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Old Aug 29, 2007, 12:40 AM // 00:40   #21
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rangers have more conditions then most physical professions.
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Old Aug 29, 2007, 12:56 AM // 00:56   #22
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Quote:
Originally Posted by The Lurch
Uhhh, Skull Crack?
Also Quivering Blade... sort of.

And wow, old topic...
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Old Aug 29, 2007, 02:02 AM // 02:02   #23
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Quote:
Originally Posted by Ecklipze
[card]Ebon Dust Aura[/card]
Just what I was thinking. Works surprisingly well, even if the attribute spread means you're probably going to lose the Wilderness Survival for Apply Poison (if you need the self-healing, you can replace Ungeunt with Mystic Regen).

Going on the original topic... how about [card]"Find Their Weakness!"[/card]+[card]"Go for the Eyes!"[/card]? If you time it well, you could add [card]Keen Arrow[/card] to add insult to injury.

Last edited by draxynnic; Aug 29, 2007 at 02:09 AM // 02:09..
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Old Aug 29, 2007, 02:11 AM // 02:11   #24
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/not signed (and I have a lot of ranger characters)

I'd rather not get killed before I even get to attack once.
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Old Aug 31, 2007, 08:22 AM // 08:22   #25
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Wow. Old topic resurrected. I was only ever thinking of PvE, not PvP... and as it happens, it looks like GW:EN gives me what I wanted, although not in the form of bow attacks. There are PvE-only skills that ANY class can use to inflict Weakness (AoE) and Deep Wound (if target health<50%).

Two Norn shouts: "You are all weaklings!" and "Finish Him!"...
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Old Aug 31, 2007, 11:33 AM // 11:33   #26
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Quote:
Originally Posted by MagmaRed
May as well add in bow attacks to:

Cause Blindness
End stances
Cause Disease
Remove conditions from yourself
Remove hexes from yourself
Pardon my french, but this is rubbish. You're just tossing around stupid suggestions in order to make the OP idea look stupid. True - the OP idea has been suggested a dozen times during these two years, but they still make sense. Too bad they don't make sense to the devs. Although I suspect they do make sense to them, but they were too proud to acknowledge the idiocy of making rangers condition spreaders. As far as physics (GW physics also) are concerned - an arrow can and should cause Deep Wound. Even knock-down. I mean, they've implemented a (drums) SPIRIT that does (fanfare) KNOCKDOWN! A smegging spirit! WTF?

I hope they make rangers in GW2 more realistic. Inability to cause deep wound and knockdown and the fact that they don't run faster than heavy-armored warriors has turned rangers into tree-hugging hippies. More realistic physics in GW2, please.
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Old Aug 31, 2007, 02:38 PM // 14:38   #27
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Dazed is one of the better conditions out there. I dare say it is better than deep wound, since you've pretty much disabled spellcasters right there...

If you want damage, be a nuker. Rangers aren't centered around damage dealing.
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