Apr 24, 2005, 12:51 AM // 00:51
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#41
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Underworld Spelunker
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ther people who want 1v1 pvp *to test a prospective member* are giving a completely wrong reason.
since the only test is how they work together as a team the reason is ....not valid
a probationary period to see how the person works out is the only real test not a 1v1 which will never turn up in GVG
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Apr 24, 2005, 09:06 AM // 09:06
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#43
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Quote:
Originally Posted by Loviatar
ther people who want 1v1 pvp *to test a prospective member* are giving a completely wrong reason.
since the only test is how they work together as a team the reason is ....not valid
a probationary period to see how the person works out is the only real test not a 1v1 which will never turn up in GVG
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Don't cheap shot them with logic give them a fighting chance, or they will lose the "We like it, we don't care if it's unbalanced, it won't change the gameplay, it's just that we the ego people want to win 1v1 and PWN people"
I don't think we really want to corner them that badly.
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Apr 24, 2005, 11:16 AM // 11:16
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#44
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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To be honest, I haved mixed feelings regarding dueling.
On the one hand, 1v1 removes a lot of strategic features I love in this game. Positioning & targetting become pretty pointless and the 1v1 arena lvl might as well be a huge circle, ring or square (as opposed to complex and strategic areas for team PvP or even PvE). Moreover 1v1 builds will be a lot more simplistic than team PvP ones (or PvE for that matter). You'll always need decent firepower & some healing skills, plus a couple of toolbox skills (snare/run/interrupt). In a few words, 1v1 will use a small percentage of the game potential.
On the other hand, there are quite a lot of wannabe duelers out there. Some of them are l33t kids with a big ego, but I'm pretty convinced that there are good players with interesting and original build ideas for 1v1. Most people tend to think that 1v1 means an endless fight between W/Mo (like the final duels in Fort Koga). I'm sure that if ANet implements a 1v1, dueling can become somewhat interesting and complex like PvE is. It won't be as fast paced as team PvP, it won't require group strategy or teamplay, but it won't be a mind numbing clickfest either. If dueling works in very poor and unbalanced games, I'm sure it can work better in GW.
I trust ANet won't balance future skills & expansions based on 1v1 fights. If dueling is implemented, it will and should remain a secondary aspect of PvP (one specific arena), yet it will a worthy addition to the game.
__________________
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Apr 24, 2005, 11:41 AM // 11:41
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#45
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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I thought people said Mesmers would dominate 1v1 XD
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Apr 24, 2005, 12:01 PM // 12:01
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#46
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Mesmers would dominate every other class in 1v1 dueling.
That's besides the point of this discussion- it departed from the realm of reality into fantasy at conception.
People aren't here discussing dueling as a strategic exercise, it's a back and forth squaking of "I want it because" and "It's a bad idea because."
Call me when you're onto something serious.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Apr 24, 2005, 10:11 PM // 22:11
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#47
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Ascalonian Squire
Join Date: Apr 2005
Location: Monroe, CT
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Not sure if this has been said, but they should make a Dueling Area, lik ein Runescape.
There are 4 pits, each pit with spectator walls, and a hospital in between all 4.
Inside the hospital is a bank. Anywhere in the duel area you may challenge a person to a duel, you can set the rules(no running, no range, no weapons, no armor, etc), and set your wagers(if any). Once both people agree to the duel, they are teleported into an arena, the counter starts, 3..2..1.. and then they just duel. And for added fun, next to the hospital, would be a rotten tomato vendor, where you can buy rotton tomatos, go up on a wall, and throw them at people, dealing no damage, but having it be pretty funny(that was also in runescape. =p)
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May 03, 2005, 03:45 PM // 15:45
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#48
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Banned
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I figure I'll humor the mod who closed my thread by posting in a dead thread because they sent me here that isn't even really about what I was asking.
Heres a link to my thread I'll just respond to what people said before I saw after it was closed.
http://www.guildwarsguru.com/forum/s...ghlight=future
*Lets hope the quotes are the same as most message boards.*
Quote:
The point of PVP in this game is STRATEGY. When you're level 20, and you're fighting in the Tombs along side your guild trying to make it to the hall of heroes, you'll see how much strategy comes into play. And you will cry because you made such an ignorant post.
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The point of the dueling IS strategy, thats what I'm talking about, I was asking if there was going to be any 1v1 and 2v2 where it would be LESS strategy based and more based on how well you use your character. I don't really understand why you're telling me it involves strategy when I already know that. Telling someone they made an ignorant post when you must not have understood it isn't nice...
Quote:
Give the man a break, sometimes he just wants to thump another charecter because HIS build is better than the other guys build. Far be it from you people to judge him.
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That basically sums it up. This would bring in all sorts of new builds that would be otherwise useless in larger numbers because they really don't help anyone but themselves and don't rely on anyone. I think it would be fun is all.
I don't know if any of you played a warcraft custom game called dota. Well it was a team of 5 against a team of 5, so everyone chose a hero and you would try to kill the other teams world tree (or frozen throne if you were sentinals).
ANYWAY it was really popular and there was clans for it and stuff, the problem was, in clan matches it would get terribly redundant. The same heroes were almost always picked, not because they themselves were stronger but because they worked really well with the other heroes on the team. It became almost entirely strategy aspect and it felt more like playing chess than some action game.
See ya guys.
