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Old Aug 28, 2007, 04:26 PM // 16:26   #21
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Quote:
Originally Posted by bilateralrope
There are some non-repeatable quests in guild wars that people are encouraged to leave incomplete because its more advantageous to keep repeating them instead of finishing them up due to the mobs the spawn. For instance the quests A Show of Force and Requiem for a Brain are kept open for LB point farming. Yes you could PUG them, but that requires you find a PUG who has the quests when you want to farm them, and the PUGs want smaller groups for a more profitable run while you might want an 8 man party for faster SS/LB farming.

Here is a thread in the farming forum thats keeping track of other quests like this. At a quick glance these appear to be solo-farming runs, meaning if you finish the quest because you didn't know or at the time farming wasn't viable there, then your simply out of luck.

I see three possible fixes, and I don't actually care which one is used (I'm expecting ANET to use a mix of these three):
1 - Make a more profitable run somewhere else that makes use of a similar build. For SS/LB farming, this means making a faster run elsewhere.
2 - Nerf the rewards from killing the quest spawned monsters. For SS/LB farming this would mean moving the bounties around.
3 - Make those quests repeatable.

Thoughts ?
I absolutely hate all your choices... particularly the 2nd one. There is nothing wrong with the droprate of those mobs in that particular SS/LB farming place. It's just the usual HM droprate. Leave it alone plz. Asking for a nerf where other people are enjoying it when you "can't" because you made the mistake of going too fast sounds like jelousy to me. From my point of view, anyone who choose that point is just jealous. Hopefully, none chose that option in this thread.

As for 1st choice, we all know how Anet works. If they make something easier to obtain, they are probably gonna double the requirement to the levels. Most of the time, it's up to the players to find shortcut.

About 3rd choice, meh, I just don't like it. It will only solve the problem in that particualar situation. What if you completed 10+ quests and now regret it, would you ask Anet to change all the quests in that situation and make them all repeatable?

However, I do understand your point, and sometimes, we make the mistake of completing a quest too fast, while rushing through the game. What I suggest is that Anet adds a new section to the log book for the completed quest. And from there, you can choose to add it to your current log book, and do the quest again. That would make more sense, instead of rebuilding the quest system already in place.


Edit : Corrected grammar

Last edited by boko; Aug 28, 2007 at 04:45 PM // 16:45..
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Old Aug 29, 2007, 12:23 AM // 00:23   #22
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So the tittle would be the best option.
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Old Aug 29, 2007, 12:26 AM // 00:26   #23
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I understand the point. It would make sense for a quest to not be able to be abandoned after it is completed... i don't think they would need to change anything else other than that.
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Old Aug 29, 2007, 04:00 AM // 04:00   #24
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How about letting us repeat quests in exchange for a skill point to the quest-giver NPC or something like that? No reward for doing the repeated quest, just getting effects of having a quest active.

I have to do most every quest I find on the first character through a campaign, too. For me, it's a question of feeling like I completed the game.

I was really disappointed to find out that this wonderful, fast, fun way to ramp up my SS/LB titles on the character I play the most required quests I finished a few months ago.


And not even talking about farming, how about just for the fun of it? I'd love to be able to do Undead Hordes over as often as I wanted to. That quest rocks!
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Old Aug 29, 2007, 04:59 AM // 04:59   #25
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Quote:
Originally Posted by the_jos


If it's about farming, delete a character and create a new one specially for farming, leaving all quests open, except the mandatory for the storyline.
Sure, this requires some investment in time and gold to do, but does the job.
If you don't want to delete a character for this purpose, the farming is not worth it for you


If it's about 'title farming', that's an other problem.
People that play the A Show of Force and Requiem for a Brain quests of LB/SS do this because it's one of the faster ways to get to maxed title.
Remember, both LB and SS give game advantage, so higher titles do count here.
When you do this without these farms and don't have a decent DoA profession, it takes a lot longer.
DoA quests are already repeatable and net somewhat more LB points.

However, there are lots of PuGs running the Force and Requiem quests, it's not hard to find a group for it.
So there is no need to complain about having those quests finished, just find a pug.

While I understand the viewpoint of the initial post, I don't like any of the options.
If I have to grind for my maxed LB title because the required points are insane high and I manage to do get those with less than a full party, I'd expect some decent drops for it. While the SS/LB run is even possible with 4 players (and finishing the last part with 3) it's a matter of calculating what you want most. If you want the title fast, join a full group, else join a 5-person group.

This would come closest to the 'repeatable quest', however, when I get my max LB, I want to finish the quests once and for all.

I'd like to se more possibilities to get SS and LB points in a rate of let's say half of the Force and Requiem quest but with interesting stories or activities attached.
So that it's worth playing and accepting the reward instead of mindless repeating of the same quests.
Sure, the regular quests do net some points, however, the gap between the max-1 and max title are 15000 -> 50000 and 25000 -> 50000.
Given the time to finish one quest and the very limited LB reward on the quests compared to time, the current ones are just not worth the the effort compared to the SS/LB farms.

I don't mind playing the game and quests for ages to get to a maxed title.
Even if the quests are repeatable (thinking about GWEN dungeons for example). It's at least a year to GW2 release, so plenty of time.
I do mind being almost forced to do nothing else but mindless killing of numerous enemies with the sole purpose of maxing a title.
I'm in complete agreement here. Not much more I can add but to say to the OP that I can't really agree with any of those options. I guess I wouldn't mind them being repeatable, but I think it would be much better if they had more interesting ways to work on these titles that everybody could do without having to worry about what quests they should or shouldn't complete. I would also say the same for the new GW:EN titles, but at least they have mini games.

Last edited by Phantom Gun; Aug 29, 2007 at 05:01 AM // 05:01..
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Old Aug 29, 2007, 10:12 AM // 10:12   #26
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A price for making all quests, and a way to prevent people going back one step of a quest should do.
For example. If 5 enemies spawn, if he leave 1 of them alive, abandons and comes back, next time only one is here.
So there won't be unlimited enmies for letting the quest started.

One way or another it is somehow an exploit in many cases. Since it gives an economic advantage to those that choose not to follow the game quests.
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