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Old Aug 27, 2007, 12:51 PM // 12:51   #21
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as i wrote in another thread
around 30 opened chests only 2 golds out of them
1.5k is a ridiculous price for such a drop
i though it was just my luck but then i pugged some dungeons cause i was so bored running around alone with h/h party
and when players opened some chests guess what purpomania
i am so disguisted with that i should of given those money for some stones to get the stupid gloves at least..
please reduce the purple drop rate from locked chests
otherwise i'm better off opening 2 chests in normal mode instead 1 in hm for the same price and the same s**t drop
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Old Aug 27, 2007, 01:01 PM // 13:01   #22
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/not signed

you have a gambling problem.
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Old Aug 27, 2007, 02:15 PM // 14:15   #23
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I'm really puzzled by these "not signed" responses that say there has to be a risk. No one ever said differently! Adjust the odds a little better so that lockpicks are worth risking. Thats what I'm saying! As is I won't use a lockpick except when I get a crazy idiotic uncontrollable urge to waste one for a random purple drop. THERE IS STILL RISK just withing gold drops and plenty of it. In my XP gold prices range from 200-400gp. That still doesnt compare to the price of lockpicks in any way shape or form. YET that is all the closer I am asking for the two to be brought together pricewise. Purples are great for the pent-ultimate areas of the game like the crystal desert, southern shiverpeaks, etc. BUT NOT IN LOCKED CHESTS! High level expansion should = high level loot which = locked chests. PURPLE <> HIGH LEVEL!
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Old Aug 27, 2007, 02:30 PM // 14:30   #24
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Its the same as opening a 600g chest with a lockpick - and the same chance of getting a gold.

/not signed
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Old Aug 27, 2007, 02:33 PM // 14:33   #25
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I think jkyarr hits the nail on the head, more or less. Even when you luck out, and get a gold, you broke your pick. So it's not a risk factor, you ALWAYS lose.

Lowering the pick price doesn't seem like a good idea because it's a good gold-sink as is, and changing the price would make most people that have them feel screwed over.

Raising the retain chance by a couple percent base might be a good idea so players lose less picks.

perhaps instituting some very rare, very valuable stuff, maybe even miniatures or other non-weapons, that drop ONLY from lockpick chests? Then there really IS a chance that you'll win and get something worth maybe 1,000 or at least more than the 750 you could have merched the pick for.
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Old Aug 27, 2007, 02:48 PM // 14:48   #26
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/NOT SIGNED

This has got to be the biggest "WHAA, Mommy Jimmy broke my GI Joe, do something about it" thread I've ever read.

risk/reward, game balnace, economy balance, its all there in the reasoning behind why the chests are the way they are.

Quote:
AS IS I NEVER BUY PICKS. I only get one when I loot it, and even then I only rarely use one because I have to pay to do so (meaning I subtract the merchant price of the chest drop from 750g and essentially lose that number of gold by losing the pick).
OP I don't see your problem, you don't buy picks, or open chests with the ones you find, why are you complaining?
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Old Aug 27, 2007, 03:12 PM // 15:12   #27
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Quote:
Originally Posted by TempusReborn
Its the same as opening a 600g chest with a lockpick - and the same chance of getting a gold.
/not signed
Except that 600g is the price for buying a key at the merchant. Compare that with 1.5k for a lockpick. Or compare the 300g vs 750g sell back prices. At least compare apples to apples.

This brings up a reality you're choosing to ignore for convenience or for lack of thought. That reality is that most folks won't use lockpicks on anything but locked chests because of the costs involved. So your comparison is the exception rather than the common practice because of simple mathmatics.

So tell me how is risking a 750g lockpick for a max value 400g weapon the same thing as losing a 300g key?

FAIL!
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Old Aug 27, 2007, 03:30 PM // 15:30   #28
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Thumbs down which came first, the post or the thought?

Quote:
Originally Posted by Orange Milk
risk/reward, game balnace, economy balance, its all there in the reasoning behind why the chests are the way they are.
Care to elaborate? This just comes across as blind ignorance and shows next to zero thought on the subject. Try reading some of the ancedotal evidence from the numerous threads/posts on the subject before you discount the discussion entirely.

Quote:
Originally Posted by Orange Milk
OP I don't see your problem, you don't buy picks, or open chests with the ones you find, why are you complaining?
I arrived at the place where I neither buy picks nor open locked chests because of the conditions described in this thread. That means, in case you can't deduce it on your own, that I have experienced enough loss with broken picks and crappy grapes that the current conditions surrounding locked chest drops essentially prohibit me from using them. Simple cost prohibitive conditions. I WANT RISK... just not russian roulette with 5 out of 6 chambers loaded.

