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Old Jun 01, 2007, 05:33 PM // 17:33   #21
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hmm... people on this forum seem to be quite focused on PvE topics
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Old Jul 25, 2007, 01:43 PM // 13:43   #22
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since it's been several months, i allowed myself a little bump on this topic
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Old Jul 25, 2007, 05:13 PM // 17:13   #23
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stfu ---------
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Old Jul 25, 2007, 06:20 PM // 18:20   #24
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ORRRR.

stop being so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lazy and just DO some pvp to earn the PVP unlocks (bf)
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Old Jul 25, 2007, 06:20 PM // 18:20   #25
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ORRRR.

stop being so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lazy and just DO some pvp to earn the PVP unlocks (bf)
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Old Jul 25, 2007, 08:52 PM // 20:52   #26
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See when you're done being lazy, can you remove that double post? I love how it works both ways.
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Old Jul 26, 2007, 02:58 AM // 02:58   #27
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Default Its Already Too Easy To Get Skills For PvP

How much easier can you possibly make it for PvP characters. They already get any skill they unlocked permanantly availabe to any character they make accross the entire account, primary or secondary, they can buy PvP unlock packs which unlock ALL SKILLS across their entire account for whatever campaign they bought it for, what more do you want.

I actually play about 50/50 pve and pvp, and the only thing I would like is an easier way for pve chars get skills to use in pvp because if you have spent time it takes to develop pve character you should really be able to use them in any situation for GvG or HA as long as you have the skill unlocked. The tomes have been somewhat helpful for that but not completely as they are extremely rare. If you think making a pvp character is hard, try making a pve character.

I would like to see something like a signet that you could use to capture elite or nonelite skills for other pve characters on your account from bosses in hard mode, that would be cool. Basically you kill an ele boss in hard mode and use this signet to gain something like an elite ele tome that could not be traded or sold, but be put in your storage and used to learn an elite ele skill for another character on your account. Hence if you have an ele that is still in factions and you wanted to learn an ele elite from the end of NF you could kill the boss in hard mode with a character that has been through NF and get the skill for your ele.

Because these things could not be sold or traded you wont have the people crying about people being able to buy the elite skill hunter title. Lol, elite skill hunter, who really cares anyway. Seriously, not to be rude but what kind of a person wastes a tremendous amount of time getting experience and skill points, then ontop of that wastes all of that along with a alot of gold getting a bunch of skills of which 75% of them will probably be of no use to the character at all. The vast majority of them would be from secondary professions, not to say that all secondary elites are useless, but its at the most a few that will ever be of any use at all.
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Old Sep 13, 2007, 03:14 PM // 15:14   #28
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The thread title seems to be really "deceptive", but read carefully...

It says "ease PVP access" not "ease PVP"

It seems like only those players are willing to post (or troll, or wander from the subject), who don't realize what PVP is about. PVP is about skill, not about how much you pimp your character or account.

Why don't PVP players want to farm for faction/exp/unlocks/anything? Because they have other things to achieve. They want to play exciting matches, and a match is only really a competitive challenge when there is a level playing field right from the start.

How many buildings/units do you have to unlock in Starcraft? None? OMG it's all available right from the start when you play PVP matches! No challenge here... too easy!!!

Oh and Counterstrike... You gotta earn money to buy weapons there, hah! But wait... Everyone starts with the same weapon and the same amount of money EACH ROUND? WTF!

FIFA... Warcraft 3... Super Mario Smash Bros... Quake...

Throughout most games that have a professional e-sports scene, there are no account-based or character-based unlocks. The only things you can get to boost your performance are powerups that you have to collect during the match and are gone after it.

There are reasons for this. Believe it or not.
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Old Sep 13, 2007, 04:52 PM // 16:52   #29
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All those games you talk about, are client-saved and can be played offline or in small lan.

Here your achievements are saved server-side.
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