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Old Jun 08, 2006, 09:22 PM // 21:22   #101
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Originally Posted by BrotherGilburt
It is punishment. If you had this "label" you wouldn't be allowed in many groups. It doesn't mean anything either because people with crappy connection can get it when they never even quit. Also you have to do 15 missions to remove it. If its not a punishment then what is it?

Brother Gilburt
First of all, I wouldn't have this title. In all my time playing GW I have been disconnected twice during a mission/group. If one were so bad that I felt I needed to quit, ok, but justifying it 50+ times? I don't think so. You wouldn't be allowed in many groups for a reason..

Yes, if people are habitual quitters, which alot are, because they don't like something about the group, whatever, it screws up everybody else in the group, wastes our time, and pisses us off.

How are they being punished, by labeling them as quitters? They earned it in my opinion, and those that want successful missions/groups are *rewarded* by not taking that slack ass quitter with them.
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Old Jun 08, 2006, 09:29 PM // 21:29   #102
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Originally Posted by Dravyn
First of all, I wouldn't have this title. In all my time playing GW I have been disconnected twice during a mission/group. If one were so bad that I felt I needed to quit, ok, but justifying it 50+ times? I don't think so. You wouldn't be allowed in many groups for a reason..

Yes, if people are habitual quitters, which alot are, because they don't like something about the group, whatever, it screws up everybody else in the group, wastes our time, and pisses us off.

How are they being punished, by labeling them as quitters? They earned it in my opinion, and those that want successful missions/groups are *rewarded* by not taking that slack ass quitter with them.
This title screws up people with bad connection, crappy computers, etc. I used to be booted off GW 3 times or more a night. I would have this title pretty fast when I don't deserve it.

Also even the people that never quit will eventually get this title from Power outs, afker's, error 7's, accidents, etc. This title isn't fair. It punishs people that aren't "habitual" quiters.

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Old Jun 08, 2006, 09:45 PM // 21:45   #103
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Quote:
Originally Posted by Dravyn
First of all, I wouldn't have this title. In all my time playing GW I have been disconnected twice during a mission/group. If one were so bad that I felt I needed to quit, ok, but justifying it 50+ times? I don't think so. You wouldn't be allowed in many groups for a reason..

Yes, if people are habitual quitters, which alot are, because they don't like something about the group, whatever, it screws up everybody else in the group, wastes our time, and pisses us off.

How are they being punished, by labeling them as quitters? They earned it in my opinion, and those that want successful missions/groups are *rewarded* by not taking that slack ass quitter with them.
Right after Factions came out I was getting tons of lag, and getting error 7s nearly every time I attempted a quest or mission. I eventually just henched everything due to my problems, but I know I lagged out of a few groups prior to that. So should I have been "earning" points for my title (read: punished) for that? I'm sorry, but if you would answer "yes" I think that's just ridiculous.


Furthermore, I don’t think I should be punished (or whatever creative term you want to use for it) for quitting due to a phone call, visitor or other real life issue. Like I said, I’m not one to rage quite, and I doubt I’ve quite anywhere near 50 times, but I don’t like the possibility that a phone call could “earn” me an undesirable title.

People quit for a lot of reasons, and I generally don’t mind if someone says they have to leave (as I do when I have to leave). That’s life, and I understand that this is just a game… (sadly it appears that a lot of people don’t, though). So what's your issue with that?

As for rage quitters, it's been my experience, that they are usually poor players or griefers anyway, so I don’t see that as much of a loss. I’d much rather 6 or 7 good, polite players than an 8-person party with 2 jerks in it. And I can probably count on one hand the number of times one or two people quitting actually effected the outcome of a PVE mission. (PVP is another story, but most don't leave until you're losing anyway.)

Last edited by B Ephekt; Jun 08, 2006 at 09:48 PM // 21:48..
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Old Jun 08, 2006, 09:47 PM // 21:47   #104
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Not good, not signed.

I didn't read all of these, but even if it was set to 50 what about a 2 year old character that quits for varying reasons 50 times - that could be 1 in 20 missions for that character, and he should be punished? I don't think so.

It sounds like you need to quit joining PUGs and run with guildies instead. Or henchmen.

Hmmm, I guess if even Alesia quits on you, you know you have a problem.
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Old Jun 08, 2006, 10:35 PM // 22:35   #105
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Originally Posted by Sphinx2k
You know i rly hate all these people who respond to ppl with a non top-of-the-line PC with get a new one or else u r f***** and should be punished not every one has thousands of dollars to run out and buy a new computer to play there favorute game properly.
O'RLLY?

Well here's the thing, I RLY HATE all those people who quit from parties the moment things look like they are going south.


Quote:
Originally Posted by Sphinx2k
So let me get this stright u want to punish ppl for things that r out of there hands like an err=07/power surge/real like emergancy like say your kid/parent/somone close to u fell down the stairs and need medical assistance are you gonna continue playing til u finished your mission well they lay there at the bottem of the stairs? cuz from the way your attitude is you are probably somone who would do just that.
You got it spot on.

