Jun 14, 2007, 10:03 AM // 10:03
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#101
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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/signed with this idea
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Jun 14, 2007, 10:28 AM // 10:28
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#102
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Academy Page
Join Date: Oct 2006
Location: Australia
Profession: Mo/
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/signed.
I've always wanted to do Cartographer but when I look at it on a large scale I put myself off of it because of the size of the provinces and if I got to 99.9% and couldn't find the rest, I wouldn't be happy.
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Jul 18, 2007, 06:22 AM // 06:22
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#103
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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perhaps a region %? like ascalon, kryta, southern shiver, etc?
its rather lame to have 99.5% and cant find what your missing no matter how many times you compare a map..
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Jul 18, 2007, 06:31 AM // 06:31
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#104
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: chinese food
Profession: N/Mo
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happened to me with my nec 99.9 for 2 months till i was helping a guildie with bloodstone fen and poof i had it..../signed with a golden pen made of awesomeness
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Jul 18, 2007, 07:12 AM // 07:12
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#105
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: [TrtL]
Profession: A/
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Id have to agree with putting some sort of symbol to show which regions of the map have been fully explored and which ones havent. I wouldnt suggest putting the % missing in each region just for the fact that people have already gotten this title without any help at all. But sitting there with 2-3% and not knowing where to start sucks.
/signed
And to the people that say this would make this "unhard" for ppl to get, what about vanquishing titles? They have the # of monsters killed in a little box on your screen...Hard mode is suppose to be hard and having a box to tell you how close you are to vanquishing an area seems pretty easy to me.
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Jul 18, 2007, 07:57 AM // 07:57
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#106
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Neoshift989
Id have to agree with putting some sort of symbol to show which regions of the map have been fully explored and which ones havent. I wouldnt suggest putting the % missing in each region just for the fact that people have already gotten this title without any help at all. But sitting there with 2-3% and not knowing where to start sucks.
/signed
And to the people that say this would make this "unhard" for ppl to get, what about vanquishing titles? They have the # of monsters killed in a little box on your screen...Hard mode is suppose to be hard and having a box to tell you how close you are to vanquishing an area seems pretty easy to me.
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Your comparing the vanquishing counter to having a % mark for exploration?
1) One is exploration and one is killing!!!
2) You need to know whether you are close to wiping all the creatures.
3) Vanquishing is new and people dont know how many creatures are in areas. They have never had to concider it!
4) Vanquishing can be ALOT harder then exploring in certain areas. The counter a necessity.
4) Exploration has been proven to be do-able without % marks.
5) The fog is the equilivant of the counter in vanquishing.
6) Everytime you enter to vanquish an area it resets to 0, unlike exploration and the fog. You need to keep track of what you kill each time.
The bottom line is that exploration can be done without % marks.
And having a counter when vanquishing, certainly DOESNT make it any easier. Does the counter make the creatures easier to kill? does it make them stand still and let us pumell them? do they kill themselves with their own weapons because the counter tells them too?
Nope. The counter is just a counter, it doesnt help in anyway with vanquishing other then to show how many are left.
Last edited by freekedoutfish; Jul 18, 2007 at 09:25 AM // 09:25..
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Jul 18, 2007, 08:30 AM // 08:30
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#107
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Ascalonian Squire
Join Date: May 2007
Location: UK
Profession: R/
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Quote:
Originally Posted by Perynne
As much as I'd love to see something like this in the game to ease the many hours of running around the map looking for any missed places, I'm going to have to say....
/notsigned.
It would make cartography too easy. Sure, fighting huge groups of enemies and clearing the entire area is difficult enough, but mapping itself has nothing to do with it. Think about historical explorers for a moment... do you think they had a neat little percentage telling them what they missed? No. I like the fact that the same thing is repeating in the game. It's a wonderful challenge to find that last 0.1% without any extra help and gives you a better feeling of accomplishment.
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Yes, exactly.
/Notsigned.
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Jul 18, 2007, 10:03 PM // 22:03
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#108
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: [TrtL]
Profession: A/
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Quote:
Originally Posted by freekedoutfish
Your comparing the vanquishing counter to having a % mark for exploration?
1) One is exploration and one is killing!!!
2) You need to know whether you are close to wiping all the creatures.
3) Vanquishing is new and people dont know how many creatures are in areas. They have never had to concider it!
4) Vanquishing can be ALOT harder then exploring in certain areas. The counter a necessity.
4) Exploration has been proven to be do-able without % marks.
5) The fog is the equilivant of the counter in vanquishing.
6) Everytime you enter to vanquish an area it resets to 0, unlike exploration and the fog. You need to keep track of what you kill each time.
The bottom line is that exploration can be done without % marks.
And having a counter when vanquishing, certainly DOESNT make it any easier. Does the counter make the creatures easier to kill? does it make them stand still and let us pumell them? do they kill themselves with their own weapons because the counter tells them too?
Nope. The counter is just a counter, it doesnt help in anyway with vanquishing other then to show how many are left.