Furthermore, this is not a complaint, its a request in the form of a petition so that others can express their views in accordance with or disparity with the plea.

Someone asking for something <> whining. Droning on and on and making idle threats of leaving, suing, etc. That's whining.

I like GW and GW:EN and look forward to GW2.

I've read enough posts with players who've had experience with locked chests similar enough to mine that I surmized a petition was in order.
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Old Aug 27, 2007, 03:38 PM // 15:38   #29
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Quote:
Originally Posted by NeonPink
/not signed
It's a random drop chance, part of the game.. all i could say is make HM purples lower drop rate and gold higher. But to be fair enough people farm that anyway
I'm confused... so according to you random means more than one color? I can't really agree with that. I like the concept of random drop chances too. There are plenty of imperfect golds for high level chests to have a random drop.

It seems you think some kind of adjustment is in order as well. That's an admission of the problem more than a denial. So why did you notsign it when you agree with it? Anet will adjust it whatever amount they see fit, so the details of how much aren't all that important. Lets not quibble over the details lets just put the more important issue forward to Anet so they feel compelled to do something!
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Old Aug 27, 2007, 03:52 PM // 15:52   #30
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Question Do tell...

Quote:
Originally Posted by HawkofStorms
/notsigned
You got to have some amount of risk.
Can you explain some more? How does this request effectively eliminate the risk?

The most expensive gold drop I've ever seen was 480g. With the sellback price of a pick being 750, that's 270g of risk that I run in the BEST POSSIBLE SCENARIO. Worst case is like a 120g grape. That's 630g lost when the turd drops and the pick breaks.

So why didn't the value of the loot in high end chests scale up to maintain the ratio that was taking place previously? Even with phantom keys this much disparity between key costs and loot value didn't exist.
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Old Aug 27, 2007, 05:17 PM // 17:17   #31
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I really don't see why the fact that a few of you have crap luck means Anet needs to boost loot value. I think I've gotten one purple the entire time I've been unlocking the HM chests. Does it scale, maybe, depending on location? I was mainly playing in the Crystal Desert and Fire Island. Maybe locked chests in Ascalon yield more grape junk. I dunno, though.

Anyway, we get what you're saying about loot value being less than the lockpicks, but again, that's just a risk you have to take. You might get a gold garment of superior vigor, as I've done once, or you might get some crappy inscription or imperfect, unpopular mod. If you're this unhappy, just sell the lockpicks for a guaranteed gain. It's true that the risk is often not worth it, but the way you post the same basic thing in reply to every disagreeing post makes it sound like yet another loot-related whine.

You can get more selling them to players, btw. Usually they go for 1.2k on the player market. Don't merch your picks, ever, unless you're in a desperate hurry and okay with losing about 40% of its value.
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Old Aug 27, 2007, 05:50 PM // 17:50   #32
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/notsigned, first go look at the price of DoA FoW and UW keys..... about the same as a pick..... no chance to retain, and locked chests in HM are about as good as doa chests, if you choose to use picks on other non-locked chests thats your fault.

now about the chests in Gw:En well lets see without any title you have a 40% chance to retain sooo yea you will likely retain 1 outta 3. now if you happen to get purps on the breaks bad luck.

also it is a risk as everyone has said here, but its a risk that many a time is rewarded, i was doing frostmaw this weekend which has like 12 chests in it, and i broke like 4 picks on purps but then i got a req 9 max platinum staff with max mods which i promptly sold for tons of cash, therefor making up for all the picks,

but there have been times when i got nothing and wasted a ton of picks BUT i got more points in unlucky so not completely wasted.

as it stand picks are a risk, because you retain twice and they pay for themselves, cause thats 500g per key which is about what most cost. so really stop whining and live with the risk or dont. i love picks and chests but thats just me....
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Old Aug 27, 2007, 06:04 PM // 18:04   #33
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Not signed. Gold weapon prices are low enough as is.

Quote:
Originally Posted by Julian
Even when you luck out, and get a gold, you broke your pick. So it's not a risk factor, you ALWAYS lose.
lol
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Old Aug 27, 2007, 09:40 PM // 21:40   #34
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/NOT SIGNED...

Look guys golds and greens are suppose to be RARE by definition RARE means they are not as easily available at a drop of a hat... Getting purples from HM or GWEN chests SHOULD be expected at least 75% of the time. Most of the time a purple is just fine for equipping a hero or yourself till something better comes along while playing the game. but common what do you expect Anet to do? PROMOTE more abusive farming and exploitation of Inflated selling? No. Its only natural that easy to attain chest are not going to be gold very often because if they are they are abused...

