you go, you win, had you used my strategy. it's also a very, very easy strategy too.
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Aug 20, 2007, 04:07 AM // 04:07
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#38
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Ascalonian Squire
Join Date: Sep 2006
Guild: Funkadelic Tempest[kiss]
Profession: R/Mo
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Seriously though /closethread
Last edited by stormrunner; Aug 20, 2007 at 04:10 AM // 04:10..
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Aug 20, 2007, 04:26 AM // 04:26
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#39
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Lion's Arch Merchant
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Quote:
Originally Posted by The Lurch
Rangers are overpowerd, no class should be this versatile. They are not "alright" in some areas, they DO excel. Eles may be able to do more damage then a ranger in one shot, but rangers can spam the damage faster, creating more pressure IMO. They can spread every condition. Necromancers do beat them at that, I will admit. But not by a lot. Their pets can tank better then most tanks, and their ability to go untouched is, like i have stressed, horrible. You keep saying they dont excel in some fields, and thats not correct.
Oh, BTW mending touch isnt the only condition removal skill. Antidote signet will get rid of the problem areas for rangers (blind in particular). And while Troll Unguent can be easily interrupted, it isnt so easy to do if the person IS BLOCKING ALL YOUR ATTACKS!
And they have a mass multitude of stances that block. And most rangers these days carry more then one at a time! So remove one, and they throw up another? By the time that one is down, the other is recharged. And only a few classes have touch skills that damage, and the necromancer is the onlyone where those skills can be spammed.
How bout this, just nerf some of the block skills, and I'll be happy, okay?
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Blocking all? 75% isn't all, not only that some skills cannot be blocked. You can pressure them until you get through or interrupt their heal correctly, sure it's timely but if it's just a long ranger against a full team failure should NOT be an option.
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Aug 20, 2007, 04:31 AM // 04:31
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#40
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Lion's Arch Merchant
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Quote:
Originally Posted by stormrunner
I'm going to take a guess here and say that the elementalist's skill bar started with [skill]flare[/skill]
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Hahahahahaha xD sorry I use this a lot and sadly it turns out to be the case.
But sins that keep up shadow form and earth eles and such are versatile in that way, overpowered to you too? You wouldn't do much apparently, so nerf them all too? No, simply play smarter and your set.
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