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For one thing i didnt say put the % you need in each area, if you read what i typed i said to just put something to show which areas have been fully explored, that way you dont need to go to an area already fully explored.
Vanquishing can be done without seeing how close you are to having all monsters dead aswell, all you do is it push the button "u" or "m" look at where all your little red dots are and if you see a spot that doesnt have red dots, thats where the rest of your monsters are. And if im correct, once you vanquish each area the helmet on your map turns gold with a star next to it...why cant explorer title have something like that?
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Jul 19, 2007, 08:10 AM // 08:10
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#109
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Neoshift989
For one thing i didnt say put the % you need in each area, if you read what i typed i said to just put something to show which areas have been fully explored, that way you dont need to go to an area already fully explored.
Vanquishing can be done without seeing how close you are to having all monsters dead aswell, all you do is it push the button "u" or "m" look at where all your little red dots are and if you see a spot that doesnt have red dots, thats where the rest of your monsters are. And if im correct, once you vanquish each area the helmet on your map turns gold with a star next to it...why cant explorer title have something like that?
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Even if it did just tick off which areas you have completed instead of %s in zones. I just dont believe that any changes are needed to exploration, as its shown it can be done without anything changed.
As for vanquishing...
When seeing little red dots on the U map, that is limited to your field of view. You cant see the creatures which are outside of that. Its not just a case of pressing U and expanding the map and it shows you all the creatures in a zone and their locations.
And how does opening the map help with vanquishing when it doesnt show anything to do with creatures?
The major difference with the vanquishing count (as I said), is that it resets each time you enter. Its not a case of entering a zone, killing some creatures and having it save your progress, so you enter later and finished the job.
But exploration saves your progress! It saves what you reveal and removes the fog as you go. It is just a case of leaving a zone and finishing it later.
We need the counter due to that reset and because it can vary how many creatures are in a zone. Its not always the same value, so you need a counter/meter to gives you an estimate on how many are left.
I just dont understand how you can make a comparison between exploring and vanquishing, because they are completely different activities which require different techniques and mentalities to do.
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Jul 19, 2007, 08:18 AM // 08:18
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#110
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Krytan Explorer
Join Date: Jan 2006
Location: In The Scribe October 19, 2006
Guild: [BrKn] The Brovian Knights
Profession: Mo/
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/notsignedevenwithguntohead
anyone that knows me knows how much i HATE mapping
i still managed to get Grandmaster , only done one so far, but still
this would be a huge cheat, just like some ppl getting Legendary Skill Hunter buy tomes , whats the point in that, i was proud of my cap title cause i worked hard to kill every boss and cap it, now ppl just "buy" it.
like ppl have said before me, this title should be HARD to get
just jumping between zones would make this title doable in a day easily if u had already finished the game
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Jul 19, 2007, 12:22 PM // 12:22
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#111
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Ascalonian Squire
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The game already has too many easy/ebay titles. If they keep making them easier, there's no point in them.
Besides, MANY, MANY people achieved Legendary GM, including me, the way it is now. It's far from impossible to achieve...
/notsigned
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Jul 19, 2007, 01:27 PM // 13:27
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#112
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by brosse
The game already has too many easy/ebay titles. If they keep making them easier, there's no point in them.
Besides, MANY, MANY people achieved Legendary GM, including me, the way it is now. It's far from impossible to achieve...
/notsigned
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Ever notice a pattern on Guru?
"I had to grind why make it easier" but it's called evolution when it happens on a grand scale and that attitude is stupidity at its finest
What if Swan and Edison said "i had to read by flame light why bother helping others create a light bulb" (Specially Swan as he played a huge part but if you ask 99% of people who worked on the light bulb they will say Edison and not mention Swan, even though all Edison did was imporve the "life-time" of the filiment).
History is full of people that have solved the first half of a thoery or half invented something for it to be picked up later and finished by others, the people that made the first half rarely get half the recognition they deserve.
Back on GW topic : Sorry if more people having Legendary Cartographer will de-value yours but the "I had to struggle why can't others" is a really bad attitude to have.
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Jul 19, 2007, 01:45 PM // 13:45
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#113
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by JeniM
Ever notice a pattern on Guru?
"I had to grind why make it easier" but it's called evolution when it happens on a grand scale and that attitude is stupidity at its finest
What if Swan and Edison said "i had to read by flame light why bother helping others create a light bulb" (Specially Swan as he played a huge part but if you ask 99% of people who worked on the light bulb they will say Edison and not mention Swan, even though all Edison did was imporve the "life-time" of the filiment).
History is full of people that have solved the first half of a thoery or half invented something for it to be picked up later and finished by others, the people that made the first half rarely get half the recognition they deserve.
Back on GW topic : Sorry if more people having Legendary Cartographer will de-value yours but the "I had to struggle why can't others" is a really bad attitude to have.
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Did you just compare exploration to the invention of the light-bulb!!
Seriously, you cannot compare the invention of a lightbulb to exploration inside guildwars! But if you insist...
