Jul 17, 2007, 11:20 PM // 23:20
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#21
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yep, 50, 100, 250... people that it's not PvP all day have some rights too.
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Jul 18, 2007, 12:25 AM // 00:25
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#22
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Quote:
Originally Posted by Series
Nothing. You unlocked everything in the game, the faction served its purpose.
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The next question, is: "Would it be a terrible thing if there was something we could spend faction / tokens on that were more tangible and/or rewarding?"
For example, a serious look at buying a 1k Flame of Balthazar for 3k faction.
Pros
-gives UAX and non UAX PvP players a consistent reward for playing any variety of gametypes
-does not add new gold into the economy, no inflation
-faction always in demand by other players, easy to sell commodity
-faction trader may be introduced, sinks some gold back into the game and keeps prices fair
Cons
-faster rate of unlocking, game-wide, may effect PvP Skill-Pack sales
-may promote AFK leeching to earn gold on Flame sales
-makes a higher personal faction cap less valuable
A faster rate of unlocking shouldn't be a threat to Anet, proven by them doubling all Faction gain in all forms of PvP on the release of Nightfall. Reducing the value of the faction cap is offset by the 3:1 trade value. I'd rather have 41k in my account for personal use than 13 Flames and 2k change. AFK leeching is already a problem in many forms of PvP, and would best be addressed directly.
The most important thing to note is that, tons of people who are UAX have been buying tokens because there's nothing else to buy with faction. They already have tons stockpiled, so if a new reward was introduced, it would be best for them to have that reward be obtainable using their stockpiled tokens. They earned them, after all.
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Jul 18, 2007, 01:12 AM // 01:12
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#23
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Furnace Stoker
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I'd happily pay 10k++ faction for 1k flames instantly, thay would be far better than having the faction get wasted or turned into stacks of useless tokens. Turning nothing into something is always good. Because of that, I can offer lots of 'nothing' to get at least a little use out of it.
And faction + that title-based max faction cap could have been such a great tool for rewarding PvP players... such a waste.
I agree that It would be most fair to introduce a new faction use to be done through exchanging those tokens, even though I deleted most of mine for storage space reasons.
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Jul 18, 2007, 01:49 AM // 01:49
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#24
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Banned
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Quote:
Originally Posted by Skye Marin
The next question, is: "Would it be a terrible thing if there was something we could spend faction / tokens on that were more tangible and/or rewarding?"
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No. Would it be completely unnecessary? Yes. Stop playing to get a bigger e-peen and start playing for fun. As I said, trading faction for a flame of balthazar is acceptable, your reward IS faction. Trading faction for faction=Fine. Trading faction for anything else not currently available=Not fine.
Anet has bigger things to worry about then to cater to a bunch of people who only play for rewards, however. Rewards will never go on forever, except maybe in a game like WoW... which has monthly subscriptions.
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Aug 17, 2007, 10:27 PM // 22:27
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#25
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Frost Gate Guardian
Join Date: Sep 2005
Profession: Mo/W
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I agree it would be cool if we could trade either balth faction or tournament tokens for something.. Even if its like 5 tokens or 5k balth for an alcohol or sweet, or something equally as pointless.
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Aug 18, 2007, 12:24 AM // 00:24
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#26
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by Series
No. Would it be completely unnecessary? Yes. Stop playing to get a bigger e-peen and start playing for fun. As I said, trading faction for a flame of balthazar is acceptable, your reward IS faction. Trading faction for faction=Fine. Trading faction for anything else not currently available=Not fine.
Anet has bigger things to worry about then to cater to a bunch of people who only play for rewards, however. Rewards will never go on forever, except maybe in a game like WoW... which has monthly subscriptions.
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Well for some people, playing for a bigger e-peen is their fun (not me, mines too big as is). What's it to you how people have fun?
Trading faction in for stuff would give a boost to pvp as a whole. Killing noobs for the fun of it gets boring after a while. If I have more incentives other than that, I might play more.
Stop trying to make people play your way.
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Aug 21, 2007, 08:05 AM // 08:05
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#27
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Banned
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Quote:
Originally Posted by Kool Pajamas
Well for some people, playing for a bigger e-peen is their fun (not me, mines too big as is). What's it to you how people have fun?
Trading faction in for stuff would give a boost to pvp as a whole. Killing noobs for the fun of it gets boring after a while. If I have more incentives other than that, I might play more.
Stop trying to make people play your way.
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I think I should be able to go around shooting missiles and lasers from my monk. Why should I have to play YOUR way?
World of Warcraft is a good e-peen game. Guild Wars is a game for competition and fun, not giving yourself a big "e-peen". Most games out there have you play for fun... that is why they are GAMES. Something tells me your idea of "killing noobs" is hitting the Random Arena button, in which case, yes, I can see how that gets boring.
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Aug 21, 2007, 08:38 AM // 08:38
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#28
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Frost Gate Guardian
Join Date: Jan 2006
Location: Bay Area
Guild: none
Profession: R/
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I will /sign this seems like a very good idea to allow the trade of them for other items or even just add a merchant price of 250-1000g i think that would effectively solve everything.
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Sep 24, 2007, 10:26 PM // 22:26
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#29
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The C E N S O R E D [SoaP]
Profession: E/Mo
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Quote:
Originally Posted by Series
I think I should be able to go around shooting missiles and lasers from my monk. Why should I have to play YOUR way?
World of Warcraft is a good e-peen game. Guild Wars is a game for competition and fun, not giving yourself a big "e-peen". Most games out there have you play for fun... that is why they are GAMES. Something tells me your idea of "killing noobs" is hitting the Random Arena button, in which case, yes, I can see how that gets boring.
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Games is also about rewards if u think it a bit... I think spending faction to get something useful stuff is a good way to have MORE fun in the game, not just growing "e-peen" if u want to call it that way. I dont understand why some people are so defensive in this discussion...
Why shouldn't PVP (especially GVG) players get any rewards besides tournaments or farming in pve? I also have couple of stacks of tournament tokens and i play gvg in a top guild, have unlocked all stuff way back, and got also very much PvE experience...
So far the best idea that i saw is Yawgmoths - trade stack of tournament tokens to a sigil. 250k faction cannot be farmed too fast even if u are a hardcore gvg:er, it won't hurt the economy. And ~20k cash for it wouldn't be bad, or a straight Guild Hall change. People need to change Guild Hall anyways if they change build or get bored to old one. So IMO it would be refreshing and u get more goals in the game...
Last edited by m0riz; Sep 25, 2007 at 12:20 AM // 00:20..
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