Mar 25, 2006, 08:20 PM // 20:20
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#41
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Ascalonian Squire
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Quote:
Originally Posted by Thom
This is silly, A-net has made it fairly clear that it won't be punishing people. I am a fan of a mercy rule so that a team isn't wasting 10 minutes waiting for the inevidable. Sometimes you realizee when you have lost and you want to move on.
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People like you make the 12 v 12 garbage.
Anet should implement a time ban. If you leave DURING the match, your account would be on a time ban for ALL pvp. Meaning you wouldn't be able to pvp for, let's say, 5 minutes. So if your computer crashes or disconnects or whatever, the time ban would still be ticking even if you aren't logged on. This is good for people who have to leave or whatever. As for disconnects, I don't think 5 minutes is that harsh.
This would curb all the rage quitters out there and hopefully make a more enjoyable experience for the majority of players.
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Mar 25, 2006, 08:26 PM // 20:26
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#42
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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Even though my WLAN disconnects me every now and then, I have to agree that something must be done. Many of the methods above sound great, but I'd be happy with anything that makes ragequitters think twice before insulting the team and leaving.
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Mar 25, 2006, 09:00 PM // 21:00
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#43
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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I dont agree with a penalty for leaving Alliance battles, there is no reason why you should be forced to endure them to the end when its a lost cause. This is because its impossible to recover from a large score difference when the teaming is kept random. The disorganization means that if one side has a definite advantage, the battle is over. Under these circumstances, it might be best to save everyone some time and leave.
However, I've seen people that leave immediately when they see that their team has no monk or similar character that they consider essential. One person in particular quit with the following words "lol no MM bye". Therefore if there is a punishment system, it should only be applied before a certain score has been reached. Also, it should not be very harsh (at the very most, a few faction points from your faction of choice, nothing else.)
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Mar 25, 2006, 09:34 PM // 21:34
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#44
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Normally, I'd sign this, but I'm going to have to say no. You have some good ideas, like if they log off completely they're faction is refunded, but you also say they need to be off for an hour. This is pretty silly, in my opinion.
While I do think people should suck it up and stay in-game, we all have bad days, and the problem with making them stay logged off for an hour is simply because, what about disconnection errors? What if they trip their cord, or the power trips in their house? What if their modem screws up and disconnects them? What if their computer freezes? ALL of these things could easily happen to people during alliance battles, people get disconnection errors all the time, but does this mean that just because they got disconnected they should have to stay off for an hour just so they don't lose faction? HELL NO. Granted, I didn't read through every single post in the entire thread to see if I'm restating points (if I am it's better for emphasis), but as we see in the OP there are MANY reasons one could get disconnected from the game unwillingly. But just because they get disconnected does not mean they should have to stay off for an hour or any sort of time period just to keep themselves from losing faction.
If you want to punish people for getting pissed and quitting the fight, send them an angry whisper or something. But because of so many possibilities as to why someone would log off or get disconnected, you can't just throw a punishment on them. Mainly because any punishment you can think of is going to be flawed in that it won't be able to tell the reason why someone got disconnected. They won't know if they clicked the wrong button, tripped a cord, power went out, modem problems, game error, or anything of the sort---but people shouldn't have to stay logged out because of these just so they don't get punished.
Both sides are going to have lame peoples who quit when they're angry, deal with it better than the other side or find a better group. But you can't know the reason as to why someone might've logged, and because of this they can't put a punishment on it.
Does it suck? Yeah, it sucks, but you'll have to deal with it. The best thing you can hope for is to replace them with a henchie, because punishments make no sense.
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Mar 25, 2006, 09:53 PM // 21:53
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#45
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Ascalonian Squire
Join Date: Jan 2006
Location: Houston, TX
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It's not that hard to write up something that can differenciate between a quit, and a disconnect.
Of course, if that was ever implemented then people would go to more lengths just to make it seem like a disconnect so they don't get penalized, which puts us back to where we are.
There really would be no point in it anyway, since it's easy for anyone to "disconnect" but it's hard for one to determine why. If you don't know the reason why, then how can you issue a just punishment?
