Improved and better Polymock
Intro
I like Polymock and what great potential it got, but I still want to see some point to play it after quest rewards. English is not my first language so, this might be slightly confusing suggestion but try to understand it before voicing your opinion.
Polymock Ether Signet/additional skill bar
Make separate skill bar when monster is out from energy. Once monster run out from energy, skill bar is changed to show Polymock Ether Signet and chance to change him current used polymock piece to another (Like in Pokemon they call their injured monsters away to counter with better choice).
Monster Skill Bar (when energy is more than zero)
optional, optional, optional, optional (this open possibility to add fourth monster skill for all Polymock pieces), Polymock Power Drain, Polymock Block, Polymock Glyph of Concentration, Polymock Glyph of Power.
Monster Skill Bar (when out from energy)
Polymock Ether Signet, first choiced polymock piece, second choiced polymock piece, third choiced polymock piece.
NOTE: Once Polymock Ether Signet is used, monster restore his own skill bar automatically. If another Polymock Piece is selected, other Polymock pieces still remember their current hit points (removing possibility to make your pieces invisible against enemy).
PvP
Make Polymock also PvP mode with many more pieces, etc.
PvE
Expand also PvE side from Polymock with higher amount reputation points, to making them worth to do again.
Camera View
Absolutely horrible, improving that aspect from Polymock is not must but I rather position camera view myself.
Last edited by Clord; Sep 05, 2007 at 02:24 PM // 14:24..
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