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Old Aug 29, 2007, 10:49 PM // 22:49   #21
Desert Nomad
 
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Quote:
Originally Posted by Phoenix Tears
@bilateralrope: read correct, i talk about "pve only" not that those changes should be for pvp.
I did read it correctly. Its a bad idea because you are giving PvE benefits that are only obtainable by doing PvP.

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+50 HP and +1 Life Reg are really nothing uber imba special, when u get this only, when u have ur survivor title active ...
In PvE monsters usually go for whoever they think they can kill easier. So +50hp is enough to make them go and attack the guy without the title.

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Imo, those players, which went through the big stress of playing extreme cautious, only for minimizing the possibility to die, should get a bonus for it, that honors them for surviving so long without a signle die...
They were happy to earn the title when it gave them nothing, so why give them something ?
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And stop whining about old charas, that had no chance, delete them and remake them then ... thousands of players did this still and had not whined about it.
Lets say I have a character with all skills open to him and FoW armour. Do you have any idea how long that will take to replace ?
Not to mention the birthday gifts.
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When u really want have this title, u do everything simple once again.
Before i got my first R3 survivor, i made like over a dozen of characters and deleted them ever, when they die and i didn't complained about, why anet simple gives not the old chara a death counter reset, dream further, this will never happen. So to honor the players, which have deleted their beloved old chars to receive the title, they should geld a bonus with the survivor title ...
You worked for the title when you had no expectation of getting a reward for it. What makes you think that you now deserve one ?

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@Star Gazer: there will be ever grinding somewhere in MMO's, grinding is like salt in the soup of MMO's ... its the same like, that players with more time will haver have somewhere some advantage versus players with not so much time.
And many people like Guild Wars because it breaks away from that idea. If you don't like it, you are free to go and move to a different MMO.

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There helps even no lvl cap of only 20 ... this thinking is senseless wish thinking.
What are you saying here ?

You know what, if you aren't going to put in the effort to actually follow this forums rules I'm not going to bother reading your posts.
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Old Aug 29, 2007, 11:11 PM // 23:11   #22
Tri
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If this went into effect, goodbye any of those titles meaning something.
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Old Aug 29, 2007, 11:20 PM // 23:20   #23
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Originally Posted by Tri
/notsigned

If this went into effect, goodbye any of those titles meaning something.
Does the sweet tooth title mean anything now?
Except that you spent loads of cash for food
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Old Aug 30, 2007, 09:31 PM // 21:31   #24
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Quote bila:
I did read it correctly. Its a bad idea because you are giving PvE benefits that are only obtainable by doing PvP.

lol sure, you don't ven know, what a shit you wrote there, that isn't correct ...

99,9% of my suggestion about changings of titles i made of page 1, were PVE only-Titles ...

Survivor Title is no PVP-Title, you dont have to play pvp to get this ******* title, in reverse, its better you don't play pvp, when u want to get this title, because pvp deaths count for the death counter !!!
And WTF is false in giving 1 sigle PvP title some benefits for PvE, what will encourange players to play more pvp with their pve characters ... ? I see totally no problem in this. No, in reverse, I'd love to see more of this, because then more PvE'lers would play more PvP too and not only, when they are in PvP-Guilds, where it makes only sense, to play with pve-charas Pvp, or with hero npc fights, which are no real 1v1 ...
When those benefits are then again for pve only, theres no problem .... a problem would be only titles which give for pvp benefits -.- THATS a problem, because this would disturb really the pvp balance.
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about aggro, wow, as if 50 hp would make such a huge difference, you forget, that different classes have different max armors and possibilities to increase armor power and that beside you are 7 other players/npcs, that can buff you/the party however.
In kind of aggro, monsters go more for "who is the weakest" in fact of armor and not in fact of HP, a difference of only 50 HP is NOTHING versus a difference of 20-40+ Armor.

You can't make it you so simple and say, that cause of this 50 HP difference, mosnters will attsck in future only those, without legendary elite survivor title .. this is big nonsense, because the whole fight system is a big thing of chances and not by simple stupid fact of "who has lessest HP"

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Why give the title an effect, because wisdom/treasure hunter titles have too effects and giving +1 life regeneration at least makes sense for this type of title, because the effect theoretically helps the character better to survive.
This is nothing personal, or has something to do, that players which made it to max, deserve something ... this is childish
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about armors stuff, yes, thats naturally a problem, which can naturally only ecxist in Guild Wars, because developers find no way, to give the players an account based armor npc, which will give you certain armors automatically, once u've unlocked then once, so that the players has then only to do a little repeatable quest to receive whatever armor u want,. without having to pay money/stuff for it, or to find a way to put your armor in storage, where it gets then un-personalized, so that when u delete then ur character and remade it with same name naturally the player wont lose the armor, cause of the change of the character-id, when u take out then ur armor again out of storage, it gets again personalied to the character, which equips the item.

or an other way, anet finally kicks out completelxy this stupid armor personalizing, because its annoying and total senseless, it only stops people from selling armors -.-. wow, very useful feature.
When i want buy a new armor, im unable to sell my old one, cause of this shit, very well thought out ...
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false, i worked for the title in expectation of a reward, don't lay words into my mouth, that you can't know, that I think so. I worked for it, in hope, that there will be for GW2 a reward by the HoM and now im in the moment a bit disappointed, that the dumb hall honors only pvp titles.
This brought me to the conclusion, that more titles need little pve benefits, not only wisdom/treasure title ...
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Ahh, there is it again, the typical ignorant, intolerant answer of those gamers, which see in every bit of "work" direct death grinding and which fear most, that GW2 will become a real MMORPG, something like Line Age 2, LotRO, D&DO, RO 2 and those much free ones, like RAPPELZ or Granado Espada (beta) and naturally the most hated, but ever most compared, as if it would be the god of MMORPG's > WoW ..

thy typical answer: when You ..blah blah bla, then leave blah bla blah
Get grown up and learn to accept, that people have criticism and will write them, will have other opinions and so on. Thats no reason to say ever to others, that they should leave, when they don't like something.
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with this sentence i meant, that a lvl 20 cap is simple not enough for creating balance, that it helps not alone.
Lvl 20 cap alone is sensless, because with the same gameplay of GW, developers could theoretically increase max level to 100, nothing would change in calance, because every players would have only instead of average ~500 HP then ~2500 HP .. fights would take then only lonfger time, because it would simple only take longer to kill something, when nothing changes at the strengh of skills ancd the attribute system.
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