View Poll Results: Which suggestion could best improve your experience of RA?
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Remove Gladiator Points from RA
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7 |
13.46% |
Revise Gladiator Points Track (1 point per RA win but makeTitle req x10 higher)
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12 |
23.08% |
3/5/10/x min lock out from re-entering battle after leaving a match early
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18 |
34.62% |
Prevent the use of 'm' to zone out quickly and easily while in a battle
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3 |
5.77% |
No changes, it is already perfect (explain why below)
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8 |
15.38% |
I dont care / I have no interest in ever playing RA
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1 |
1.92% |
Change RA to reward 1 Gladiator Point for each 30/40 (?) non consecutive wins
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3 |
5.77% |
Jul 18, 2007, 12:41 AM // 00:41
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#21
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Norway
Profession: D/
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Quote:
Originally Posted by master_of_puppets
I still think the amount of leavers is way exaggerated
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Maybe it's my choice of profession or something, but I get leavers on either my team or the opposing team in literally half the matches I join.
Just glance through some of the older threads and look up reasons as to why people will leave a party; if someone has ranger secondary, if someone is paragon, if someone is dervish, if someone has headgear hidden (because they might not be wearing headgear), if someone has a non-english name (I'm seriously not making this up), if someone is ranger and *not* monk secondary, etc.
RA has become too competitive because of titles, and some people will settle for nothing less than "perfect" teams. It's especially irritating during off-horus when there are only about a handfull of teams worth trying to play RA, and half of the people are all trying to sync up with that *one* monk.
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Jul 18, 2007, 02:13 AM // 02:13
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#22
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Ascalonian Squire
Join Date: Jun 2005
Guild: Ostatnie Tchnienie [zgon]
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1) Bad idea. What point would be to play RA by many experienced players? Making titles in the game was great idea of Anet and they should stay.
2) see point 7
3) The best idea. It really do not punish legitimate leavers, such leave (dc, phone call, opening door, ...) don't allow one to play during these few minutes. When player is back - he has no penalty.
You may read suggestion by Halbarad Wolfson if you are afraid of penalties for leaving after someone leaved your team: http://www.guildwarsguru.com/forum/s...php?t=10177766
4) No. Player must be able to travel with map, even if it gives him penalty for leaving team.
5) Current system needs some corrections (leavers problems).
6) Why is this option in a poll? You don't do poll "who does play RA", but about solutions for leavers problem.
7) It's very easy to have got even 50 non consecutive wins, it would inflate gladiator title very fast. The temptation for leaving is even bigger in this case.
Last edited by czart; Jul 18, 2007 at 02:23 AM // 02:23..
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Jul 18, 2007, 01:36 PM // 13:36
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#23
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Australia
Profession: Mo/
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1 seems to be the best solution to the problem.
For reference, I reached my first Gladiator rank through RA, and I did it without being a leaver. I think it's unfortunate that it would deprive the 'decent' RA players of earning glad points, but I do think it would weed out the people who are only there *for* the points.
RA existed and thrived before Gladiator points/titles. I doubt it will die as quickly as some people seem to think. Faction will still be there, as will the PvP experience.
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Jul 18, 2007, 04:57 PM // 16:57
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I would combine the third and the last.
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Jul 20, 2007, 11:00 AM // 11:00
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#25
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Frost Gate Guardian
Join Date: May 2007
Guild: [Oldschool Respect and Honour]
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Ok, in summary, so far we have:
83% of people say that RA could/should be improved either by changing Gladiator points in some way, or by preventing people from instantly re-reolling teams. 17% say they think it is perfect or they dont care.
38% want to prevent instant re-rolling, as the method to reduce Leavers.
(This reduces peoples incentive to be instant leavers.
It does not, however, address the issue of why people choose to be leavers)
30% want to revise the way that Gladiator Points are earnt.
(This should reduce incentive to be a Leaver as points could then be won either for every game, or each win would count towards a partial point.
