Oct 18, 2005, 08:17 PM // 20:17
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#1
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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A plea for Pentalties
I am Begging the developers to put into place some kind of penalty for people disconnecting in Competitive arenas. Every time I go into arenas we are doing fine, then one person dies and before I can even use a res signet on them, they leave the game cause they died. That is so cheap cause now the likelihood of winning a match with uneven teams is so low you might as well forget it. I stay in the game however and play as best I can, but normally I end up in there alone as people see one disconnetor and then they too leave cause they know full well they lost anyway. This pisses off people SOO much I can not express Civilly How I feel when This happens... Its not Fair game-play, its just Jerk offs wasting everyones time and efforts unless they are assured an EASY win. PERIOD. Any effort required at all on thier part and they are GONE. That just plain and simple Sucks.
I propose a Penalty for disconnecting from an Arena game. something like not being able to go into another Arena match for at least 20 mins. This will Discourage people from doing this lame --- practice and get REAL arena competition going. not what we have been having lately, which REALLY sucks.
I can understand a occasional mistaken disconnect, but not at the level we see in arenas. They disconnect EVERY game it seems like. and I am not the only one complaining about it in the districts when we come out. after about 8 times it happening I forget about it. Its a waste of time to play arenas as it is, now its a source of aggravation at Idiots that will not PLAY the dam game.
I mean seriously. How is anyone suppose to test builds and try new stuff out with things like this happening. I'm so pissed at this moment I'm ready to just forget about everything to do with guildwars at this point. Its not what it started out being anymore. Its perverted into this ... this... all I can think of is Jerk Fest (that will not get blocked by the forums)... that desire easy mode or something... And if they do not get their way, they storm off and screw the rest of the people that actually PLAY the game.
This has happened with the farmers, the Exploiters, now its happening with the Disconnectors. Whats next Friggen Hackers Making they godly weapons like happened in diablo? My prediction... Probably. That's the quality of players I have been seeing lately. the kind that would drive a shiv in your back rather then play a game fairly.
Last edited by =HT=Ingram; Oct 18, 2005 at 08:30 PM // 20:30..
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Oct 18, 2005, 10:36 PM // 22:36
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#2
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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I am definitely with you on this one.
Those who say they should not be penalized for loss of connection, it won’t be a loss if you’re not connected. I think 3-5 mins is a more appropriate penalty, however.
That way, whatever time a leaver believed they may have “wasted” on a team not to their satisfaction, actually might make them play with at least a minimal effort.
And, what’s worse than someone who leaves before you have a chance to rez them? Someone who leaves the instant you finished using your rez sig on them.
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Oct 18, 2005, 10:48 PM // 22:48
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#3
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Krytan Explorer
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Problems.
Yes, I want to stick around for five minutes and watch a teammate do the Sprint Sprint Sprint Mend Mend Mend Sprint Sprint Spint idiot W/Mo dance.
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Oct 18, 2005, 10:55 PM // 22:55
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#4
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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Quote:
Originally Posted by QuixotesGhost
Problems.
Yes, I want to stick around for five minutes and watch a teammate do the Sprint Sprint Sprint Mend Mend Mend Sprint Sprint Spint idiot W/Mo dance.
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You wouldn't have to stick around for five minutes, no one is suggesting or forcing you to do that.
If you think he'll be running around for more than five minutes, then you quit, make your coffee, and probably start playing again before he stops his marathon.
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Oct 18, 2005, 11:09 PM // 23:09
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#5
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Ascalonian Squire
Join Date: Oct 2005
Profession: R/W
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Totally agree on this one too. Not only Arena fights but in PvE cooperative missions, most of them i do with heches if possible. I prefer henches to some other players just becous they simply dont leave if they die one time and get some death penalty for a little while...Or if the healer wasn't targeting them at the moment or wasn't able to heal that ninja guy, that think he's god running around pounding on monsters like crazy just becuz there is a real healer in the group instead of a henchman... Idiotic...
There should be some kind of elite or seriousity districts, where you have to pass a few test to be able to join, or something like that.
A "Quitter" counter could be assigned to every player and showing the shame in big numbers hovering above their head how many times they retreated in the middle of a arena fight or a mission...
Last edited by whispering; Oct 18, 2005 at 11:12 PM // 23:12..
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Oct 19, 2005, 12:28 AM // 00:28
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#6
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Lava map in compettition arena, many times i have been on a team that had two leavers within seconds of connecting.
It's as if they do not want to play that map.
A couple of days ago, i went to use a res on someone and they disconnected while i was casting the res.
I went to use it on someone else, and they disconnected.
I suggest permanently banning them temporarily.
