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Old Sep 28, 2005, 02:41 AM // 02:41   #321
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1V1 would be awesome. so many times im my brother's laughing at my charachter, I say I could kick his a**, and then we get a big argument that goes nowhere. (I would SO kill him)
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Old Sep 28, 2005, 08:17 PM // 20:17   #322
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Well when we talk about 1on1 Arena, why not just make a free configurable Arena, where you can choose:
Random Arena:
Checkbuttons if you want to do 1on1;2on2;3on3;4on4
Team Arena:
You can invite your opponents in one team, just with the difference that this team is divided into allies and ennemies, and each of that teams has his own team leader.
So teamleader (a) invites members to team (a) and teamleader (b) to team (b).
As soon as every leader gives his ok, the match starts automatically.

As where at this point, there could be done 1on1on1 maps. So you can get 3differents teams, which would bring lods more fun and strategy into this.
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Old Sep 29, 2005, 06:17 AM // 06:17   #323
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To all the people saying that its pointless a mesmer would do this or a warrior would do that...

Until you can prove what your saying your just pumping out hot air. Why not kick my butt in some sort of 1v1 arena to prove your point?

It'd be great!

I'd love to see it in the cities, you challenge an opponent who has mortally wronged your honor or just said that your ranger is hopeless and enter the queue for the 'Arena'.

Everyone in the town could stand round the edge of the 'Arena' and watch the battle.

I'd see the Arena as a large circular area fenced off from the regular district so noone can get into it. When its your turn in the duel queue you both get warped in there and the fun begins,

A minimum of 30 secs before the duel starts would allow eveyone to get their attributes and skills in order.

You could even have a scripted match caller and a few prompt boxes when a duel is accepted.

"In the eastern corner stands Bob The Mighty having challenged Some Annoying Newb over the matter of 'ranger class insults' Let the match begin!"

It would add life and activity to what is sometimes just a large room with a heap of pink text going by with "WTS: xxx" in it.
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Old Sep 29, 2005, 08:45 AM // 08:45   #324
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I havnt read this post fully, but i expect there are a few naysayers out there saying its not wanted or needed.

This is about the 8th (ish) time i have seen a 1v1 thread with over 4-8 pages of replies.

That says to me that it IS wanted.
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Old Sep 29, 2005, 08:58 AM // 08:58   #325
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i eard that we will have 1 vs 1 and 2 vs 2 on the expantion yay , hope its true
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Old Sep 29, 2005, 02:02 PM // 14:02   #326
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Rangers would own in 1v1.

Concussion shot against spell casters

throwdirt + traps vs warriors
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Old Oct 02, 2005, 05:23 AM // 05:23   #327
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Default Guild Wars dueling?

there should be a way for 2 characters to pit it out 1v1. it would lead to individual ladders and it could be anew twist in the game. there should be classes that you can set like what opponent your looking for and such.

as well as a gladiators arena where u put 8 people in as a free for all and the last man standing would win a huge amount of faction

if you ask me im tired seeing what my team can do, now i want to see what my personal gain in this game has gotten me,

(BTW, this is for pve characters only , pvp dueling and pvp glad arena would be kinda pointless unless you dont mind being blinded by /mo's everywhere.)


i know this is poorly explained, its because its 2 am and i dont feel like elaborating, ill check on this in the morning and add some insight that i slept on
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Old Oct 02, 2005, 05:26 AM // 05:26   #328
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there were already a lot of threads on 1v1. should have searched a bit. as well as guild sparring and what not.
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Old Oct 30, 2005, 09:43 AM // 09:43   #329
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Here's my idea to contribute to 1 vs 1:

- For 1 vs 1 versus random people, you can only match against your same primary professions
(i.e: Warriors only battle with Warriors, Monks versus Monks etc)
- Before you actually go head to head with another human player, you will have to beat a 'qualifying round'
(Remember the unworthy deads from the ToPK? Well this one is for 1 vs 1)

With the implementation of a 'qualifying round', I believe it will be able to weed out those builds that are too defensive and are unable to dish out enough damage, and this should reduce statemates.


Should the battle drag on for an extended time, activate 'frenzy death' mode.
i.e: Both players have the 'Skill' "Frenzy Death" on them.
Effects:
50% Increased Attack Speed
50% Skills Recharge
50% Less Energy to use skills
50% Fast Cast
Take Double Damage
etc
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Old Oct 30, 2005, 01:26 PM // 13:26   #330
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1v1 pvp would be a very good idea.
An example of a time when it would be useful is when gvg/tombs/arenas teams need to test how different skill builds can be countered.
For example, an elementalist could be experimenting with ways to cope with the deadly effects of the mesmer, or the mesmer could be searching for various ways in which they could terrorise the elementalist.
Also, 1v1 pvp could lead to discoveries/developments of new builds, and on the other hand discoveries/developments of ways to counter existing ones.
Or even, ways to strengthen the existing ones!
That's one of the things I like about Guild Wars pvp - its all about skill balances, countering, strengthening and the occasional breakthrough of a new build altogether! (e.g. iway)
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Old Oct 30, 2005, 10:50 PM // 22:50   #331
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1v1 is basically retarded, in any situation other than to test skills. If you want a good 1v1 'duel', try playing a flag runner in GvG. In this way, you have more constraints to avoid pure griefer builds. You can play a runner in many various ways, so it's up to you to maximize your potential. You even have multiple ways of achieving the 'goal' (getting a morale boost). And you can't rule out the possibility that the other 14 players can interfere with your "duel" with the other flag runner, which does not invalidate this being fun, it makes it more interesting.
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Old Oct 30, 2005, 11:00 PM // 23:00   #332
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the idea of a scrimmage between guildies would be awesome. then, noobs could spend all day griefing each other, while making it _alot_ easier to test skill combos, test skills, test.... anything.
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Old Oct 30, 2005, 11:14 PM // 23:14   #333
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I agree that guild wars is unbalanced for 1 on 1 and therefor any competition for 1vs1 should not be introduced.
Its completely unbalanced to reward players in any fashion for competiting.