We really just have to suck it up and acknowledge the fact that this is not going to go away any time soon, it's been around since the game first started and it's there to stay. Pray that maybe they'll allow them to be replaced with henchmen, or something.
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Mar 25, 2006, 10:00 PM // 22:00
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#46
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Ascalonian Squire
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Quote:
Originally Posted by Vevila
It's not that hard to write up something that can differenciate between a quit, and a disconnect.
Of course, if that was ever implemented then people would go to more lengths just to make it seem like a disconnect so they don't get penalized, which puts us back to where we are.
There really would be no point in it anyway, since it's easy for anyone to "disconnect" but it's hard for one to determine why. If you don't know the reason why, then how can you issue a just punishment?
We really just have to suck it up and acknowledge the fact that this is not going to go away any time soon, it's been around since the game first started and it's there to stay. Pray that maybe they'll allow them to be replaced with henchmen, or something.
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I shouldn't have to be forced to suck it up. The preview is giving me exactly that. A preview of the game. 12 v 12 is the funnest part of it, but frankly, it enrages me the most with the quitters. Unless I hear something from Anet about the quitting issue, I won't be buying the game.
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Mar 25, 2006, 10:23 PM // 22:23
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#47
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Frost Gate Guardian
Join Date: Dec 2005
Location: cape cod, ma
Guild: {bkr} bad karma ressurection
Profession: W/
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/signed
totally agree to punish them for waisting our time.
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Mar 25, 2006, 10:48 PM // 22:48
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#48
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Ascalonian Squire
Join Date: Sep 2005
Location: United Kingdom
Guild: [VII] The Midgar Zolem
Profession: E/Mo
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It's a very serious issue that needs to be addressed.
Although you can't make the punishment too immediate incase it was actually an accident or emergency.
HOWEVER! IF the persons actions are repeated again..... and again..... its obvious they are idiots who SHOULD be punished.
No-one is going to ACCIDENTLY have multiple powercuts. No-one is going to ACCIDENTLY need to phone for an ambulance every match. And if its a computer problem, fix it before jumping straight back into GW. It's not impossible to seperate the two categories.
So something along the lines of this :
1st quit within an hour = nothing
2nd quit within an hour = warning message
3rd quit within an hour = 1000 faction lost
4th quit within an hour = 24 hour ban
Last edited by Sakashi; Mar 25, 2006 at 10:59 PM // 22:59..
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Mar 25, 2006, 10:54 PM // 22:54
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#49
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Banned
Join Date: Apr 2005
Location: In my head
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Count me in as signed. Quitters are the number one most annoying thing I find about the game. And for these battles to work and to be any fun, there HAS to be some punishment for quitting. Otherwise these few rotten eggs will ruin it for everyone.
As for people with bad connections....sorry, but if your connection is that bad to disconnect all the time...well you werent going to be able to play anyway. And this is from someone who doesnt have the steadiest of connections.
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Mar 25, 2006, 11:34 PM // 23:34
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#50
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Ascalonian Squire
Join Date: Jan 2006
Profession: Me/R
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Doesn't solve anything IMO.
If you get punished for leaving I'm afraid for the following; people will just stay connected but stay idle, just as bad.
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Mar 26, 2006, 12:18 AM // 00:18
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#51
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by DarkerHelmet
Doesn't solve anything IMO.
If you get punished for leaving I'm afraid for the following; people will just stay connected but stay idle, just as bad.
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No, it's not just as bad. It's better than doing nothing to punish them. If they're idle then at least they cant grief other matches.
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Mar 26, 2006, 12:24 AM // 00:24
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#52
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Academy Page
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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/Sign
I've become quite annoyed with all the people quitting. Doesn't matter if its from err7, lag, or they're from the opposing team just trying to make an unfair advantage. It's got to stop.
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Mar 26, 2006, 12:54 AM // 00:54
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#53
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Krytan Explorer
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Even worse than rage quitters are noobs that ruin the game like sacrifice themselves to death or running to enemy base defence, so that enemies can gain point from it. I have seen a mesmer (with sup runes I) and kept spamming illusion of weakness then died instantly. That happened even before the battle started. Everyone was like "OMG dont kill yourself, fight with us!" and I said "Ignore him he just wants our attention, focus on battle" and a minute later he left coz no one gave a shit what he did. I think he just wanted to pissing off other players. This is only preview event, I can imagine more people (no life noobs) will be doing this in the real game for their own twisted pleasure.