Your talking about the development of technology which was a necessity to supplying cheaper and more efficient lighting and warmth to millions of people around the country and the world.
The exploration of a fog covered JPG image doesnt really register quite that high up in terms of importance.
We're not preventing the reinvention of the wheel, or stopping the solution to world hunger, or prevent space exploration by saying...
"We dont need % marks in GWs because it can be done without them".
...adding % marks is not going to suddenly create renewable enegery sources, cure cancer or get this I like to talk to me!
The only thing it will do, is make life a bit easier for some lazey ingame players, who cant be bothered to put the same effort in as the other 100s of legendary cartrographers. While also dragging Anet staff away from more important stuff.
People please understand this before you try to start exploring... its hard and it takes time and effort.
If you listen to all those rumours about "exploration is easy and it'l get you an easy 3 maxed titles" then you will learn the hard way.
Back to the lightbulb thing...
...do you not think inventing the lightbulb was easy or hard? Did he stop half way through and winge and cry and shout "dam you god, why cant you make the lightbulb easier to invent"?
And then sit around and wait for god to make it a bit easier before continuing!
You cant compare the need to create a new way to create light, to improving the way in which people explore a map inside a computer game.
The exploration in the game already exists and works.
The lightbulb didnt exist and needed created.
Last edited by freekedoutfish; Jul 19, 2007 at 02:16 PM // 14:16..
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Jul 19, 2007, 01:56 PM // 13:56
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#114
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Ascalonian Squire
Join Date: Aug 2006
Location: England
Guild: Order of Celestial Guardins [OCG]
Profession: D/W
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/signed.
I don't try and get it, but I can see this helping those who do, out alot!
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Jul 19, 2007, 02:21 PM // 14:21
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#115
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Or you can use someone mod (cough) http://wiki.guildwars.com/wiki/Talk:..._modifications to mae unfogging easier and more optical. Ate all, knowing which sport to unfog is better than having 99% at area and no clue where to go.
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Jul 19, 2007, 02:25 PM // 14:25
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#116
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Frost Gate Guardian
Join Date: May 2007
Guild: [Oldschool Respect and Honour]
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heh. Fish you sure are getting freeked out in this thread :P
(for the record i agree with JeniM totally; and Fish you should know that laughing at someone like that is rather rude)
/signed
One still would need to do the 'work' of uncovering each area.
What this change would mean is that the pointless, wasteful time spent trying to work out what little tiny insubstancial part of the world... is yet uncovered; is diminished. It changes it to which little tiny insubstancial part of one area of the world.
That is not an unreasonable suggestion. In fact it is a very sensible one. That allows people to spend more time playing the game, than comparing pixels.
Some would say that just because it was a certain way before, sticking with that way is best...even if it is actually not the most sensible way. That attitude seems a little unreasonable to me.
I get that people have done it the 'hard way'. Great. You sat there thinking that this title is sensible..?.comparing different pixels from one map to another time and again, to work out which pixels havent been 'explored'...? :P
edit-
Quote:
Originally Posted by Fish
The only thing it will do, is make life a bit easier for some lazey ingame players, who cant be bothered to put the same effort in as the other 100s of legendary cartrographers. While also dragging Anet staff away from more important stuff.
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Sorry mate, have to disagree again here - im not a lazy ingame player, far from it. I dont expect this to be changed, and i will in fact continue to keep doing the silly walking around walls for as long as it takes to get the title (just made 74% last night heh) So its nothing to do with not being bothered as you say.... Also, in terms of implementing it, i doubt it would take long, since there already is the opposing % figure of uncompleted, just would need to be split into areas if it isnt already (hidden) so. /edit
Comon guys, the whole purpose of us all suggesting things is to improve the gameplay for all.... as someone mentioned..evolution..
The concept of the title is good... exploring the gameworld. The flaw is that one can procede through areas actually exploring amazingly well, and STILL not achieve 100%. Multiply that by as many zones as there are in a gameworld, and you create a bit of a silly pixel hunt, which would be a little helped by using this suggestion. Cheers
Last edited by Gawa; Jul 19, 2007 at 02:41 PM // 14:41..
Reason: added a wee section heh, man i need to stop fiddling so much
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Jul 19, 2007, 06:08 PM // 18:08
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#117
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Desert Nomad
Join Date: May 2007
Profession: W/E
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OK i'll use the old standard statment for all the "I have it so keep it hard to get" people
"If their was a cure for cancer would you not want others to have it just because you beat cancer without it?" - A wise Guru poster
Thats a better analogy
Last edited by JeniM; Jul 19, 2007 at 06:11 PM // 18:11..
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Jul 19, 2007, 06:13 PM // 18:13
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#118
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/
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/signed that would really reduce teh frustatrion of hugging the walls of every area just to find that last bit
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Jul 19, 2007, 06:14 PM // 18:14
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#119
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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/signed.....
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Jul 19, 2007, 06:31 PM // 18:31
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#120
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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/signed
Yep, that would be awesome!
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