Yes, you SHOULD have a strike mark added to your account each time *gasp* you have a power failure/you mum dies/your dad dies/you grandma dies/your granddad dies/your pet dies/your ISP drops out/whole myraid of issues.


To put it into perspective, there are currently 6 billion human beings on this planet, since the average life expectancy of a human is 75 years it goes to follow that in 75 years 6 billion people would have died. If you are to actually work that out, it comes up to almost 220 thousand deaths a day. Now, I don't care if you join my party and died in the middle of the game for one thing, but if it is a crucial mission like "The Deep", that is 2 hours of my life wasted because of your death.

You can certainly see where we are coming from here.

Grenth still has to make up his 220K daily figure somehow, too bad if it is you! But if you are such a huge risk factor, yes, you do deserve the quitter title very much. So stop trying to hide behind "real life" issues and face the fact. That each quitter has a negative impact on the team, and yes, people don't "play" solely for the sake of playing, people play to get somewhere in the game, not to waste time.

However if you read my implementation suggestion, people are only considered for Quitter titles when their quit PERCENTAGE is significantly above norms. What does that mean?

For one even if you have an insane string of deaths in your family, such that you rack up a ratio of 70% quits in the most recent n parties you join, well sorry to be you man, people die, get over it. However it is only fair that your potential party members know that you are a risk factor to take in their groups.

Alternatively you can also use henchmen and work off some of the bad ratio yourself!

I still don't see what's the issue here. Besides if so many people die in your family you really have bigger fish to fry than not being able to join a PUG in a wannabe MMO game called Guild Wars.

Last edited by generik; Jun 08, 2006 at 10:43 PM // 22:43..
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Old Jun 08, 2006, 11:47 PM // 23:47   #106
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Quote:
Originally Posted by generik
Yes, you SHOULD have a strike mark added to your account each time *gasp* you have a power failure/you mum dies/your dad dies/you grandma dies/your granddad dies/your pet dies/your ISP drops out/whole myraid of issues.
That is such a pointless waste of time and resources for such a crappy "fix" to a problem that's trivial to begin with. And it's not like the would-be quitters won't just go afk after they realize they get penalized for quitting.

So pardon me if I don't care. If I get a phone call or visit from someone, or my daughter or girlfriends needs me, and I quit, I don't think I should be penalized just because your little mission became slightly harder. This is an online game, these are things you deal with in online games.


Quote:
So stop trying to hide behind "real life" issues and face the fact.
Guild Wars is a game; a fantasy world. I could honestly care less if my real life intrudes on your mission, and I won't be hurt if yours life intrudes on mine. I can understand having to leave for legitimate reason, and I'm mature enough not to throw a fit because I didn't get my way in a game. So far all the posts in favor of this have amounted to whining when things don't work out like you want then too. gg

Quote:
That each quitter has a negative impact on the team, and yes, people don't "play" solely for the sake of playing, people play to get somewhere in the game, not to waste time.
I play Guild Wars for entertainment, but it takes a backseat to my real life. I'm sorry if that concept seems foreign to you, but I shouldn't be penalized just because you had to finish a mission with one less person, or god forbid, have to experience the horrible fate of redoing a mission.

Last edited by B Ephekt; Jun 08, 2006 at 11:49 PM // 23:49..
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Old Jun 09, 2006, 12:29 AM // 00:29   #107
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Quote:
Originally Posted by generik
Now, I don't care if you join my party and died in the middle of the game for one thing, but if it is a crucial mission like "The Deep", that is 2 hours of my life wasted because of your death.
WoW don't u have a good attitude i hope one day i get paird with you and you drop dead where u sit so i can dance over your bodie for hours on end.

Quote:
Originally Posted by generik
you SHOULD have a strike mark added to your account each time *gasp* you have a power failure/you mum dies/your dad dies/you grandma dies/your granddad dies/your pet dies/your ISP drops out/whole myraid of issues.
I would like to see what would happen if somone close to u drops dead but of course if u r anything like your post would suggest nothing but an asshole you would just leave them there to rot well u finished your mission and maybe the next one after that.

Quote:
Originally Posted by generik
However if you read my implementation suggestion,
Yes i did read your suggestion and it still sucked donkeys arse.

@generik - I think you need to get a life and get off gw for a bit cuz u seem to have a really poor attitude it is just a freaking game ffs it not life or death big whooping deal u lose 10minute or 4hrs u can always come back to it.
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Old Jun 09, 2006, 03:20 AM // 03:20   #108
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Originally Posted by BrotherGilburt
Wow, that is definatly a good situation to leave(not sarcasim). I would of left there as well. Yet, another reason why this can't possibley be added.
Well you see, the stupid thing is that people blamed me arguing that I could've tolerated that to help guild finish the mission and get greens. Yes, I could've, I am not THAT sensitive after all. But I don't want to. I am not willing to help people who spit in my face or trying to ride my neck.
I want to beat that challenge as much as anyone else, but for me completion of the mission is not the ultimate purpose of playing GW. I am playing for fun, and my idea fun does not involve tolerating anything.

to All
Also I am really confused about the term ragequitter. What does it have to do with rage? The only rage I saw is people pming me with insults after I deny their ability to waste my time.
People leave party because they think it would fail anyway? Seem kinda logical to me... Wherever or not given party would fail if the ragequitter didn't quit is a totaly separate issue and can be argued alot, but can never be proven.