And if you do not want your lockpick to break as often get your lucky and treasure hunter titles up as high as possible... Hell I'm only rank 1 in treasure hunter and I retain my lockpick about 1/2 the time... with no rank in lucky yet... I also retain my lockpick more often if its the one one in inventory...

There is one more thing to say on this. Like DUH.. the chests you people farm like mad men I FULLY expect to always be purple for life. I mean common in the preview you could go out of just about any map point and get a locked chest within a few seconds... Did you REALLY think Arena Net would be THAT stupid to allow Farmers an easy chest run for perfect golds in GWEN? That would do nothing but benefit the Gold reseller bots even more.

However look at locked chests down in the lower levels of the dungeons... Those were GOOD chests! you know why? cause they are not as easy to get too. thats why. The Dungeon Chests are by far the best chests in the game. and the locked chests around them on the same level are often of better then average quality... My hope is they will offer a GWEN region key for the above ground easy to get chests that are rarely anything to care about because they are too easy to get too. and save the lockpicks for the dungeon lower levels and HM.
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Old Aug 27, 2007, 09:50 PM // 21:50   #35
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4 posts in row, really? yeah........

ANYWAY,

I dunno how to explain it to you but, I guess "lighten up" is a start. I mean there are NO gurentees in life, let alone video games. Honestly all you've said is "WHAA"

Lockpicks/locked chests are a gold sink, plain and simple, they aide in game economy balance. The same reason bosses dont ALWAYS drop their green is the same reason lock picks break and you get purples. BALANCE. Please don't make me elaborate on this and think for yourself about why, you don't even need to think hard.

IF you don't like the way it is then do as you do now, don't buy them and merch em when they drop, of course merching them costs you money so your fail anyway when people buy them for 1200.

It's like this, I don't like the fact that it takes a long time to do the Deep, so I don't do it, I don't spout off about how long it takes and that ANet needs to shorten it or reduce the ammount of bad guys. I just don't do it.
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Old Aug 28, 2007, 12:35 AM // 00:35   #36
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Quote:
Originally Posted by jkyarr
The non-seguiter here is that the expensive, high-end keys don't yield a treasure of comparable worth. Not that I think they should every time. I agree there should be variety and risk with lockpicks but the ratios need to be balanced a little better. I can sell maybe 1 in 500 chest drops for enough gold to replace the 750g I lost when the pick broke. Mind you that's only if I can find a player that will pay. NO NPC will ever pay me enough for me to recoup my costs, so the odds there are 0 in infinity.

There are gold drops that sell for 400+ gold. Why not drop the price of lockpicks into that neighborhood?

Just even it up more!

AS IS I NEVER BUY PICKS. I only get one when I loot it, and even then I only rarely use one because I have to pay to do so (meaning I subtract the merchant price of the chest drop from 750g and essentially lose that number of gold by losing the pick).
Good, don't buy the lockpicks then.

Oh, and go learn economics, probability, and statistics. It'll help prevent you from making pointless posts in the future.

There are gold drops that sell for 100k+XX ectos. Should we raise the cost of lockpicks to that?
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Old Aug 28, 2007, 01:06 AM // 01:06   #37
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well what if in HM when you get a grape you retain LP if you get a gold you break LP --- just a thought
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Old Aug 28, 2007, 01:23 AM // 01:23   #38
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The drop rate is fine for HM, for GW:EN however.... wow, i dunno if im just unlucky or what but i've gotten about 90% purples from the locked chests in GW:EN.


I'd say the GW:EN locked chests have similar drop rates to the chests in the southern shiver peaks... keys there costs 600 gold, a lockpick costs 1.5 :|. I understand that GW:EN locked chests have an adjusted retain rate(probably implemented to reflect their inferior drops compared to HM) but I would rather have higher chance of gold/lower retain rate than the current high chance of purple/40% retain rate.
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Old Aug 28, 2007, 03:09 AM // 03:09   #39
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40% retain mean a 600g key's cost. None expect good gold rate from such chest.
It's "sad" GW:EN starting chests are locked, you won't have bother open them if they were 600g key chest instead. (Personnaly i love lock cause i don't buy keys anymore).

And yay, increase gold rate please , with 68% retain i'll be more than happy.
I'll ended chest running and getting cash just by reselling gold and runes to merchant (without even concidering modes or the occasionnal good drops -nice skin/req-)

/not signed

Last edited by Salia Mare; Aug 28, 2007 at 03:12 AM // 03:12..
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Old Aug 28, 2007, 03:24 AM // 03:24   #40
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/signed

im getting sooo sick of spending money on lockpicks and having a lot of the chests turn out purples, Anet needs to do something about that... its HARD MODE for christ sake!
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