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Oct 19, 2005, 12:44 AM // 00:44
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#7
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Frost Gate Guardian
Join Date: Sep 2005
Location: The Netherlands
Profession: N/Mo
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Quote:
Originally Posted by =HT=Ingram
I am Begging the developers to put into place some kind of penalty for people disconnecting in Competitive arenas. Every time I go into arenas we are doing fine, then one person dies and before I can even use a res signet on them, they leave the game cause they died. That is so cheap cause now the likelihood of winning a match with uneven teams is so low you might as well forget it. I stay in the game however and play as best I can, but normally I end up in there alone as people see one disconnetor and then they too leave cause they know full well they lost anyway. This pisses off people SOO much I can not express Civilly How I feel when This happens... Its not Fair game-play, its just Jerk offs wasting everyones time and efforts unless they are assured an EASY win. PERIOD. Any effort required at all on thier part and they are GONE. That just plain and simple Sucks.
I propose a Penalty for disconnecting from an Arena game. something like not being able to go into another Arena match for at least 20 mins. This will Discourage people from doing this lame --- practice and get REAL arena competition going. not what we have been having lately, which REALLY sucks.
I can understand a occasional mistaken disconnect, but not at the level we see in arenas. They disconnect EVERY game it seems like. and I am not the only one complaining about it in the districts when we come out. after about 8 times it happening I forget about it. Its a waste of time to play arenas as it is, now its a source of aggravation at Idiots that will not PLAY the dam game.
I mean seriously. How is anyone suppose to test builds and try new stuff out with things like this happening. I'm so pissed at this moment I'm ready to just forget about everything to do with guildwars at this point. Its not what it started out being anymore. Its perverted into this ... this... all I can think of is Jerk Fest (that will not get blocked by the forums)... that desire easy mode or something... And if they do not get their way, they storm off and screw the rest of the people that actually PLAY the game.
This has happened with the farmers, the Exploiters, now its happening with the Disconnectors. Whats next Friggen Hackers Making they godly weapons like happened in diablo? My prediction... Probably. That's the quality of players I have been seeing lately. the kind that would drive a shiv in your back rather then play a game fairly.
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Idea #17 here:
http://www.guildwarsguru.com/forum/s...0&postcount=60
Something like that can be implented, a money or any other penalty would be extra problematic since some people leave for other reasons (disconnected / game freezes or crashes)
That percentage would make it easier to make 'Reliable'-teammates.
Actual thread:
http://www.guildwarsguru.com/forum/s...t=65222&page=3
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Oct 19, 2005, 01:15 AM // 01:15
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#8
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Academy Page
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Quote:
Originally Posted by Tactical-Dillusions
Lava map in compettition arena, many times i have been on a team that had two leavers within seconds of connecting.
It's as if they do not want to play that map.
A couple of days ago, i went to use a res on someone and they disconnected while i was casting the res.
I went to use it on someone else, and they disconnected.
I suggest permanently banning them temporarily.
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Lmao
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Oct 19, 2005, 01:56 AM // 01:56
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#9
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Frost Gate Guardian
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Good topic, the competitive arenas are pathetic.
There could be a faction penalty for leaving.
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Oct 19, 2005, 02:15 AM // 02:15
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#10
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Ascalonian Squire
Join Date: Sep 2005
Guild: Insane Midget Posse [IMp]
Profession: Me/E
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Quote:
Originally Posted by QuixotesGhost
Problems.
Yes, I want to stick around for five minutes and watch a teammate do the Sprint Sprint Sprint Mend Mend Mend Sprint Sprint Spint idiot W/Mo dance.
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I confess, I do this on my ranger. I do more of dodge/whirling/storm/escape. In case you didn't know, I used to have an entire build designed around running like a pansy and then casting resurrect.
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Oct 19, 2005, 02:16 AM // 02:16
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#11
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Desert Nomad
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I'd rather leave it how it is. The time saved from leaving doomed matches far outweighs the occasional annoyance of someone leaving prematurely.
I would suggest removing or revamping the lava map. That would cut down on the leaving a bit.
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Oct 19, 2005, 03:50 AM // 03:50
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#12
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Pre-Searing Cadet
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But the point of it was that it's more than an occasional annoyance, seeing as how there are even people who leave only to mess up other teams' fun.
The team should not be penalized because you're too impatient to put forth a modicum of effort to finish the match. Likewise, you SHOULD be penalized for screwing up the team's chances. Think about it, say 4v4, and you leave...suddenly everybody pretty much loses. You screwed over 3 other people with selfishness.
The game is about skill, not the better team you happen upon wins.
/signed
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Oct 19, 2005, 04:50 AM // 04:50
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#13
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Krytan Explorer
Join Date: May 2005
Location: farming somewhere
Profession: E/Mo
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Quote:
Originally Posted by NatalieD
I'd rather leave it how it is. The time saved from leaving doomed matches far outweighs the occasional annoyance of someone leaving prematurely.
I would suggest removing or revamping the lava map. That would cut down on the leaving a bit.