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Mar 26, 2006, 02:55 AM // 02:55
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#54
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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I do realise that it will be quite difficult to properly implement a penalty system of any kind regarding the 12 vs 12 Alliance Battle quiters. This I have stated under "My Thoughts".
What I want to see is there should be some changes made to the current 12 vs 12 Alliance Battles so that in the event that people rage quits, the remaining players' 12 vs 12 Alliance Battles gaming experience is not affected that much.
1 hour is too long, many have pointed out, I have changed it to 5 minutes, please review and comment.
I have also added in Sakashi's idea about dealing with the "obvious" rage quiters. Those who quit for many times within the same hour.
Quote:
3. PUNISH THE RAGE QUITING MOFOS!!!
(A) (This idea will probably be used together with Sakashi's idea)
In the event that a player deserts the luxon vs kurschick battle, he will suffer a faction penalty(luxon or kurschick):
- 1,000 faction(luxon or kursick)
This 1,000 faction will be refunded if the following conditions are satisfied:
- he quits the battle, and logs out completely within 5 minutes
- the total logged out time is at least 5 minutes
(5 minutes as suggested by King Symeon)
(The "at least an hour" seems to be too long as many people has pointed out)
(I have changed the "an hour" to "5 minutes", please review and comment)
This 1,000 faction will be gone for good if:
- the player quits the battle, and remains in game, without logging off
No faction penalty at all if:
- The quit is a result of technical issues Err 007, Err 058 etc
Negative factions(luxon or kusick) can be achieved, should this happen, the player is denied from participating in alliance battles, until faction(luxon or kusick) is positive again.
(B) (Suggested by Sakashi)
Punish the "obvious" rage quiters, spare the innocent
Sakashi:
"can't make the punishment too immediate incase it was actually an accident or emergency. HOWEVER! IF the persons actions are repeated again..... and again..... its obvious they are idiots who SHOULD be punished.
No-one is going to ACCIDENTLY
- have multiple powercuts
- need to phone for an ambulance every match
And if its a computer problem, fix it before jumping straight back into GW. It's not impossible to seperate the two categories."
(The below concept inspired by Sakashi)
Number of Alliance Battle quits within the hour:
1 : Nothing
2 : 1st Warning Message
(Luxon/Kurzick guy comes find you, tells you not to desert their battles again, stating that they don't like deserters.)
3 : 2nd Warning Message
(Luxon/Kurzick comes find you again, telling you if you have personal issues, you should not participate in their battles unless your personal issues are resolved, they really do not like people deserting their battles.)
4 : Proposed idea (A) kicks in, 1,000 faction penalty (Luxon/Kurzick guy comes find you again, stating that they are very angry that you deserted their battles.
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Did anyone read through the other suggested ideas? I am refering to the non-punishing ideas.
2. Allow henchies as replacements
5. Increase the rewards for the players who did not quit
6. Accelerated victory
7. Losing Side's Last Resort
8. Reduce overall score required
9. Accelerate score gaining rate
Idea 2, 6 and 9 might work.
As stated under "My Thoughts", the main reason why I did the poll was to find out what do the player community of Guild Wars think of the rage quiters issue in the 12 vs 12 Alliance Battles.
From the results, I concluded that many people think that the quiters deserved to be punished. Why? Perhaps it is because these people's 12 vs 12 Alliance Battles' gaming experience is ruined by the rage quiters.
Hence, I believe something must be done.
ANET, please review the following proposed ideas.
2. Allow henchies as replacements
5. Increase the rewards for the players who did not quit
6. Accelerated victory
7. Losing Side's Last Resort
8. Reduce overall score required
9. Accelerate score gaining rate
Again, to all those who provided feed back, proposed ideas, I thank you for your contribution. Let us all help to make Guild Wars a better game.
Cheers.
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Mar 26, 2006, 02:58 AM // 02:58
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#55
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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Yes, ragequitters must pay for their childish temper tantrum behavior.
