Apr 11, 2006, 05:47 AM // 05:47
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#21
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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/signed
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Apr 11, 2006, 04:36 PM // 16:36
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#22
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by leeky baby
This is a seprate thing but i would also like to see only level 20s in here iv had a level 3 in my team i was like WTF! althou we still won
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How did you have a level 3 on your team? Everyone started off with a level 20 character.
/signed
Rage quitters need to realize their actions have repercussions. And too bad for some of the players that get disconnected due to their servers. But the good from the Faction penalty far outweighs the bad.
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Apr 11, 2006, 04:57 PM // 16:57
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#23
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Lion's Arch Merchant
Join Date: Sep 2005
Location: In my parent's basement
Profession: R/Mo
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/signed
Any Prophecies or pvp character could be brought into the alliance battles through the new NPCs at the guild hall.
I agree with all of the ideas in this thread. I heard they were working on reconnecting players with connection issues so bringing new players into an existing instance wouldn't be much harder than that. Henchies with tweaked movement AI would also be good.
The penalty for if the quitter continues playing somewhere else or re-logging in is a good one. Although, sometimes I get legit disconnects but can re-login right away. Impossible to tell if someone was truely disconnected breifly or if they pulled out their network cable. I hope Anet uses this.
Last edited by R A C; Apr 11, 2006 at 05:03 PM // 17:03..
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Apr 11, 2006, 06:51 PM // 18:51
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#24
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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not really... I think its funny as hell that you are still complaining about something that you have not played in weeks now. lol Never bothered me one way or the other. for all intents and purposes it still allowed for a balanced game... I think the only change you will see is that you will not just be able to go to the other side and quit or spy whatever as you had before because it will require allegiance through faction alliance points to get into the 12v12 area... thus access to the battlefield will be restricted to those that are allied with the faction. During the event they wanted everyone to see the maximum of the game, so no such restrictions were in place.
Its also funny cause that particular area of the game is about 1/2 way through. and after the harvest temple you merge as one again anyway so it really doesn't matter at all. Its just there to allow for better re-playability of the game. one time Kur, next lux. so what. you all join up in the final part of the game anyway so does it really matter? no.
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Apr 11, 2006, 11:43 PM // 23:43
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#25
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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This discussion is continued in another thread "Alliance Battles: Quitting and Staying".
I've revived it.
http://www.guildwarsguru.com/forum/s...d.php?t=142996
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Aug 31, 2007, 03:29 PM // 15:29
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#26
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La-Li-Lu-Le-Lo
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http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214
Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.
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