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what!! thats the funnest map!! dont screw with it
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Oct 19, 2005, 05:04 AM // 05:04
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#14
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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I've seen this from the other side as well. I remember watching this poor guy run over to his team mate, begin casting a Res, the dead one leaves, and I wail on the poor sap who was still casting the spell. I felt bad for them. That was one of the main reasons why I won that match. I didn't like the win, because I'm such a goody two-shoes, but still...
I like the idea of a time penalty. If you get disconected, then you're probably going to spend that much time fixing your connection.
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Oct 19, 2005, 05:05 AM // 05:05
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#15
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Desert Nomad
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Quote:
Originally Posted by Deadally
But the point of it was that it's more than an occasional annoyance
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We must have different definitions of "occasional", then.
Quote:
The team should not be penalized because you're too impatient to put forth a modicum of effort to finish the match. Likewise, you SHOULD be penalized for screwing up the team's chances. Think about it, say 4v4, and you leave...suddenly everybody pretty much loses. You screwed over 3 other people with selfishness.
The game is about skill, not the better team you happen upon wins.
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I don't leave until my team has already clearly lost. This is just one big strawman.
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Oct 19, 2005, 08:14 AM // 08:14
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#16
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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I would be happy if it was just a instant spawn of a henchmen, even if its a dead one. So it can be res in the disconnectors place. Then at least you got a chance. Yes the next round you get a henchman in their place, but for the current man your still screwed in the process. Glad I'm not the only one that had seen this. its been happening so much, I'm starting to wonder if its a new way of faction farming in some way... I was in tonight and saw 3 teams just join and disconnect immediately. I was like ???? HUH.. instant flawless victories??? Thats still cheap. I suppose some of them could be just bots that connect, enter match, and disconnect... who knows... Still a pentalty would be helpfull in stopping this action. Either time or faction loss. something...
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Oct 19, 2005, 08:24 AM // 08:24
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#17
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Quote:
Originally Posted by VGJustice
I like the idea of a time penalty. If you get disconected, then you're probably going to spend that much time fixing your connection.
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Don't be so sure. The other night I got booted instantly! No lag or anything. I was in the middle of casting a spell when BOOM, I was back in the login screen with some sort of error message about how some operation could not be completed. I was able to log back in right away without trouble. Unfortunately I forgot how to spell the names of my teammates at the time, so I couldn't whisper them with an apology.
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Oct 21, 2005, 11:38 AM // 11:38
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#18
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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I have to say. maybe this is improving. I acctually played for 3 hrs straight in arenas tonight and Not one person disconnect that entire time. either side. I was so happy. I was giving some of our gold items from my PvP guild storage for rewards. lol Seriously. that was SOO fun today. thanks all you guys . This was very nice to see for a change...
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Oct 21, 2005, 03:03 PM // 15:03
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#19
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Quote:
Originally Posted by Tactical-Dillusions
Lava map in compettition arena, many times i have been on a team that had two leavers within seconds of connecting.
I suggest permanently banning them temporarily.
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I love this oxymoronic phrase Permanently temporarily lol!
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1- A quitter should have a 1-3 minute penalty that bars access from the same competition/arena and/or mission because he wishes to go faster.
2-A quitter should have a counter on his head and/or some way to show that he has quit in the middle of a battle/mission and others penalized him for it, this counter should appear in the respective mission/arena and is redeemable by playing in *good conduct* of by using faction points . One more reason to use faction points other than unlocking skills (Cleans you're file )
3-When someone quits a henchmen of the same proffession take their place.
4-If someone is afk and/or does nothing or does not talk within a period of
10 minutes a yes/no boot vote is initiated. If he is booted a henchman of his proffession teleports to the team's location. (This takes care of unecessary afkers or free-loaders) and he has the same penalty as a leaver.
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[U]Suggestion/U]: In the game Battlefield2, when someone team kills, the person who was killed has the option to forgive the player(alleviating his score penalty) or not to forgive (keeping his penalty). I think this would be a great idea to enter in GW. Players could privately vote when someone leaves so as not to penalize the player if he had advised them so, they where loosing or is a guildy. If someone leaves for a valid reason then that person doesn't get penalized
You'd have to have a majority of the players say I forgive yes/no for a penalty or nonpenalty.
If 1/4, 2/6, 3/8 of the members (depend on the size of the party) votes *yes* in a given team then the system could look at the total counts of the other players yes/no. If someone has voted no more than 5-10 times in the past (and in a row) for the heck of it in parties where the same number of players (as metnioned above) had voteed yes, then the system treats him as *a jerk* and ignores his vote
This could be a very good anti-jerk system.
Last edited by kawaii_bat; Oct 21, 2005 at 03:29 PM // 15:29..
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Oct 21, 2005, 07:37 PM // 19:37
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#20
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by Tactical-Dillusions
I suggest permanently banning them temporarily.
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Um...
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