Last edited by MCS; May 03, 2005 at 03:47 PM // 15:47..
Reason: typo
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May 24, 2005, 04:43 AM // 04:43
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#49
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Ascalonian Squire
Join Date: May 2005
Location: Midgard
Guild: Church of Balthazar
Profession: E/Me
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One-on-one duelling arena with betting.
I got an idea when thinking up something that people could use money on while having fun, and at the same time be in the spirit of GW - PvP.
Some villages/cities should have a seperate arena with an NPC that can arrange fights. First one person talk to the NPC to declare himself the champion. The next person to talk to the NPC gets the opportunity to declare himself the challenger. The NPC then opens up for bets, and then the other players can bet on one of the combatants and give the NPC gold (pick from a list 50-1000 gold maybe), and the NPC will calculate the odds (depending on levels, wins, items etc.). After a while (a fixed time, or if 10 seconds have passed without any new bets) the NPC will count down for the fight to begin. Then the two combatants will turn hostile to each other and be able to attack each other. The winner will receive a share of the pot, the loser will be resurrected, the people that placed money on the winner will get their winnings, the people that placed money on the loser will get nothing. The champion can then get the option to tell the NPC to give the chance to a new challenger (there will be a time limit before the NPC is free for a new champion) or tell him that he's done for now (opening up for a new champion).
Something must be in place to avoid abuse, though (with no failsafe people will lose on purpose and have their friends bet on the winner). I have not come up with a perfectly good solution to avoid people fixing matches, but neither has the real world as far as I know But with a little help, I am sure we can work something out if people like this idea. I'll post my ideas once I get them fleshed out a bit.
Last edited by Zorax; May 24, 2005 at 04:45 AM // 04:45..
Reason: Typo fixing
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May 24, 2005, 04:48 AM // 04:48
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#50
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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That's a great idea! As for the abuse thing... well... That'd be tough to work out, but not impossible... just take a bit of brainstorming from the dev's.
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May 24, 2005, 08:47 AM // 08:47
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#51
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Academy Page
Join Date: May 2005
Location: Newport News Va
Guild: Unknown Warriors of Ascalon
Profession: W/R
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Duels
I've read alot about potential scams and issues with other players and i've seen these noobs acting like real idiots in towns knowing there's not much that can happen to them
I think there should be in town duels added into the game where two people can battle it out and the winner gets either gold or some kind of reward for winning other than xp
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May 24, 2005, 08:54 AM // 08:54
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#52
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Academy Page
Join Date: May 2005
Location: Newport News Va
Guild: Unknown Warriors of Ascalon
Profession: W/R
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dang i didn't see this thread when i posted mine sorry
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May 24, 2005, 04:34 PM // 16:34
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#53
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere, Nowhere
Guild: Sith Overlords[SO]
Profession: W/Mo
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This idea has been mentioned before. But I wish ANet would implement this. People could also bet on it, to make it even cooler. Also, maybe they could add duels that are to solve a dispute, or just for fun.
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May 24, 2005, 04:42 PM // 16:42
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#54
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Ascalonian Squire
Join Date: Apr 2005
Location: Kansas City, Missouri
Guild: Deciders of Fate
Profession: W/Mo
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1 vs 1 Dueling is not fair..say you have a War/Mo against a War/Mo..same skills practically..the duel could go on forever. Or this may be unfair in some instances of an Elementalist/Monk against a War/Mo...It's not about 1 vs 1 dueling in this game, it's about teamwork and strategy.
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May 24, 2005, 04:43 PM // 16:43
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#55
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Underworld Spelunker
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Quote:
Originally Posted by relientK_fan
This idea has been mentioned before. But I wish ANet would implement this. People could also bet on it, to make it even cooler. Also, maybe they could add duels that are to solve a dispute, or just for fun.
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not just mentioned but beaten to death
for solving a dispute?
not just no but hell no
that would lead to the uber jerks picking a fight for no reason except they want to on any pretext
this is not pit wars it is guild wars
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May 24, 2005, 05:31 PM // 17:31
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#56
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Krytan Explorer
Join Date: Apr 2005
Location: Iowa
Guild: Guild of Night
Profession: Mo/E
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Or a Mo vs W. I don't know about you, but in PvP 1 warrior was slashing at me forever and I would just /sit till my next hp regen needed lol
It was pretty funny...
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May 24, 2005, 07:46 PM // 19:46
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#57
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Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
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Monks would probibly be the best at it because of their healing and banishing spells.
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May 24, 2005, 08:09 PM // 20:09
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#58
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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With the right builds, a good player can prevent far more damage than any one person would be capable of doing. I imagine if I went up against another player with a build very much like mine, we would find ourselves duelling endlessly, as we would both heal faster than we take damage and would never fall far below full health...
And I'm not even a Monk either!
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May 25, 2005, 01:36 AM // 01:36
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#59
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Ascalonian Squire
Join Date: May 2005
Location: Midgard
Guild: Church of Balthazar
Profession: E/Me
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Of course, there may be issues with balance on this. So maybe have a timer, and the one that has dealth the most damage to the opponent when the time is up wins, since obviously monks can just focus on healing and never die.
Maybe ban healing magic from duels?
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May 25, 2005, 01:39 AM // 01:39
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#60
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Zorax
Maybe ban healing magic from duels?
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You mean EVERYTHING that can heal (including signet, aura of restoration, blood magic in general, etc.)?
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