Aug 26, 2007, 03:36 PM // 15:36
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#1
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Pre-Searing Cadet
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Preventing RA running?
Last night, I was playing Random Arenas, and when the other team was down to 1 person, he spent the next 20 minutes running away. He didn't try to fight, only flee. And it wasn't as though he was trying to win--he admitted that he was bored and wasting our time was fun.
Now, I suppose that, in theory, one of us could bring a cripple or knockdown. But as a monk, I can't afford to bring it, and certainly it seems a waste for everyone to bring a cripple that's ordinarily useless just to prevent runners. (And if not everyone brings it, sooner or later in RA you'll have a team without such a skill.)
I think PlayNC really needs to fix this, because having some loser waste your time just for the sake of wasting your time is incredibly frustrating, and makes the game a lot less fun. They could fix it as easily as putting a timer on those games, and increasing damage after the time runs out (like they do in GvG).
Anyway, I'm posting here because when I sent them a support request suggesting they fix it, they said, "go post it in a forum somewhere." So, please, someone second me on this, and maybe they'll actually do something about it.
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Aug 26, 2007, 03:47 PM // 15:47
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#2
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Krytan Explorer
Join Date: Aug 2007
Guild: Rank Three Plus Pug [deer]
Profession: W/
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If you're a warrior in RA without a speedbuff you're failing. If you're an assassin without a teleport/speed buff you're failing. If you're a derv without a speedbuff you're failing. If you're a ranger without natty stride, you're failing. And most necros/mesmers take a lot of degen into RA anyway, and you don't need to be in melee range or anything.
I agree that running, not to be confused with kiting as so many RA scrubs do, is pretty stupid. But too many people bring horrible bars into RA. People running away from you is a fact of life in PvP, bring a speedbuff.
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Aug 26, 2007, 04:22 PM // 16:22
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#3
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Lion's Arch Merchant
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Your complaining? I had a monk run around and heal for over an hour, the match almost got up to 2 hours when it left. I was monking, had one leaver, a ranger, and another monk >.>
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Aug 26, 2007, 06:51 PM // 18:51
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#4
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Hall Hero
Join Date: Aug 2005
Profession: E/
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That is the delemia. The best way to win glad points in RA is by playing as a monk. However, you then have to rely on your (often) idiotic teammates to kill the other guy.
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Aug 26, 2007, 07:30 PM // 19:30
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#5
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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I would have just ordered my team mates to stop chasing him and trap his path.
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Aug 26, 2007, 09:43 PM // 21:43
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#6
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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What else is new about RA?
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Aug 26, 2007, 10:03 PM // 22:03
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#7
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La-Li-Lu-Le-Lo
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Well, the real key to beating runners is simply good strategy. As a Monk, it should be somewhat easier to tell your team what to do (as they all want their Glad Points, and will probably listen to the guy who is essentially assuring that they get them).
(Everyone better applaud my amazing MSPaint skills, or I will ban you)
So, beating runners is easier when your team converges, rather than when they simply chase.
People complain about runners in RA all the time, and ArenaNet doesn't seem to really care about it. It's a dead horse that I'd rather not see beaten any longer, but for the sake of community discussion of a constructive nature, I'll let this thread go on for a while longer.
__________________
Stay Breezy
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Aug 26, 2007, 10:10 PM // 22:10
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#8
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Bodyblock
-x-
xOx
-x-
or
x-x
-O-
x-x
-= no player
x=friendlyplayer
O=enemy player
My compliments on the pics Fear, simple and clear ^^
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Aug 26, 2007, 11:32 PM // 23:32
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#9
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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I /bow to Faer and his mightly MS Paint/strategerisums.
And as Floski said... that's why you bring people with crippling/slow effects. Don't let some happy running jackass waste two hours of your time.
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Aug 26, 2007, 11:52 PM // 23:52
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They could also have a timer.
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Aug 27, 2007, 12:01 AM // 00:01
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#11
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Desert Nomad
Join Date: May 2005
Location: Belgium
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thats why i like playing water ele
YIELD TO MY SNARES
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Aug 27, 2007, 12:09 AM // 00:09
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#12
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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ok i always have a buff or cripple but what do you do if it is a perma SF sin running?
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Aug 27, 2007, 04:14 AM // 04:14
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#13
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/bows to Faer's MS paint.
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Aug 27, 2007, 06:52 AM // 06:52
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#14
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Forge Runner
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Quote:
Originally Posted by neonleonb
Last night, I was playing Random Arenas, and when the other team was down to 1 person, he spent the next 20 minutes running away. He didn't try to fight, only flee. And it wasn't as though he was trying to win--he admitted that he was bored and wasting our time was fun.
Now, I suppose that, in theory, one of us could bring a cripple or knockdown. But as a monk, I can't afford to bring it, and certainly it seems a waste for everyone to bring a cripple that's ordinarily useless just to prevent runners. (And if not everyone brings it, sooner or later in RA you'll have a team without such a skill.)
I think PlayNC really needs to fix this, because having some loser waste your time just for the sake of wasting your time is incredibly frustrating, and makes the game a lot less fun. They could fix it as easily as putting a timer on those games, and increasing damage after the time runs out (like they do in GvG).
Anyway, I'm posting here because when I sent them a support request suggesting they fix it, they said, "go post it in a forum somewhere." So, please, someone second me on this, and maybe they'll actually do something about it.
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I beat you to this suggestion already.
http://www.guildwarsguru.com/forum/s...ght=RA +timer
And this thread has photo proof!
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