Aug 29, 2007, 12:40 AM // 00:40
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#21
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Banned
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rangers have more conditions then most physical professions.
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Aug 29, 2007, 12:56 AM // 00:56
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#22
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by The Lurch
Uhhh, Skull Crack?
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Also Quivering Blade... sort of.
And wow, old topic...
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Aug 29, 2007, 02:02 AM // 02:02
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#23
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Ecklipze
[card]Ebon Dust Aura[/card]
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Just what I was thinking. Works surprisingly well, even if the attribute spread means you're probably going to lose the Wilderness Survival for Apply Poison (if you need the self-healing, you can replace Ungeunt with Mystic Regen).
Going on the original topic... how about [card]"Find Their Weakness!"[/card]+[card]"Go for the Eyes!"[/card]? If you time it well, you could add [card]Keen Arrow[/card] to add insult to injury.
Last edited by draxynnic; Aug 29, 2007 at 02:09 AM // 02:09..
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Aug 29, 2007, 02:11 AM // 02:11
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#24
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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/not signed (and I have a lot of ranger characters)
I'd rather not get killed before I even get to attack once.
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Aug 31, 2007, 08:22 AM // 08:22
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#25
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Desert Nomad
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Wow. Old topic resurrected. I was only ever thinking of PvE, not PvP... and as it happens, it looks like GW:EN gives me what I wanted, although not in the form of bow attacks. There are PvE-only skills that ANY class can use to inflict Weakness (AoE) and Deep Wound (if target health<50%).
Two Norn shouts: "You are all weaklings!" and "Finish Him!"...
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Aug 31, 2007, 11:33 AM // 11:33
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#26
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by MagmaRed
May as well add in bow attacks to:
Cause Blindness
End stances
Cause Disease
Remove conditions from yourself
Remove hexes from yourself
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Pardon my french, but this is rubbish. You're just tossing around stupid suggestions in order to make the OP idea look stupid. True - the OP idea has been suggested a dozen times during these two years, but they still make sense. Too bad they don't make sense to the devs. Although I suspect they do make sense to them, but they were too proud to acknowledge the idiocy of making rangers condition spreaders. As far as physics (GW physics also) are concerned - an arrow can and should cause Deep Wound. Even knock-down. I mean, they've implemented a (drums) SPIRIT that does (fanfare) KNOCKDOWN! A smegging spirit! WTF?
I hope they make rangers in GW2 more realistic. Inability to cause deep wound and knockdown and the fact that they don't run faster than heavy-armored warriors has turned rangers into tree-hugging hippies. More realistic physics in GW2, please.
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Aug 31, 2007, 02:38 PM // 14:38
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#27
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
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Dazed is one of the better conditions out there. I dare say it is better than deep wound, since you've pretty much disabled spellcasters right there...
If you want damage, be a nuker. Rangers aren't centered around damage dealing.
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