Sep 06, 2007, 12:53 AM // 00:53
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
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what? Could you rephrase that so a normal human could understand? i would say 99% of all weapons and armors are dye able, not including greens. Some weapons only the handle is dye able...ect. srsly QQ moar. STOP CRYING ABOUT A FREE GAME GUYS SERIOUSLY
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Sep 06, 2007, 01:00 AM // 01:00
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#3
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Please list one armor that can't be dyed.
Now, the "wrong" part might be dyed (trim instead of the main piece), but everything can be dyed. A.net's art team can't please everybody with every possible combination of dye requests.
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Sep 06, 2007, 01:04 AM // 01:04
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#4
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Most focus items can't be dyed.
Blindfold can't be dyed.
Some swords can't be dyed.
Spectacles can't be dyed.
Destroyer Gauntlets can't be dyed.
To list a few. If you guys want me to look up which swords and off-hands can't be dyed, lemme know... Though it'll take me a while.
Oh, and /Signed
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Sep 06, 2007, 02:44 AM // 02:44
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#5
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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somethings can be dyed but have no effect, i will .sign this buuut its not really that important
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Sep 06, 2007, 02:49 AM // 02:49
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#6
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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/signed
I have noticed some of the off hands can be dyed if they have no inscription slot. ie. If they came from factions or proph but the same skin in nf or gwen doesn't dye. which kinda upsets me.
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Sep 06, 2007, 03:01 AM // 03:01
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#7
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Wilds Pathfinder
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ive always been annoyed that not everything is dyable since the 1st guild wars. and ive wondered what the reason for that decision was. i mean, why not make them all dyable to multiply the variety of items we would LIKE to use?
Last edited by TsunamiZ; Sep 06, 2007 at 03:03 AM // 03:03..
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Sep 06, 2007, 03:10 AM // 03:10
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#8
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Belgium
Profession: N/Me
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Aye
/signed
I remember GW, before its initial release, advertising itself by its lack of subscribtion fee and high degree of estethic customisation (saying that it'd be very difficult for 2 PCs to look alike). The combination of these 2 factors made the franchise so irresistible back then.
Quote:
Originally Posted by reverse_oreo
STOP CRYING ABOUT A FREE GAME GUYS SERIOUSLY
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Guild Wars is not a free game; it's merely subscribtion-free.
Quote:
Originally Posted by zamial
I have noticed some of the off hands can be dyed if they have no inscription slot. ie. If they came from factions or proph but the same skin in nf or gwen doesn't dye. which kinda upsets me.
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Accursed (Collector's) Staffs from Tyria can be dyed, while Accursed (Collector's) Staffs from Cantha can't. Both staffs are identical in appearance and stats, except for the Tyrian having dark damage and the Canthan cold damage. Its upsetting, because there's no excuse for this.
Last edited by Bazompora; Sep 06, 2007 at 03:16 AM // 03:16..
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Sep 06, 2007, 03:20 AM // 03:20
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#9
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Stand alone pieces are not what the OP seems to be indicated Felix since he specifically said "armor." I might as well complain about the non-dyeable pumpkin helm (wah!!! must have purple pumpkin helment).
Most of the stuff that can't be dyed kinda makes sense. Although I support your claim now that I see where you are coming from, I still think there are higher priorities, especially due to the large number of glitched and unpolished content a.net just released that is GW:EN.
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Sep 06, 2007, 03:59 AM // 03:59
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#10
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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You can't dye the blindfold?!
Screw THAT. /signed even though I normally hold greens.
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Sep 06, 2007, 04:52 AM // 04:52
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#11
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Wilds Pathfinder
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Quote:
Originally Posted by genofreek
You can't dye the blindfold?!
Screw THAT. /signed even though I normally hold greens.
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ya it sux, help sign this thread if you want it fixed too!
http://www.guildwarsguru.com/forum/s...php?t=10195146
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Sep 06, 2007, 06:56 AM // 06:56
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The complete dye system needs a revamp.
With changes in textures and all.
I would also make greens and gold ones the only dyable ones, and making common and uncommon not dyable, to give an extra 'bang' to the rarity.
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Sep 06, 2007, 07:11 AM // 07:11
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#13
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Wilds Pathfinder
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Quote:
Originally Posted by MithranArkanere
The complete dye system needs a revamp.
With changes in textures and all.
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ya another issue that bugs me is that dye colors aren't always consistent across things. like sometimes you get a weird green when u want white/silver/gray, etc.
but nonetheless, making all items dyable would be a big leap forward towards the guild wars dye experience that we all hoped for and expected since the beginning.
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Sep 06, 2007, 07:18 AM // 07:18
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yup, the main problem with dies n armor is this:
- If you add one color. It dies 'somehow' correctly.
- If you add two or more, they get mixed with the 'base' texture color.
For example, to get 'gold' in elementalist armor, you have to use orange and green (???!!!). If you use silver and yellow, you get an awful 'dirty water' color.
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Sep 06, 2007, 09:51 PM // 21:51
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#15
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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I can sort of understand why there's a discrepancy. I mean, metal colors differently than cloth. But there's no reason why we shouldn't be allowed to color the newer standalones.
I'm holdin' out for rose-tinted shades, dammit!
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Sep 07, 2007, 02:10 AM // 02:10
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#16
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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I can see both sides here...
Yes, I do agree that skins that are currently dyable from one campaign but not another SHOULD be universally dyable, and also that the skins that ALLOW dying but have no visual change should be either unable to be dyed, or have the colouring fixed so the dye shows.
Although, I don't agree with ALL weapons being dyable, as things like Celestial, Zodiac & Tormented skins etc should remain in their unique "glittery" appearance...
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Sep 07, 2007, 01:07 PM // 13:07
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#17
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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/signed
There are some skins I like, such as the Deathstaff that looks like a claw. However, because I cannot dye it white I won't bother to try and get one. And I also agree that there are things that should be dye-able on the other end of what is dyed. The lotus staff is one of them. The part that is green should be dye-able, as it is flower petals that change color between hybrids. There is a Dervish Armor I generally like shape wise, but becasue it is only camel hair brown with tiny bits of dye-able trim I have trouble bringing myself to consider working for it.
I frequently look up weapon and armor skins to see if any of them would fit the character in question. Most often I end up retailoring my interest to a limited number of things because the options do not exist for customizing the appearence to the theme of my character. And in addition, if a certain item can have more than one attribute link, color is the primary way of knowing that I grabbed the right item when I make a harried switch off. If I cannot do this, then there is no reason to consider using that skin as a part of my character's theme.
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Sep 11, 2007, 02:12 AM // 02:12
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#18
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Wilds Pathfinder
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Quote:
Originally Posted by genofreek
I can sort of understand why there's a discrepancy. I mean, metal colors differently than cloth. But there's no reason why we shouldn't be allowed to color the newer standalones.
I'm holdin' out for rose-tinted shades, dammit!
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i think the same dye mix should equal the same final color across all items. and not have different shades just because it's a certain item.
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