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Old Sep 01, 2007, 12:21 AM // 00:21   #1
Wilds Pathfinder
 
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Guild: Highlander Honor Guard [HHnr]
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Default New Type of Team Battles (PvP of course)

Ok here's a new type of team pvp battles I thought of, it'll require at least 8 people per side (both get to operate siege and defensive weapons. (enemy npcs will replace a broken gate, to fix it kill all of them)

New Battle: Castle Defense (Paired With Siege of the Castle)

The defenders will be in charge of defending the castle (a large structure with 4 entrance gates, 3 portals out (4th gate is a backway out), and access to 4 different Anti-siege weapons: Balistas, Catapults, Oil Spills, and Magically Automated Arrows (after use, each one has a small cool down time) The castle's leader is the Master of the Castle, if he dies the siegers win.

The Siegers will be attacking the castle using huge weapons and abilities (controlled by a Siegery Rallymaster, if he dies the castle defenders win). The siege weapons used by the siegers are as follows: Catapults, Invasion Towers , ladders, Flaming Arrow automation, and siege golem. If the castle is not captured within 10 minutes, the castle defenders win by a default.

Castle Defender Npcs:
Castle Archer- level 15 (10 total, respawns after death in 30 seconds).
Castle Warrior- level 15 (20 total, respawns after death in 20 seconds)
Castle Mage- level 15 (5 total, respawns after death in 30 seconds).
Castle Healer- level 24 (7 total, respawns after death in 30 seconds).
Master of the Castle- level 26 (1 total, if dies, the siegers win)

Sieger Npcs:
Troop- level 15 warrior (respawns when more are called upon)
Archer Invader- level 15 (respawns after 20 seconds)
Martial Healer- level 15 Monk/Warrior (respawns after 30 seconds)
Spellsword- level 15 Mesmer/Warrior (respawns after 20 seconds)
Master Healer- level 20 (respawns after 30 seconds)
Siege Rallymaster- level 26 (if he dies, the castle defenders win)

Castle Defender Weaponry and stats:
Balista- fires 4 arrows at random enemies nearbye, 5-40 piercing damage
Catapult- fires a single large jet charge at an enemy. Any foes caught in the blast take 150 fire damage
Oil Spills- when activated it creates an oil slick near the entrance for 15 seconds. All foes staying inside the oil slick for more then 2 seconds (or casting a spell inside) are interrupted and knocked down.
Magically Automated Arrows- When active it fires a volley of arrows at the nearest large enemy striking all foes within earshot for 60 piercing damage.

Sieger Weaponry and stats:
Catapult- fires a single charge at the castle. Any foes caught within the area take 100 fire damage and any gates in the blast are opened for 10 seconds.
Invasion Towers- automatically moving towers containing troops, if they reach the castle, 5 troops will be set loose inside the castle walls.
Ladders- if a ladder is activated on the castle, it allows siegers to enter the castle walls. If a castle defender uses the ladders they will be knocked down and anyone currently climbing on them will suffer 40 damage.
Flaming Arrow Automation- shoots 100 arrows into the castle each one inflicting one damage. They will all hit random areas (or people) and can easily be dodged. These will explode on contact with gates inflicting 20 damage to anyone nearbye.
Siege Golems- level 24 creatures (only 2 can be active at a time) with very high armor levels and very high health levels. Can use the monster skill gate smasher (inflict 100 damage to all nearbye foes). Siege Golems suffer twice as much degeneration from poison, bleeding, and hexes.

I purposely made this a little loose and untied together because I want some of you guys to help me finish it (I'm just the concept guy ^^). Please tell me what it needs, or what you think it needs to be completed so I can finish up this pvp fight (and hopefully get gw a bit more interesting). No this isn't like the alliance battles or fort aspenwood, I want to offer something a little different than that to PvP characters that is just as fun (I really like the whole defend the castle games :P)
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Old Sep 01, 2007, 12:24 AM // 00:24   #2
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Join Date: Jun 2006
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This sounds like GvG on a catapult map.
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Old Sep 01, 2007, 12:31 AM // 00:31   #3
Wilds Pathfinder
 
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Join Date: Feb 2007
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Guild: Highlander Honor Guard [HHnr]
Profession: R/
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(please tell me what you want to see in it, not what it looks like :P especially since I pretty much copied a lot of the current stuff and switched it around to a more interesting concept xD)
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