This would keep an competitve element albeit more relaxed as a streak of 10 wins would no longer be required, thus efforts could be put into each game to be won - 1 game is more achievable to win even with a 'poor' team loadout.
15% want to remove Gladiator Points completely.
(This will remove the incentive to be a Leaver. It will return RA to be purely fun and a place to grab a quick relaxed game of PvP, and somewhere that players new to PvP can learn better without the sometimes harsh attitude of those there primarily or only to farm Gladiator Points.
It will also possibly result in some people choosing not to play RA because they say they wont have an incentive to do so. Others may then say that those sort of people are not that beneficial to RA in the first place, so it is a con worth accepting.
It is worth noting that a number of people choosing to revise Glad points would be prepared to have Glad points removed totally.
15% say not to make changes to the current system.
(only 1 person actually gave reasons for their vote to not change the system.
They made the point that if people who would be Leavers, couldnt leave without 'penalty', then they would become 'griefers' by either suiciding or afking; thus still not taking part in the team game as intended.)
Thoughts:
We need more voters (NB: voting in this forum does not keep the thread active, so please try and leave a comment so that as many people as possible can have the chance of seeing the poll, so we can get the most accurate figures for Anet.)
From what we have so far, it appears clear that the majority do suggest a change. However there is no one clear cut best change.
The simplest change would be removal of Glad Points. However, this would annoy those who want to farm easier glad points from RA. In counter to that, the fact that it has been possible to farm easier glad points from RA up till now was a 'bonus' that shouldnt have been there in the first place.
The best change it may appear, and impo, would be a combination of changing how Glad points are awarded - either for every win, or each and every win counting towards a point; and some sort of time delay from re-entering a battle if you leave early.
Last edited by Gawa; Jul 20, 2007 at 11:03 AM // 11:03..
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Jul 20, 2007, 02:26 PM // 14:26
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#26
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by Gawa
The best change it may appear, and impo, would be a combination of changing how Glad points are awarded - either for every win, or each and every win counting towards a point; and some sort of time delay from re-entering a battle if you leave early.
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I have to disagree with the last part. No matter how you change glad points there will always be people who run, complete deffensive teams, idiots on your team saccing etc. So we shouldnt leave in these cases?
A change to the system however really renders current points obsolete. There is no way you can work out how many new points are worth an old point. 10 wins does not equal 10 wins in a row. (Or any other system that might be used) However there are player who have put a lot of time into getting glad points. I would suggest keeping Glad points but making them TA only and introducing a new new title just for RA.
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Jul 20, 2007, 02:44 PM // 14:44
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#27
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Frost Gate Guardian
Join Date: May 2007
Guild: [Oldschool Respect and Honour]
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Quote:
Originally Posted by Isileth
I have to disagree with the last part. No matter how you change glad points there will always be people who run, complete deffensive teams, idiots on your team saccing etc. So we shouldnt leave in these cases?
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You are quite right, there will always be the risk of an annoying player that may make some people want to leave early. Maybe make the timeout to re-entry, if leaving within the 1st minute? Im not sure there will be an overall perfect solution whatever way we look at it though :/
Perhaps changing the /resign command such that if 75% of people in a group run the command, then the team is returned to outpost. That could get around 1 awkward person in a group of 4...?
Quote:
A change to the system however really renders current points obsolete. There is no way you can work out how many new points are worth an old point. 10 wins does not equal 10 wins in a row. (Or any other system that might be used) However there are player who have put a lot of time into getting glad points. I would suggest keeping Glad points but making them TA only and introducing a new new title just for RA.
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You again make a good point. Unless a standard could be agreed, the only solution would be to remove glad points completely from RA. In which case, i dont think making a new title would be the best idea, but maybe faction won could be increased slightly? That wouldn't be necessary though.
Last edited by Gawa; Jul 20, 2007 at 03:02 PM // 15:02..
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Aug 31, 2007, 03:24 PM // 15:24
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#28
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La-Li-Lu-Le-Lo
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http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214
Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.
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