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Mar 26, 2006, 04:10 AM // 04:10
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#56
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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I think a 5 minute outage of pvp is acceptable. This doesn't punish the genuine people who drop connection etc. Or at least not be able to connect to a new pvp until the pvp they quit is finished.
This is generally stop impatient people from being lame, maybe this could work well with some kind of accelerated winning system metioned before. Say you hold all control points for 2 minutes say. (although if that happens, your pretty much won already)
Faction penalties (especially 1k) is a bit extreme. Maybe only for people who obviously do it to try break the game. Eg. a guild farming factions by immediate quitting so their guildies can pretty much walk over with a 4 man advantage. But even then, I think it should be left to the discretion of a mod/gm.
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Mar 26, 2006, 04:37 AM // 04:37
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#57
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Krytan Explorer
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Does anyone else find it funny that this is getting so much attention now when it's been going on in Random Arena ever since there's been a Random Arena?
Anyway, I'm fine with it being just a 5 minute penalty. An hour is way too harsh. Sometimes my router hangs and I get disconnected. Sometimes, especially during the summer months, my power "blinks" off for about a second or so. It's enough to disrupt my modem, router, and computers. 5 mins is about enough time for me to make sure everything is back to normal and working before I get back in game.
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Mar 26, 2006, 04:39 AM // 04:39
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#58
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Academy Page
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No punishment is neccessary, for two reasons:
1) When the game actually comes out you can bet there will be more guild groups in each game, which means not only less quitters, but a better chance to win even if you do have quitters.
2) People will eventually realize that it is to their advantage to stay in the game even if they're losing. With less quitters the losing team will get more points, and more points means more faction. Currently, when the game ends, you get faction equal to the number of points you have plus 250 if your side wins. Leavers will get less faction over time, meaning more will be educated, and you will get less leavers. Even in 10v12 one side is at a disadvantage, but one that is able to be overcome.
I'm also under the impression that in the final game alliance battles will be for alliances, and the current system is only there to show the AvA gameplay off.
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Mar 26, 2006, 04:52 AM // 04:52
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#59
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Quote:
Originally Posted by AeroLion
Does anyone else find it funny that this is getting so much attention now when it's been going on in Random Arena ever since there's been a Random Arena?
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Battles Random Arena in ends very quickly. In 12 vs 12 Alliance Battles, when a team has secured all 7 strategic points, and the losing team has many rage quiters, it will take quite some time for the score to auto-tick up to 500.
Quote:
Originally Posted by Falcon213
I'm also under the impression that in the final game alliance battles will be for alliances, and the current system is only there to show the AvA gameplay off.
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I certainly hope that is not the case. If you deny people without guilds or not in an alliance to participate in the Alliance Battles, you will make a lot of people unhappy.
At the moment, 12 vs 12 is like a bigger Random Arena, except that the main idea is to capture and secure the strategic points. I can just click "Enter Mission" alone and still be paired up with 11 other people and join an Alliance Battle right away.
If you make it compulsary to must have a group of 4 players before you can click "Enter Mission", then it will only be like the current "Heroes Ascent". I do not wish to see that happen.
Last edited by Tuoba Hturt Eht; Mar 26, 2006 at 04:55 AM // 04:55..
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Mar 26, 2006, 06:16 AM // 06:16
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#60
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Krytan Explorer
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Quote:
Originally Posted by Tuoba Hturt Eht
Battles Random Arena in ends very quickly. In 12 vs 12 Alliance Battles, when a team has secured all 7 strategic points, and the losing team has many rage quiters, it will take quite some time for the score to auto-tick up to 500.
I certainly hope that is not the case. If you deny people without guilds or not in an alliance to participate in the Alliance Battles, you will make a lot of people unhappy.
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Oh I know. I just think it's a bit amusing that rage quitting has always been a problem before and it's taken something like this for most people to want something done about it.
Also, I'd really like it if you could have the option to go with a team in the 8v8, even if it were just a team of 4, with the other slots being filled with random people/another group of 4 that just happened to be grouped with you. It would work like TA where you could go in with 3 other people but you could also just hit the enter mission button and take your chances.
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