However, I see no harm in 1 on 1 in an intraguild match.
Id only vouch for it in such a condition.
Its primary focus would be to test things out or to screw around.
It isnt harmful to have if it just means your playing around with guildmates in duals or whatever.

/signed and not signed (depending the conditions on which it is implmented)
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Old Oct 31, 2005, 12:00 AM // 00:00   #334
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I WOULD LOVE TO SEE THIS COME INTO PLAY. However I think I'm going to have to counter a few of the anti-duel arguements first

"This will destoy teamwork in guild wars"
Random 4v4 random arenas have already done that because you can't relay on teammate to heal you or disarm a monk

"Too many ppl will wine and complain about unfair builds and such"
1. 4v4 random arenas do that already too (i.e the fagile build)
2.This is about the 100th thread promoting 1v1s and I don't think they'll stop coming till arenanet puts a 1v1 system

But I have to agree for random 1v1s you should have to put same primary professions against each over and that there should be affects that speed up the match as time passes like having everyone lite on fire at 4:00 and if that comes into play a monk match would be cool with them tring to outlast each over
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Old Oct 31, 2005, 11:14 AM // 11:14   #335
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Quote:
Originally Posted by John Waffletord
Rangers would own in 1v1.

Concussion shot against spell casters

throwdirt + traps vs warriors
not if a warrior use full smite or a............

not every warrior uses melee attacks and not every spellcasters stay in the back casting spells. concussion shot and distract shot can be stoppes at 75% chance with most warrior stances, meaning any ??/W that uses the warrior secondary for stances would not get hit by it and still cast their spells.

Nothing would own in PvP, they is probably over 1000+ possible good working builds in Guild Wars. just people cant think outside the box to try it all.
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Old Nov 07, 2005, 04:59 AM // 04:59   #336
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Quote:
Originally Posted by Alfonse
I don't know if you guys have played Runescape, but a Dueling Arena is exactly what GuildWars needs. Not everyone wants to fight in a team all the time.
In that case i think that doom 3 should let u give flowers to the hellspawn because not everyone wants to go around blowing stuff up. Guild wars is a team mmorpg. The whole deal is to join teams. Im not exactly against 1v1 but i dont think its a necesity.
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Old Nov 07, 2005, 05:41 AM // 05:41   #337
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Quote:
Originally Posted by Zorax
Of course, there may be issues with balance on this. So maybe have a timer, and the one that has dealth the most damage to the opponent when the time is up wins, since obviously monks can just focus on healing and never die.

Maybe ban healing magic from duels?
You should ban healing OR make effects that speed up the duel like setting everyone on fire after some time

I like my second thing better
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Old Nov 07, 2005, 06:13 AM // 06:13   #338
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a one on one doesnt seem like a bad idea, when ever 2 ppl are arguing they can always say "you wanna take this to the arena!" lol, and even better ppl can watch ,i guess observer mode. ( which on a side note I heard there putting an observer mode in or thinking about it, which seems bad because ppl will learn your style and i think that should be something for u to figure out a lil on your own.)
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Old Nov 07, 2005, 06:24 AM // 06:24   #339
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Not necessary restricted to 1v1, prehaps all observable combats should enable betting.
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Old Nov 07, 2005, 06:31 AM // 06:31   #340
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IMO opinion, if you want to insitute 1v1 you have to make it seem as illegitimate as possible. Call it Practice or Scrimmage or something like that, just something to get across the fact that it is not real PvP. If someone gets the idea in thier head that it is real PvP, we will have mobs and mobs of people whining to Arenanet that classes and skills are not balanced for 1v1 (which they shouldn't be.)

To restate.

The biggest impediment to implementation of 1v1 PvP is that classes and skills are not balanced for it.

Solutions:

Rebalance all skills and classes for 1v1. (Horrible idea, would most probaly throw every other play format out of whack)

Just throw an arena in, and have people complain when some particular build owns it due to skill imbalances. (a little better, but will piss off newcomers to the game)

Put the arena in, but make it patently clear that it is primarily meant for practice and to test builds and that the results shouldn't be taken too seriously becuase the game is not balanced for 1 v 1 combat. (Best way to implement it in my opinion)

Last edited by QuixotesGhost; Nov 07, 2005 at 06:43 AM // 06:43..
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