I personally like to thing about myself as pretty experienced PvE player. Being thru all the high-end GW areas I can give a prety close estimates to ability of the party to pull it thru. So if I see that due to various reasons party can not do it (or maybe can, but it will take much longer than just starting over) I say sorry guys, this isn't working out. Problem is too many people taking it personally like I called someone noob when it really got nothing personal. Yes, a few decent people may have to start over (maybe more than once), but hey if you win every time why keep playing?
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Old Jun 09, 2006, 05:17 AM // 05:17   #109
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Quote:
Originally Posted by generik

Quote:
Originally Posted by Sphinx2k
You know i rly hate all these people who respond to ppl with a non top-of-the-line PC with get a new one or else u r f***** and should be punished not every one has thousands of dollars to run out and buy a new computer to play there favorute game properly.
O'RLLY?

Well here's the thing, I RLY HATE all those people who quit from parties the moment things look like they are going south.

Quote:
Originally Posted by Sphinx2k
So let me get this stright u want to punish ppl for things that r out of there hands like an err=07/power surge/real like emergancy like say your kid/parent/somone close to u fell down the stairs and need medical assistance are you gonna continue playing til u finished your mission well they lay there at the bottem of the stairs? cuz from the way your attitude is you are probably somone who would do just that.
You got it spot on.

Yes, you SHOULD have a strike mark added to your account each time *gasp* you have a power failure/you mum dies/your dad dies/you grandma dies/your granddad dies/your pet dies/your ISP drops out/whole myraid of issues.


To put it into perspective, there are currently 6 billion human beings on this planet, since the average life expectancy of a human is 75 years it goes to follow that in 75 years 6 billion people would have died. If you are to actually work that out, it comes up to almost 220 thousand deaths a day. Now, I don't care if you join my party and died in the middle of the game for one thing, but if it is a crucial mission like "The Deep", that is 2 hours of my life wasted because of your death.

You can certainly see where we are coming from here.

Grenth still has to make up his 220K daily figure somehow, too bad if it is you! But if you are such a huge risk factor, yes, you do deserve the quitter title very much. So stop trying to hide behind "real life" issues and face the fact. That each quitter has a negative impact on the team, and yes, people don't "play" solely for the sake of playing, people play to get somewhere in the game, not to waste time.

However if you read my implementation suggestion, people are only considered for Quitter titles when their quit PERCENTAGE is significantly above norms. What does that mean?

For one even if you have an insane string of deaths in your family, such that you rack up a ratio of 70% quits in the most recent n parties you join, well sorry to be you man, people die, get over it. However it is only fair that your potential party members know that you are a risk factor to take in their groups.

Alternatively you can also use henchmen and work off some of the bad ratio yourself!

I still don't see what's the issue here. Besides if so many people die in your family you really have bigger fish to fry than not being able to join a PUG in a wannabe MMO game called Guild Wars.
.... wow... This is even more "wow" than my other posts that started with "wow"... I still have no idea why you should have a freaking strike added to your account for something that was out of your own control.

Quote:
Originally Posted by generik
To put it into perspective, there are currently 6 billion human beings on this planet, since the average life expectancy of a human is 75 years it goes to follow that in 75 years 6 billion people would have died. If you are to actually work that out, it comes up to almost 220 thousand deaths a day. Now, I don't care if you join my party and died in the middle of the game for one thing, but if it is a crucial mission like "The Deep", that is 2 hours of my life wasted because of your death.
omg, If your more conserned about 2 hours of GW messed up in your 657,000 hour life than another persons whole life then don't play guild wars.... If you think I should be punished for a death in the family then what kind of person are you? Is someone in your family died while you played the deep would you just leave them there until you finish?

What your saying here is the worst argument supporting this idea I've seen. I see no reason why people should be punished for deaths in the family and such. The more a read what you've written the more irritated I get.

Brother Gilburt

Last edited by BrotherGilburt; Jun 09, 2006 at 05:19 AM // 05:19..
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Old Jun 09, 2006, 01:27 PM // 13:27   #110
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Originally Posted by Eviance
Time is money and when someone wastes what little time I have I get a bit ticked off.... Some of us can't sit and play games 24/7 and those that can need to be more respectful of that. Yes I have NEVER quit even in the WORST of teams. If they are that bad they will fall apart reguardless of what I do. So yes Quitting is for Cowards. Don't like it, don't quit and waste peoples time cause you think its funner that way. And reality is 3kids and jobs! This is our only break time and we would like to be able to get further without running into cowards who can't be bothered to actually do what they are suposed to.

And if its just a game then PLAY IT AND DON'T QUIT IT just because you can't hack it.
hear hear! it really winds me up when i try complete a mission in my evening gw time slot after work... realities of life dont allow all of us the luxary to play 15 hours a day
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Old Aug 31, 2007, 03:28 PM // 15:28   #111
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http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214

Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.
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