I personally like the idea but I wouldn't allow the weapon to be repaired. I think it be interesting if there was small percentage of chance that a boss could break your weapon if say you were out of adrenaline at critical point of attack or out of energy while attempting to cast a spell you simply don't have the energy for.
It could be one in million kinda thing, that can only happen while facing a boss. There can even be a quest that revolves around repairing your weapon (& wand) if you break it. You can seek out a NPC in explorable area to repair your weapon via magic, not a blacksmith. Like remember the pre-searing quest where you had to baptize a horn for a Ascalon NPC.
I'm not suggesting that everyone's weapon should break so they can do the quest. I'm not suggesting it be a money sink as blacksmith. If we make it story-related it makes the Hall of Monument that much more meaningful, such as having the repaired weapon enshrined.
Perhaps this can be a GW2 idea.
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