Sep 14, 2007, 06:05 PM // 18:05
|
#1
|
Ascalonian Squire
Join Date: Jun 2007
Guild: Crimson Sun Crusaders
Profession: Mo/Me
|
Petition: An outpost for Sacnoth Valley
Hello together,
i´m a little annoyed by the fact that Sacnoth Valley is the only explorable area in EotN that can not be directly accessed by a town or outpost. The way to run there from Doomlore Shrine or Longeyes Ledge is relativily long and the Valley itself is huge, which tends to fill up your inventory with too much loot to carry.
There are also numerous reasons to visit Sacnoth valley, seeing that it holds access to two Dungeons and it is the best spot to work for the Ebon Vanguard title (as this area has the most enemies of the three Charr explorable areas). So please add an outpost to Sacnoth valley to make content there a bit easier to reach :-)
Regards,
Enas
|
|
|
Sep 14, 2007, 06:12 PM // 18:12
|
#2
|
Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
|
/signed
The run is very annoying not to mention Molotov Rocktail wiping your party if he sees you
|
|
|
Sep 14, 2007, 06:14 PM // 18:14
|
#3
|
Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
|
probably the main reason why there is no outpost is because it is such a great place to farm ebon points...so really /not signed from me
as loads of people would then have the max title with ease and it would become yet another worthless title that laods of people horde!
also the dungeon part of it...if it is access to 2 dungeons then it would make farming the dungeon that much simpler...if you are required to run to the dungeon from a farther distance this would slightly decrease the number of people who farm it etc...
so /not signed from me for the above ^^
|
|
|
Sep 14, 2007, 06:20 PM // 18:20
|
#4
|
Ascalonian Squire
Join Date: Jun 2007
Guild: Crimson Sun Crusaders
Profession: Mo/Me
|
Quote:
Originally Posted by payne
probably the main reason why there is no outpost is because it is such a great place to farm ebon points...so really /not signed from me
as loads of people would then have the max title with ease and it would become yet another worthless title that laods of people horde!
also the dungeon part of it...if it is access to 2 dungeons then it would make farming the dungeon that much simpler...if you are required to run to the dungeon from a farther distance this would slightly decrease the number of people who farm it etc...
so /not signed from me for the above ^^
|
EVERY other explorable area is directly reachable by an outpost... does this really make Norn- and Asura titles worthless? An area with ~400 enemies is available for every other faction-"grind" with an outpost leading directly to the area. This holds also true for every other dungeon...
|
|
|
Sep 14, 2007, 09:03 PM // 21:03
|
#5
|
Krytan Explorer
Join Date: Nov 2006
Profession: P/
|
/not signed
It's fine the way it is. It's not THAT far to run,
|
|
|
Sep 14, 2007, 09:08 PM // 21:08
|
#6
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Bleh. Getting a siege devourer and going there at the same time takes barely 5..10 minutes.
What they should add is the missing 3 Vanguard areas. Charr Homelands are too small!
If they add more areas, another 1..2 outposts would be logical.
|
|
|
Sep 15, 2007, 12:39 AM // 00:39
|
#7
|
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
|
/notsigned
I don't know about you people, but I can get to Sacnoth Valley without fighting a single enemy. It's all about timing and knowing the right route.
|
|
|
Sep 15, 2007, 02:28 AM // 02:28
|
#8
|
Academy Page
Join Date: Jun 2007
Location: Montana
Guild: Insanity is Sanity [SS]
Profession: D/
|
When I was farming Vanguard normally I would fight mobs in the area as I make my trek, every little point helps.
|
|
|
Sep 18, 2007, 11:11 AM // 11:11
|
#9
|
Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: DVDF
Profession: R/Mo
|
/Not signed
I like it the way it is..all the other charr areas are accessable via an outpost. If you need more inventory space then just bring a sup salvage kit and salvage all your drops. Also make sure you empty your inventory space, dumping unnessesary stuff in storage etc, before you go on a farm run.
And besides, it's realy not that far anyway.
Quote:
Originally Posted by MithranArkanere
Bleh. Getting a siege devourer and going there at the same time takes barely 5..10 minutes.
What they should add is the missing 3 Vanguard areas. Charr Homelands are too small!
If they add more areas, another 1..2 outposts would be logical.
|
Lol, I was thinking the same thing! I realy like the charr homelands but the area is kinda small. I'd love to see more explorable areas in the charr homelands
|
|
|
Sep 18, 2007, 11:20 AM // 11:20
|
#10
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Quote:
Originally Posted by Shadow Kurd
/signed
The run is very annoying not to mention Molotov Rocktail wiping your party if he sees you
|
Or you could try not running through the middle of the field of death...
from me: /not_signed
If Sacnoth Valley received an outpost, it would pave the way for people to complain about the fact that the Crystal Overlook, The Wilds, Mineral Springs, Iron Horse Mine, Majesty's Rest etc.. etc.. etc.. doesn't have one.
It takes, what? 3 minutes to run/dodge the patrols from doomlore to the portal? I like things the way they are on this occaision.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:54 AM // 00:54.
|